hl2_src-leak-2017/src/public/tier1/utlhandletable.h

587 lines
16 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef UTLHANDLETABLE_H
#define UTLHANDLETABLE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "tier1/utlqueue.h"
//-----------------------------------------------------------------------------
// Handles are 32 bits. Invalid handles are all 1s
//-----------------------------------------------------------------------------
typedef unsigned int UtlHandle_t;
#define UTLHANDLE_INVALID ((UtlHandle_t)~0)
//-----------------------------------------------------------------------------
// Purpose: This is a table used to allocate handles
// HandleBits specifies the max # of simultaneously allocated handles.
// An extra bit is used for the validity state
// The rest of the 32 bits are used for a serial number
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
class CUtlHandleTable
{
public:
CUtlHandleTable();
// Allocate, deallocate handles
UtlHandle_t AddHandle();
void RemoveHandle( UtlHandle_t h );
// Set/get handle values
void SetHandle( UtlHandle_t h, T *pData );
T *GetHandle( UtlHandle_t h ) const;
T *GetHandle( UtlHandle_t h, bool checkValidity ) const;
// Is a handle valid?
bool IsHandleValid( UtlHandle_t h ) const;
// Iterate over handles; they may not be valid
unsigned int GetValidHandleCount() const;
unsigned int GetHandleCount() const;
UtlHandle_t GetHandleFromIndex( int i ) const;
int GetIndexFromHandle( UtlHandle_t h ) const;
void MarkHandleInvalid( UtlHandle_t h );
void MarkHandleValid( UtlHandle_t h );
private:
struct HandleType_t
{
HandleType_t( unsigned int i, unsigned int s ) : nIndex( i ), nSerial( s )
{
Assert( i < ( 1 << HandleBits ) );
Assert( s < ( 1 << ( 31 - HandleBits ) ) );
}
unsigned int nIndex : HandleBits;
unsigned int nSerial : 31 - HandleBits;
};
struct EntryType_t
{
EntryType_t() : m_nSerial( 0 ), nInvalid( 0 ), m_pData( 0 ) {}
unsigned int m_nSerial : 31;
unsigned int nInvalid : 1;
T *m_pData;
};
static unsigned int GetSerialNumber( UtlHandle_t handle );
static unsigned int GetListIndex( UtlHandle_t handle );
static UtlHandle_t CreateHandle( unsigned int nSerial, unsigned int nIndex );
const EntryType_t *GetEntry( UtlHandle_t handle, bool checkValidity ) const;
unsigned int m_nValidHandles;
CUtlVector< EntryType_t > m_list;
CUtlQueue< int > m_unused;
};
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
CUtlHandleTable<T, HandleBits>::CUtlHandleTable() : m_nValidHandles( 0 )
{
}
//-----------------------------------------------------------------------------
// Allocate, deallocate handles
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
UtlHandle_t CUtlHandleTable<T, HandleBits>::AddHandle()
{
unsigned int nIndex = ( m_unused.Count() > 0 ) ? m_unused.RemoveAtHead() : m_list.AddToTail();
EntryType_t &entry = m_list[ nIndex ];
entry.nInvalid = 0;
entry.m_pData = NULL;
++m_nValidHandles;
return CreateHandle( entry.m_nSerial, nIndex );
}
template< class T, int HandleBits >
void CUtlHandleTable<T, HandleBits>::RemoveHandle( UtlHandle_t handle )
{
unsigned int nIndex = GetListIndex( handle );
Assert( nIndex < ( unsigned int )m_list.Count() );
if ( nIndex >= ( unsigned int )m_list.Count() )
return;
EntryType_t &entry = m_list[ nIndex ];
++entry.m_nSerial; // mark old serial# invalid
if ( !entry.nInvalid )
{
entry.nInvalid = 1;
--m_nValidHandles;
}
entry.m_pData = NULL;
// If a handle has been used this many times, then we need to take it out of service, otherwise if the
// serial # wraps around we'll possibly revalidate old handles and they'll start to point at the wrong objects. Unlikely, but possible.
