hl2_src-leak-2017/src/public/vgui_controls/MessageMap.h

382 lines
17 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MESSAGEMAP_H
#define MESSAGEMAP_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
// more flexible than default pointers to members code required for casting member function pointers
//#pragma pointers_to_members( full_generality, virtual_inheritance )
namespace vgui
{
////////////// MESSAGEMAP DEFINITIONS //////////////
//-----------------------------------------------------------------------------
// Purpose: parameter data type enumeration
// used internal but the shortcut macros require this to be exposed
//-----------------------------------------------------------------------------
enum DataType_t
{
DATATYPE_VOID,
DATATYPE_CONSTCHARPTR,
DATATYPE_INT,
DATATYPE_FLOAT,
DATATYPE_PTR,
DATATYPE_BOOL,
DATATYPE_KEYVALUES,
DATATYPE_CONSTWCHARPTR,
DATATYPE_UINT64,
DATATYPE_HANDLE, // It's an int, really
};
#ifdef WIN32
class __virtual_inheritance Panel;
#else
class Panel;
#endif
typedef unsigned int VPANEL;
typedef void (Panel::*MessageFunc_t)(void);
//-----------------------------------------------------------------------------
// Purpose: Single item in a message map
// Contains the information to map a string message name with parameters
// to a function call
//-----------------------------------------------------------------------------
#pragma warning(disable:4121)
struct MessageMapItem_t
{
const char *name;
// VC6 aligns this to 16-bytes. Since some of the code has been compiled with VC6,
// we need to enforce the alignment on later compilers to remain compatible.
ALIGN16 MessageFunc_t func;
int numParams;
DataType_t firstParamType;
const char *firstParamName;
DataType_t secondParamType;
const char *secondParamName;
int nameSymbol;
int firstParamSymbol;
int secondParamSymbol;
};
#define DECLARE_PANELMESSAGEMAP( className ) \
static void AddToMap( char const *scriptname, vgui::MessageFunc_t function, int paramCount, int p1type, const char *p1name, int p2type, const char *p2name ) \
{ \
vgui::PanelMessageMap *map = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
\
vgui::MessageMapItem_t entry; \
entry.name = scriptname; \
entry.func = function; \
entry.numParams = paramCount; \
entry.firstParamType = (vgui::DataType_t)p1type; \
entry.firstParamName = p1name; \
entry.secondParamType = (vgui::DataType_t)p2type; \
entry.secondParamName = p2name; \
entry.nameSymbol = 0; \
entry.firstParamSymbol = 0; \
entry.secondParamSymbol = 0; \
\
map->entries.AddToTail( entry ); \
} \
\
static void ChainToMap( void ) \
{ \
static bool chained = false; \
if ( chained ) \
return; \
chained = true; \
vgui::PanelMessageMap *map = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
map->pfnClassName = &GetPanelClassName; \
if ( map && GetPanelBaseClassName() && GetPanelBaseClassName()[0] ) \
{ \
map->baseMap = vgui::FindOrAddPanelMessageMap( GetPanelBaseClassName() ); \
} \
} \
\
class className##_RegisterMap; \
friend class className##_RegisterMap; \
class className##_RegisterMap \
{ \
public: \
className##_RegisterMap() \
{ \
className::ChainToMap(); \
} \
}; \
className##_RegisterMap m_RegisterClass; \
\
virtual vgui::PanelMessageMap *GetMessageMap() \
{ \
static vgui::PanelMessageMap *s_pMap = vgui::FindOrAddPanelMessageMap( GetPanelClassName() ); \
return s_pMap; \
}
#if !defined( _XBOX )
#define VGUI_USEKEYBINDINGMAPS 1
#endif
#if defined( VGUI_USEKEYBINDINGMAPS )
#define DECLARE_CLASS_SIMPLE( className, baseClassName ) \
typedef baseClassName BaseClass; \
typedef className ThisClass; \
public: \
DECLARE_PANELMESSAGEMAP( className ); \
DECLARE_PANELANIMATION( className ); \
DECLARE_KEYBINDINGMAP( className ); \
static char const *GetPanelClassName() { return #className; } \
static char const *GetPanelBaseClassName() { return #baseClassName; }
#define DECLARE_CLASS_SIMPLE_NOBASE( className ) \
typedef className ThisClass; \
public: \
DECLARE_PANELMESSAGEMAP( className ); \
DECLARE_PANELANIMATION( className ); \
DECLARE_KEYBINDINGMAP( className ); \
