Files
hl2_src-leak-2017/src/public/movieobjects/dmeattachment.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

42 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a model attachment point
//
//===========================================================================//
#ifndef DMEATTACHMENT_H
#define DMEATTACHMENT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeshape.h"
#include "materialsystem/MaterialSystemUtil.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeAttachment : public CDmeShape
{
DEFINE_ELEMENT( CDmeAttachment, CDmeShape );
public:
virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
CDmaVar< bool > m_bIsRigid; // Does the attachment animate?
CDmaVar< bool > m_bIsWorldAligned; // Is the attachment world-aligned?
private:
CMaterialReference m_AttachmentMaterial;
};
#endif // DMEATTACHMENT_H