bool bStopUsing = ( entry.m_nSerial >= ( (1 << ( 31 - HandleBits ) ) - 1 ) );
if ( !bStopUsing )
{
m_unused.Insert( nIndex );
}
}
//-----------------------------------------------------------------------------
// Set/get handle values
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
void CUtlHandleTable<T, HandleBits>::SetHandle( UtlHandle_t handle, T *pData )
{
EntryType_t *entry = const_cast< EntryType_t* >( GetEntry( handle, false ) );
Assert( entry );
if ( entry == NULL )
return;
// Validate the handle
if ( entry->nInvalid )
{
++m_nValidHandles;
entry->nInvalid = 0;
}
entry->m_pData = pData;
}
template< class T, int HandleBits >
T *CUtlHandleTable<T, HandleBits>::GetHandle( UtlHandle_t handle ) const
{
const EntryType_t *entry = GetEntry( handle, true );
return entry ? entry->m_pData : NULL;
}
template< class T, int HandleBits >
T *CUtlHandleTable<T, HandleBits>::GetHandle( UtlHandle_t handle, bool checkValidity ) const
{
const EntryType_t *entry = GetEntry( handle, checkValidity );
return entry ? entry->m_pData : NULL;
}
//-----------------------------------------------------------------------------
// Is a handle valid?
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
bool CUtlHandleTable<T, HandleBits>::IsHandleValid( UtlHandle_t handle ) const
{
if ( handle == UTLHANDLE_INVALID )
return false;
unsigned int nIndex = GetListIndex( handle );
AssertOnce( nIndex < ( unsigned int )m_list.Count() );
if ( nIndex >= ( unsigned int )m_list.Count() )
return false;
const EntryType_t &entry = m_list[ nIndex ];
if ( entry.m_nSerial != GetSerialNumber( handle ) )
return false;
if ( 1 == entry.nInvalid )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Current max handle
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
unsigned int CUtlHandleTable<T, HandleBits>::GetValidHandleCount() const
{
return m_nValidHandles;
}
template< class T, int HandleBits >
unsigned int CUtlHandleTable<T, HandleBits>::GetHandleCount() const
{
return m_list.Count();
}
template< class T, int HandleBits >
UtlHandle_t CUtlHandleTable<T, HandleBits>::GetHandleFromIndex( int i ) const
{
if ( m_list[i].m_pData )
return CreateHandle( m_list[i].m_nSerial, i );
return UTLHANDLE_INVALID;
}
template< class T, int HandleBits >
int CUtlHandleTable<T, HandleBits>::GetIndexFromHandle( UtlHandle_t h ) const
{
if ( h == UTLHANDLE_INVALID )
return -1;
return GetListIndex( h );
}
//-----------------------------------------------------------------------------
// Cracking handles into indices + serial numbers
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
unsigned int CUtlHandleTable<T, HandleBits>::GetSerialNumber( UtlHandle_t handle )
{
return ( ( HandleType_t* )&handle )->nSerial;
}
template< class T, int HandleBits >
unsigned int CUtlHandleTable<T, HandleBits>::GetListIndex( UtlHandle_t handle )
{
return ( ( HandleType_t* )&handle )->nIndex;
}
template< class T, int HandleBits >
UtlHandle_t CUtlHandleTable<T, HandleBits>::CreateHandle( unsigned int nSerial, unsigned int nIndex )
{
HandleType_t h( nIndex, nSerial );
return *( UtlHandle_t* )&h;
}
//-----------------------------------------------------------------------------
// Looks up a entry by handle
//-----------------------------------------------------------------------------
template< class T, int HandleBits >
const typename CUtlHandleTable<T, HandleBits>::EntryType_t *CUtlHandleTable<T, HandleBits>::GetEntry( UtlHandle_t handle, bool checkValidity ) const
{
if ( handle == UTLHANDLE_INVALID )
return NULL;
unsigned int nIndex = GetListIndex( handle );
Assert( nIndex < ( unsigned int )m_list.Count() );
if ( nIndex >= ( unsigned int )m_list.Count() )
return NULL;
const EntryType_t &entry = m_list[ nIndex ];
