Commit Graph

10 Commits

Author SHA1 Message Date
296b2423bd Add FilterSolidMoved 2019-10-04 11:17:47 +02:00
a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
faa8b15f0c Add OnBroadcastSound forward. 2017-08-04 09:36:33 +02:00
b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00