62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PANORAMA_STYLEFILETYPES_H
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#define PANORAMA_STYLEFILETYPES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "../iuipanel.h"
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namespace panorama
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{
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class IUILayoutFile;
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class IUIPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Validate statics
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//-----------------------------------------------------------------------------
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#ifdef DBGFLAG_VALIDATE
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void ValidateStylePropertyFactory( CValidator &validator );
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Used to sort styles to apply by cascade order
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//-----------------------------------------------------------------------------
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struct StyleFromFile_t;
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class CLayoutFile;
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struct CascadeStyleFileInfo_t
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{
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const StyleFromFile_t *m_pStyleFromFile;
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panorama::IUILayoutFile *m_pLayoutFile; // layout file
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uint m_iStyleFile; // layout file index
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uint m_unSelectorSpecificity; // score for this selector (high = overrides lower valued selectors)
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};
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//-----------------------------------------------------------------------------
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// Purpose: All the info needed to identify a panel. Used when looking up a style w/o a IUIPanel*
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//-----------------------------------------------------------------------------
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class CPanelIdentifiers
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{
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public:
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CPanelIdentifiers();
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CPanelIdentifiers( IUIPanel *pPanel );
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CPanoramaSymbol m_symPanelType;
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uint m_unStyleFlags;
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const CPanoramaSymbol *m_psymClasses;
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uint m_csymClasses;
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const char *m_pchID;
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bool m_bTreatPanelAsParent;
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IUIPanel *m_pPanel;
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};
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} // namespace panorama
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#endif //PANORAMA_STYLEFILETYPES_H
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