Fixed incorrect macro concat operation
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63ca708b6f
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@ -21,30 +21,30 @@ struct SourceGameContext
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#define DECLARE_NET_HANDLERS(msgname) \
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namespace NetHandlers \
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{ \
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bool msgname##_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::##msgname* data); \
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bool msgname##_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::##msgname* data); \
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bool msgname##_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::##msgname* data); \
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bool msgname##_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::##msgname* data); \
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void msgname##_ToString_Internal(std::ostringstream& out, NetMsg::##msgname* data); \
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bool msgname##_BitRead_Internal(bf_read& bitbuf, SourceGameContext& context, NetMsg::msgname* data); \
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bool msgname##_BitWrite_Internal(bf_write& bitbuf, const SourceGameContext& context, NetMsg::msgname* data); \
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bool msgname##_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::msgname* data); \
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bool msgname##_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::msgname* data); \
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void msgname##_ToString_Internal(std::ostringstream& out, NetMsg::msgname* data); \
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inline bool msgname##_BitRead(bf_read& bitbuf, SourceGameContext& context, void* data) \
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{ \
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return msgname##_BitRead_Internal(bitbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
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return msgname##_BitRead_Internal(bitbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
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} \
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inline bool msgname##_BitWrite(bf_write& bitbuf, const SourceGameContext& context, void* data) \
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{ \
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return msgname##_BitWrite_Internal(bitbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
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return msgname##_BitWrite_Internal(bitbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
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} \
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inline bool msgname##_JsonRead(JsonRead& jsonbuf, SourceGameContext& context, void* data) \
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{ \
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return msgname##_JsonRead_Internal(jsonbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
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return msgname##_JsonRead_Internal(jsonbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
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} \
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inline bool msgname##_JsonWrite(JsonWrite& jsonbuf, const SourceGameContext& context, void* data) \
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{ \
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return msgname##_JsonWrite_Internal(jsonbuf, context, reinterpret_cast<NetMsg::##msgname*>(data)); \
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return msgname##_JsonWrite_Internal(jsonbuf, context, reinterpret_cast<NetMsg::msgname*>(data)); \
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} \
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inline void msgname##_ToString(std::ostringstream& out, void* data) \
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{ \
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msgname##_ToString_Internal(out, reinterpret_cast<NetMsg::##msgname*>(data)); \
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msgname##_ToString_Internal(out, reinterpret_cast<NetMsg::msgname*>(data)); \
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} \
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}
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