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Proper nosteam

master
BotoX 5 years ago
parent
commit
90a8a1e3a4
  1. 59
      extension.cpp
  2. 2
      smsdk_config.h

59
extension.cpp

@ -44,7 +44,8 @@ Connect g_Connect; /**< Global singleton for extension's main interface */ @@ -44,7 +44,8 @@ Connect g_Connect; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_Connect);
ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation");
ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
IGameConfig *g_pGameConf = NULL;
IForward *g_pConnectForward = NULL;
@ -192,7 +193,8 @@ public: @@ -192,7 +193,8 @@ public:
int cbCookie;
uint64 ullSteamID;
bool Validated;
ValidateAuthTicketResponse_t ValidateAuthTicketResponse;
bool GotValidateAuthTicketResponse;
ConnectClientStorage() { }
ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
@ -206,7 +208,7 @@ public: @@ -206,7 +208,7 @@ public:
strncpy(this->pchPassword, pchPassword, sizeof(this->pchPassword));
strncpy(this->pCookie, pCookie, sizeof(this->pCookie));
this->cbCookie = cbCookie;
this->Validated = false;
this->GotValidateAuthTicketResponse = false;
}
};
StringHashMap<ConnectClientStorage> g_ConnectClientStorage;
@ -215,19 +217,20 @@ bool g_bEndAuthSessionOnRejectConnection = false; @@ -215,19 +217,20 @@ bool g_bEndAuthSessionOnRejectConnection = false;
CSteamID g_lastClientSteamID;
bool g_bSuppressCheckChallengeType = false;
DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID)
DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
{
char aSteamID[32];
V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID));
V_strncpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID));
ConnectClientStorage Storage;
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
{
Storage.Validated = true;
Storage.GotValidateAuthTicketResponse = true;
Storage.ValidateAuthTicketResponse = *pResponse;
g_ConnectClientStorage.replace(aSteamID, Storage);
}
return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID);
return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(pResponse);
}
DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
@ -278,17 +281,12 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, @@ -278,17 +281,12 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
AsyncWaiting = true;
}
bool noSteam = false;
bool noSteam = g_SvNoSteam.GetInt() || !BLoggedOn();
EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
if(result != k_EBeginAuthSessionResultOK)
if(result != k_EBeginAuthSessionResultOK && !noSteam)
{
if(g_SvNoSteam.GetInt() || !BLoggedOn())
noSteam = true;
else
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
return NULL;
}
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
return NULL;
}
char rejectReason[255];
@ -334,8 +332,14 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, @@ -334,8 +332,14 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
g_bSuppressCheckChallengeType = true;
IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
if(pClient && (noSteam || !BLoggedOn()))
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID);
if(pClient && (noSteam || g_SvForceSteam.GetInt()))
{
ValidateAuthTicketResponse_t Response;
Response.m_SteamID = g_lastClientSteamID;
Response.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
Response.m_OwnerSteamID = Response.m_SteamID;
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Response);
}
return pClient;
}
@ -525,8 +529,6 @@ cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params) @@ -525,8 +529,6 @@ cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
g_ConnectClientStorage.remove(pSteamID);
g_lastClientSteamID = CSteamID(Storage.ullSteamID);
if(retVal == 0)
{
RejectConnection(Storage.address, Storage.iClientChallenge, rejectReason);
@ -534,12 +536,23 @@ cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params) @@ -534,12 +536,23 @@ cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
}
g_bSuppressCheckChallengeType = true;
DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge,
IClient *pClient = DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge,
Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie);
if(!pClient)
return 1;
if(g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn())
{
Storage.ValidateAuthTicketResponse.m_SteamID = CSteamID(Storage.ullSteamID);
Storage.ValidateAuthTicketResponse.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
Storage.ValidateAuthTicketResponse.m_OwnerSteamID = Storage.ValidateAuthTicketResponse.m_SteamID;
Storage.GotValidateAuthTicketResponse = true;
}
// Make sure this is always called in order to verify the client on the server
if(Storage.Validated)
DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID);
if(Storage.GotValidateAuthTicketResponse)
DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Storage.ValidateAuthTicketResponse);
return 0;
}

2
smsdk_config.h

@ -40,7 +40,7 @@ @@ -40,7 +40,7 @@
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "Connect"
#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
#define SMEXT_CONF_VERSION "2.1"
#define SMEXT_CONF_VERSION "2.2"
#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + BotoX"
#define SMEXT_CONF_URL "https://github.com/CSSZombieEscape/sm-ext-connect"
#define SMEXT_CONF_LOGTAG "CONNECT"

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