static char const *GetPanelClassName() { return #className; } \
static char const *GetPanelBaseClassName() { return NULL; }
#else // no keybinding maps
#define DECLARE_CLASS_SIMPLE( className, baseClassName ) \
typedef baseClassName BaseClass; \
typedef className ThisClass; \
public: \
DECLARE_PANELMESSAGEMAP( className ); \
DECLARE_PANELANIMATION( className ); \
static char const *GetPanelClassName() { return #className; } \
static char const *GetPanelBaseClassName() { return #baseClassName; }
#define DECLARE_CLASS_SIMPLE_NOBASE( className ) \
typedef className ThisClass; \
public: \
DECLARE_PANELMESSAGEMAP( className ); \
DECLARE_PANELANIMATION( className ); \
static char const *GetPanelClassName() { return #className; } \
static char const *GetPanelBaseClassName() { return NULL; }
#endif // !VGUI_USEKEYBINDINGMAPS
#define _MessageFuncCommon( name, scriptname, paramCount, p1type, p1name, p2type, p2name ) \
class PanelMessageFunc_##name; \
friend class PanelMessageFunc_##name; \
class PanelMessageFunc_##name \
{ \
public: \
static void InitVar() \
{ \
static bool bAdded = false; \
if ( !bAdded ) \
{ \
bAdded = true; \
AddToMap( scriptname, (vgui::MessageFunc_t)&ThisClass::name, paramCount, p1type, p1name, p2type, p2name ); \
} \
} \
PanelMessageFunc_##name() \
{ \
PanelMessageFunc_##name::InitVar(); \
} \
}; \
PanelMessageFunc_##name m_##name##_register; \
// Use this macro to define a message mapped function
// must end with a semicolon ';', or with a function
// no parameter
#define MESSAGE_FUNC( name, scriptname ) _MessageFuncCommon( name, scriptname, 0, 0, 0, 0, 0 ); virtual void name( void )
// one parameter
#define MESSAGE_FUNC_INT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); virtual void name( int p1 )
#define MESSAGE_FUNC_UINT64( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_UINT64, #p1, 0, 0 ); virtual void name( uint64 p1 )
#define MESSAGE_FUNC_PTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_PTR, #p1, 0, 0 ); virtual void name( vgui::Panel *p1 )
#define MESSAGE_FUNC_HANDLE( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_HANDLE, #p1, 0, 0 ); virtual void name( vgui::VPANEL p1 )
#define MESSAGE_FUNC_ENUM( name, scriptname, t1, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); virtual void name( t1 p1 )
#define MESSAGE_FUNC_FLOAT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_FLOAT, #p1, 0, 0 ); virtual void name( float p1 )
#define MESSAGE_FUNC_CHARPTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_CONSTCHARPTR, #p1, 0, 0 ); virtual void name( const char *p1 )
#define MESSAGE_FUNC_WCHARPTR( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_CONSTWCHARPTR, #p1, 0, 0 ); virtual void name( const wchar_t *p1 )
// two parameters
#define MESSAGE_FUNC_INT_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( int p1, int p2 )
#define MESSAGE_FUNC_PTR_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( vgui::Panel *p1, int p2 )
#define MESSAGE_FUNC_HANDLE_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( vgui::VPANEL p1, int p2 )
#define MESSAGE_FUNC_ENUM_ENUM( name, scriptname, t1, p1, t2, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); virtual void name( t1 p1, t2 p2 )
#define MESSAGE_FUNC_INT_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( int p1, const char *p2 )
#define MESSAGE_FUNC_PTR_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( vgui::Panel *p1, const char *p2 )
#define MESSAGE_FUNC_HANDLE_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( vgui::VPANEL p1, const char *p2 )
#define MESSAGE_FUNC_PTR_WCHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_PTR, #p1, vgui::DATATYPE_CONSTWCHARPTR, #p2 ); virtual void name( vgui::Panel *p1, const wchar_t *p2 )
#define MESSAGE_FUNC_HANDLE_WCHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_HANDLE, #p1, vgui::DATATYPE_CONSTWCHARPTR, #p2 ); virtual void name( vgui::VPANEL p1, const wchar_t *p2 )
