Commit Graph

18 Commits

Author SHA1 Message Date
BotoX a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
BotoX 82f0946ebe Revert "1.9-dev"
This reverts commit f46bc0ff90.
2019-09-25 21:09:32 +02:00
BotoX fabdfd5eb6 cleanup 2019-09-25 21:09:18 +02:00
BotoX f46bc0ff90 1.9-dev 2018-08-08 19:47:33 +02:00
BotoX f0981de4ae fix build on latest sourcemod 2018-08-08 01:48:50 +02:00
BotoX 8d60f6eb64 fix mistake 2017-09-26 15:06:41 +02:00
BotoX c0609ccf72 minor code change 2017-09-25 22:47:39 +02:00
BotoX faa8b15f0c Add OnBroadcastSound forward. 2017-08-04 09:36:33 +02:00
BotoX b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
BotoX f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
BotoX 060f646038 Dhooks2+SourceHooks was at fault. 2016-12-19 08:26:58 +01:00
BotoX a44b5174ca Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
2016-12-19 03:31:42 +01:00
BotoX cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
BotoX 7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
BotoX 04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
BotoX fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
BotoX 5119344c7d fix warning on some compilers 2016-07-11 15:39:05 +02:00
BotoX dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00