if ( entry.m_nSerial != GetSerialNumber( handle ) )
return NULL;
if ( checkValidity &&
( 1 == entry.nInvalid ) )
return NULL;
return &entry;
}
template< class T, int HandleBits >
void CUtlHandleTable<T, HandleBits>::MarkHandleInvalid( UtlHandle_t handle )
{
if ( handle == UTLHANDLE_INVALID )
return;
unsigned int nIndex = GetListIndex( handle );
Assert( nIndex < ( unsigned int )m_list.Count() );
if ( nIndex >= ( unsigned int )m_list.Count() )
return;
EntryType_t &entry = m_list[ nIndex ];
if ( entry.m_nSerial != GetSerialNumber( handle ) )
return;
if ( !entry.nInvalid )
{
--m_nValidHandles;
entry.nInvalid = 1;
}
}
template< class T, int HandleBits >
void CUtlHandleTable<T, HandleBits>::MarkHandleValid( UtlHandle_t handle )
{
if ( handle == UTLHANDLE_INVALID )
return;
unsigned int nIndex = GetListIndex( handle );
Assert( nIndex < ( unsigned int )m_list.Count() );
if ( nIndex >= ( unsigned int )m_list.Count() )
return;
EntryType_t &entry = m_list[ nIndex ];
if ( entry.m_nSerial != GetSerialNumber( handle ) )
return;
if ( entry.nInvalid )
{
++m_nValidHandles;
entry.nInvalid = 0;
}
}
//-----------------------------------------------------------------------------
// Handle wrapper. Assumes 2 things
// 1) That class T has a non-static method called GetHandle which returns a UtlHandle_t
// 2) That class T has a static method called GetPtrFromHandle which returns a T* given a UtlHandle_t
// 3) That class T has a static method called IsHandleValid which accepts a UtlHandle_t
//-----------------------------------------------------------------------------
template< class T >
class CUtlHandle
{
public:
// Constructors
CUtlHandle();
explicit CUtlHandle( T *pObject );
CUtlHandle( UtlHandle_t h );
CUtlHandle( const CUtlHandle<T> &h );
// Assignment
void Set( T *pObject );
void Set( UtlHandle_t h );
const CUtlHandle<T> &operator=( UtlHandle_t h );
const CUtlHandle<T> &operator=( T *pObject );
// Retrieval
T *Get();
const T* Get() const;
// Is the handle valid?
bool IsValid() const;
// Casting
operator T*();
operator UtlHandle_t();
operator bool();
T* operator->();
const T* operator->() const;
// Equality
bool operator==( CUtlHandle<T> h ) const;
bool operator==( T *pObject ) const;
bool operator==( UtlHandle_t h ) const;
bool operator!=( CUtlHandle<T> h ) const;
bool operator!=( T *pObject ) const;
bool operator!=( UtlHandle_t h ) const;
private:
UtlHandle_t m_handle;
};
//-----------------------------------------------------------------------------
// Constructors
//-----------------------------------------------------------------------------
template< class T >
CUtlHandle<T>::CUtlHandle() : m_handle( UTLHANDLE_INVALID )
{
}
template< class T >
CUtlHandle<T>::CUtlHandle( T *pObject )
{
Set( pObject );
}
template< class T >
CUtlHandle<T>::CUtlHandle( UtlHandle_t h )
{
m_handle = h;
}
template< class T >
CUtlHandle<T>::CUtlHandle( const CUtlHandle<T> &h )
{
m_handle = h.m_handle;
}
//-----------------------------------------------------------------------------
// Assignment
//-----------------------------------------------------------------------------
template< class T >
void CUtlHandle<T>::Set( T *pObject )
{
// Assumes T has a member function GetHandle
m_handle = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
}
template< class T >
void CUtlHandle<T>::Set( UtlHandle_t h )
{
m_handle = h;
}
template< class T >
const CUtlHandle<T> &CUtlHandle<T>::operator=( UtlHandle_t h )
{
Set( h );
return *this;
}
template< class T >
const CUtlHandle<T> &CUtlHandle<T>::operator=( T *pObject )
{
Set( pObject );
return *this;
}
//-----------------------------------------------------------------------------
// Is the handle valid?