#define MESSAGE_FUNC_CHARPTR_CHARPTR( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_CONSTCHARPTR, #p1, vgui::DATATYPE_CONSTCHARPTR, #p2 ); virtual void name( const char *p1, const char *p2 )
// unlimited parameters (passed in the whole KeyValues)
#define MESSAGE_FUNC_PARAMS( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_KEYVALUES, NULL, 0, 0 ); virtual void name( KeyValues *p1 )
// no-virtual function version
#define MESSAGE_FUNC_NV( name, scriptname ) _MessageFuncCommon( name, scriptname, 0, 0, 0, 0, 0 ); void name( void )
#define MESSAGE_FUNC_NV_INT( name, scriptname, p1 ) _MessageFuncCommon( name, scriptname, 1, vgui::DATATYPE_INT, #p1, 0, 0 ); void name( int p1 )
#define MESSAGE_FUNC_NV_INT_INT( name, scriptname, p1, p2 ) _MessageFuncCommon( name, scriptname, 2, vgui::DATATYPE_INT, #p1, vgui::DATATYPE_INT, #p2 ); void name( int p1, int p2 )
// mapping, one per class
struct PanelMessageMap
{
PanelMessageMap()
{
baseMap = NULL;
pfnClassName = NULL;
processed = false;
}
CUtlVector< MessageMapItem_t > entries;
bool processed;
PanelMessageMap *baseMap;
char const *(*pfnClassName)( void );
};
PanelMessageMap *FindPanelMessageMap( char const *className );
PanelMessageMap *FindOrAddPanelMessageMap( char const *className );
///////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// OBSELETE MAPPING FUNCTIONS, USE ABOVE
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////
// no parameters
#define MAP_MESSAGE( type, name, func ) { name, (vgui::MessageFunc_t)(&type::func), 0 }
// implicit single parameter (params is the data store)
#define MAP_MESSAGE_PARAMS( type, name, func ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_KEYVALUES, NULL }
// single parameter
#define MAP_MESSAGE_PTR( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_PTR, param1 }
#define MAP_MESSAGE_INT( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_INT, param1 }
#define MAP_MESSAGE_BOOL( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_BOOL, param1 }
#define MAP_MESSAGE_FLOAT( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_FLOAT, param1 }
#define MAP_MESSAGE_PTR( type, name, func, param1 ) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_PTR, param1 }
#define MAP_MESSAGE_CONSTCHARPTR( type, name, func, param1) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_CONSTCHARPTR, param1 }
#define MAP_MESSAGE_CONSTWCHARPTR( type, name, func, param1) { name, (vgui::MessageFunc_t)(&type::func), 1, vgui::DATATYPE_CONSTWCHARPTR, param1 }
// two parameters
#define MAP_MESSAGE_INT_INT( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_INT, param1, vgui::DATATYPE_INT, param2 }
#define MAP_MESSAGE_PTR_INT( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_INT, param2 }
#define MAP_MESSAGE_INT_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_INT, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
#define MAP_MESSAGE_PTR_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
#define MAP_MESSAGE_PTR_CONSTWCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_PTR, param1, vgui::DATATYPE_CONSTWCHARPTR, param2 }
#define MAP_MESSAGE_CONSTCHARPTR_CONSTCHARPTR( type, name, func, param1, param2 ) { name, (vgui::MessageFunc_t)&type::func, 2, vgui::DATATYPE_CONSTCHARPTR, param1, vgui::DATATYPE_CONSTCHARPTR, param2 }
// if more parameters are needed, just use MAP_MESSAGE_PARAMS() and pass the keyvalue set into the function
//-----------------------------------------------------------------------------
// Purpose: stores the list of objects in the hierarchy
// used to iterate through an object's message maps
//-----------------------------------------------------------------------------
struct PanelMap_t
{
MessageMapItem_t *dataDesc;
int dataNumFields;
const char *dataClassName;
PanelMap_t *baseMap;
int processed;
};
// for use in class declarations
// declares the static variables and functions needed for the data description iteration
#define DECLARE_PANELMAP() \
static vgui::PanelMap_t m_PanelMap; \
static vgui::MessageMapItem_t m_MessageMap[]; \
virtual vgui::PanelMap_t *GetPanelMap( void );
// could embed typeid() into here as well?
