Added SVC_CmdKeyValues and SVC_SetPauseTimed

This commit is contained in:
Jordan Cristiano 2018-01-11 01:34:35 -05:00
parent 134c8d0ed0
commit 630351e7e5
6 changed files with 124 additions and 2 deletions

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@ -40,6 +40,8 @@
#include "svc_menu.h"
#include "svc_gameeventlist.h"
#include "svc_getcvarvalue.h"
#include "svc_cmdkeyvalues.h"
#include "svc_setpausetimed.h"
void NetHandlers::CreateNetMsgStructs(NetDataStructArray& netDataStructs)
{
@ -75,6 +77,8 @@ void NetHandlers::CreateNetMsgStructs(NetDataStructArray& netDataStructs)
netDataStructs[29] = new NetMsg::SVC_Menu();
netDataStructs[30] = new NetMsg::SVC_GameEventList();
netDataStructs[31] = new NetMsg::SVC_GetCvarValue();
netDataStructs[32] = new NetMsg::SVC_CmdKeyValues();
netDataStructs[33] = new NetMsg::SVC_SetPauseTimed();
}
void NetHandlers::DestroyNetMsgStructs(NetDataStructArray& netDataStructs)
@ -111,6 +115,8 @@ void NetHandlers::DestroyNetMsgStructs(NetDataStructArray& netDataStructs)
delete reinterpret_cast<NetMsg::SVC_Menu*>(netDataStructs[29]);
delete reinterpret_cast<NetMsg::SVC_GameEventList*>(netDataStructs[30]);
delete reinterpret_cast<NetMsg::SVC_GetCvarValue*>(netDataStructs[31]);
delete reinterpret_cast<NetMsg::SVC_CmdKeyValues*>(netDataStructs[32]);
delete reinterpret_cast<NetMsg::SVC_SetPauseTimed*>(netDataStructs[33]);
}
#define DECLARE_NET_HANDLER_ARRAY(funcname) \
@ -146,7 +152,9 @@ void NetHandlers::DestroyNetMsgStructs(NetDataStructArray& netDataStructs)
&NetHandlers::SVC_Prefetch_##funcname, \
&NetHandlers::SVC_Menu_##funcname, \
&NetHandlers::SVC_GameEventList_##funcname, \
&NetHandlers::SVC_GetCvarValue_##funcname \
&NetHandlers::SVC_GetCvarValue_##funcname, \
&NetHandlers::SVC_CmdKeyValues_##funcname, \
&NetHandlers::SVC_SetPauseTimed_##funcname \
}
typedef bool (*NetMsgBitReadFn)(NetHandlers::BitRead& bitbuf, SourceGameContext& context, void* data);

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@ -61,6 +61,9 @@ namespace NetMsg
svc_GetCvarValue = 31, // Server wants to know the value of a cvar on the client.
SVC_LASTMSG = 31 // last known server messages
svc_CmdKeyValues = 32,
svc_SetPauseTimed = 33,
SVC_LASTMSG = 33 // last known server messages
};
}

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@ -0,0 +1,38 @@
#include "svc_cmdkeyvalues.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
// TODO
bool SVC_CmdKeyValues_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_CmdKeyValues* data)
{
assert(false);
return true;
}
bool SVC_CmdKeyValues_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_CmdKeyValues* data)
{
assert(false);
return true;
}
bool SVC_CmdKeyValues_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_CmdKeyValues* data)
{
assert(false);
return true;
}
bool SVC_CmdKeyValues_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_CmdKeyValues* data)
{
assert(false);
return true;
}
void SVC_CmdKeyValues_ToString_Internal(std::ostringstream& out, NetMsg::SVC_CmdKeyValues* data)
{
assert(false);
out << "svc_CmdKeyValues";
}
}

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@ -0,0 +1,13 @@
#pragma once
#include "nethandlers.h"
namespace NetMsg
{
struct SVC_CmdKeyValues
{
};
}
DECLARE_NET_HANDLERS(SVC_CmdKeyValues);

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@ -0,0 +1,45 @@
#include "svc_setpausetimed.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool SVC_SetPauseTimed_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data)
{
data->isPaused = bitbuf.ReadOneBit() != 0;
data->time = bitbuf.ReadFloat();
return !bitbuf.IsOverflowed();
}
bool SVC_SetPauseTimed_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data)
{
bitbuf.WriteOneBit(data->isPaused);
bitbuf.WriteFloat(data->time);
return !bitbuf.IsOverflowed();
}
bool SVC_SetPauseTimed_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->isPaused = reader.ReadBool("isPaused");
data->time = reader.ReadFloat("time");
return !reader.HasReadError();
}
bool SVC_SetPauseTimed_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteBool("isPaused", data->isPaused);
jsonbuf.WriteFloat("time", data->time);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void SVC_SetPauseTimed_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetPauseTimed* data)
{
out << "svc_SetPauseTimed: " << (data->isPaused ? "paused" : "unpaused");
}
}

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@ -0,0 +1,15 @@
#pragma once
#include "nethandlers.h"
namespace NetMsg
{
struct SVC_SetPauseTimed
{
bool isPaused;
float time;
};
}
DECLARE_NET_HANDLERS(SVC_SetPauseTimed);