//-----------------------------------------------------------------------------
template< class T >
bool CUtlHandle<T>::IsValid() const
{
// Assumes T has a static member function IsHandleValid
return T::IsHandleValid( m_handle );
}
//-----------------------------------------------------------------------------
// Retrieval
//-----------------------------------------------------------------------------
template< class T >
T *CUtlHandle<T>::Get()
{
// Assumes T has a static member function GetPtrFromHandle
return T::GetPtrFromHandle( m_handle );
}
template< class T >
const T* CUtlHandle<T>::Get() const
{
// Assumes T has a static member function GetPtrFromHandle
return T::GetPtrFromHandle( m_handle );
}
//-----------------------------------------------------------------------------
// Casting
//-----------------------------------------------------------------------------
template< class T >
CUtlHandle<T>::operator T*()
{
return Get();
}
template< class T >
CUtlHandle<T>::operator UtlHandle_t()
{
return m_handle;
}
template< class T >
T* CUtlHandle<T>::operator->()
{
return Get();
}
template< class T >
const T* CUtlHandle<T>::operator->() const
{
return Get();
}
template< class T >
CUtlHandle<T>::operator bool()
{
return m_handle != UTLHANDLE_INVALID;
}
//-----------------------------------------------------------------------------
// Equality
//-----------------------------------------------------------------------------
template< class T >
bool CUtlHandle<T>::operator==( CUtlHandle<T> h ) const
{
return m_handle == h.m_handle;
}
template< class T >
bool CUtlHandle<T>::operator==( T *pObject ) const
{
UtlHandle_t h = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
return m_handle == h;
}
template< class T >
bool CUtlHandle<T>::operator==( UtlHandle_t h ) const
{
return m_handle == h;
}
template< class T >
bool CUtlHandle<T>::operator!=( CUtlHandle<T> h ) const
{
return m_handle != h.m_handle;
}
template< class T >
bool CUtlHandle<T>::operator!=( T *pObject ) const
{
UtlHandle_t h = pObject ? pObject->GetHandle() : UTLHANDLE_INVALID;
return m_handle != h;
}
template< class T >
bool CUtlHandle<T>::operator!=( UtlHandle_t h ) const
{
return m_handle != h;
}
//-----------------------------------------------------------------------------
// Add this macro to a class definition to hook in handles for it!
//-----------------------------------------------------------------------------
#define DECLARE_HANDLES( _className, _handleBitCount ) \
public: \
UtlHandle_t GetHandle() \
{ \
return m_Handle; \
} \
static _className* GetPtrFromHandle( UtlHandle_t h ) \
{ \
return m_HandleTable.GetHandle( h ); \
} \
static bool IsHandleValid( UtlHandle_t h ) \
{ \
return m_HandleTable.IsHandleValid( h ); \
} \
private: \
UtlHandle_t m_Handle; \
static CUtlHandleTable< _className, _handleBitCount > m_HandleTable
//-----------------------------------------------------------------------------
// Add this macro to a .cpp file to hook in handles for it!
//-----------------------------------------------------------------------------
#define IMPLEMENT_HANDLES( _className, _handleBitCount ) \
CUtlHandleTable< _className, _handleBitCount > _className::m_HandleTable;
//-----------------------------------------------------------------------------
// Add these macro to the class constructor + destructor
//-----------------------------------------------------------------------------
#define CONSTRUCT_HANDLE( ) \
m_Handle = m_HandleTable.AddHandle(); \
m_HandleTable.SetHandle( m_Handle, this )
#define DESTRUCT_HANDLE() \
m_HandleTable.RemoveHandle( m_Handle ); \
m_Handle = UTLHANDLE_INVALID
#endif // UTLHANDLETABLE_H