#define IMPLEMENT_PANELMAP( derivedClass, baseClass ) \
vgui::PanelMap_t derivedClass::m_PanelMap = { derivedClass::m_MessageMap, ARRAYSIZE(derivedClass::m_MessageMap), #derivedClass, &baseClass::m_PanelMap }; \
vgui::PanelMap_t *derivedClass::GetPanelMap( void ) { return &m_PanelMap; }
typedef vgui::Panel *( *PANELCREATEFUNC )( void );
//-----------------------------------------------------------------------------
// Purpose: Used by DECLARE_BUILD_FACTORY macro to create a linked list of
// instancing functions
//-----------------------------------------------------------------------------
class CBuildFactoryHelper
{
public:
// Static list of helpers
static CBuildFactoryHelper *m_sHelpers;
public:
// Construction
CBuildFactoryHelper( char const *className, PANELCREATEFUNC func );
// Accessors
CBuildFactoryHelper *GetNext( void );
char const *GetClassName() const;
vgui::Panel *CreatePanel();
static vgui::Panel *InstancePanel( char const *className );
static void GetFactoryNames( CUtlVector< char const * >& list );
private:
static bool HasFactory( char const *className );
// Next factory in list
CBuildFactoryHelper *m_pNext;
int m_Type;
PANELCREATEFUNC m_CreateFunc;
char const *m_pClassName;
};
// This is the macro which implements creation of each type of panel
// It creates a function which instances an object of the specified type
// It them hooks that function up to the helper list so that the CHud objects can create
// the elements by name, with no header file dependency, etc.
#define DECLARE_BUILD_FACTORY( className ) \
static vgui::Panel *Create_##className( void ) \
{ \
return new className( NULL, NULL ); \
}; \
static vgui::CBuildFactoryHelper g_##className##_Helper( #className, Create_##className );\
className *g_##className##LinkerHack = NULL;
#define DECLARE_BUILD_FACTORY_DEFAULT_TEXT( className, defaultText ) \
static vgui::Panel *Create_##className( void ) \
{ \
return new className( NULL, NULL, #defaultText ); \
}; \
static vgui::CBuildFactoryHelper g_##className##_Helper( #className, Create_##className );\
className *g_##className##LinkerHack = NULL;
// This one allows passing in a special function with calls new panel( xxx ) with arbitrary default parameters
#define DECLARE_BUILD_FACTORY_CUSTOM( className, createFunc ) \
static vgui::CBuildFactoryHelper g_##className##_Helper( #className, createFunc );\
className *g_##className##LinkerHack = NULL;
#define DECLARE_BUILD_FACTORY_CUSTOM_ALIAS( className, factoryName, createFunc ) \
static vgui::CBuildFactoryHelper g_##factoryName##_Helper( #factoryName, createFunc );\
className *g_##factoryName##LinkerHack = NULL;
} // namespace vgui
#endif // MESSAGEMAP_H