LagCompensation: working gud, no lag

This commit is contained in:
BotoX 2019-10-06 20:24:43 +02:00
parent 012124485d
commit a35bf32eb0
2 changed files with 120 additions and 44 deletions

View File

@ -48,6 +48,12 @@
"library" "server"
"linux" "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
}
"SetLocalAngles"
{
"library" "server"
"linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
}
}
"Functions"

View File

@ -26,6 +26,7 @@ enum struct LagRecord
{
float vecOrigin[3];
float vecAngles[3];
float flSimulationTime;
}
enum struct EntityLagData
@ -37,6 +38,7 @@ enum struct EntityLagData
int iDeleted;
int iNotMoving;
bool bRestore;
bool bDoPhysics;
LagRecord RestoreData;
}
@ -48,20 +50,18 @@ bool g_bCleaningUp = false;
Handle g_hPhysicsTouchTriggers;
Handle g_hGetAbsOrigin;
Handle g_hSetAbsOrigin;
Handle g_hGetAbsAngles;
Handle g_hSetAbsAngles;
Handle g_hSetLocalAngles;
Handle g_hPhysicsTouchTriggersDetour;
Handle g_hUTIL_Remove;
Handle g_hRestartRound;
bool g_bBlockPhysics = false;
char g_aBlockPhysics[2048];
char g_aBlockPhysics[2048] = {0, ...};
char g_aaDeleted[MAXPLAYERS + 1][2048];
public void OnPluginStart()
{
PrintToServer("MAXPLAYERS = %d / MaxClients = %d", MAXPLAYERS, MaxClients);
Handle hGameData = LoadGameConfigFile("LagCompensation.games");
if(!hGameData)
SetFailState("Failed to load LagCompensation gamedata.");
@ -96,26 +96,15 @@ public void OnPluginStart()
PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
g_hSetAbsOrigin = EndPrepSDKCall();
// CBaseEntity::GetAbsAngles
// CBaseEntity::SetLocalAngles
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsAngles"))
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsAngles\") failed!");
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
}
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
g_hGetAbsAngles = EndPrepSDKCall();
// CBaseEntity::SetAbsAngles
StartPrepSDKCall(SDKCall_Entity);
if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
{
delete hGameData;
SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
}
PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
g_hSetAbsAngles = EndPrepSDKCall();
g_hSetLocalAngles = EndPrepSDKCall();
// CBaseEntity::PhysicsTouchTriggers
@ -161,9 +150,8 @@ public void OnPluginStart()
}
delete hGameData;
RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_GENERIC, "sm_unlag <entidx>");
RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx> [trigger 0/1]");
RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
FilterClientEntityMap(g_aaDeleted, true);
}
@ -180,13 +168,78 @@ public Action Command_AddLagCompensation(int client, int argc)
GetCmdArg(1, sArgs, sizeof(sArgs));
int entity = StringToInt(sArgs);
int physics = 0;
AddEntityForLagCompensation(entity);
if(argc >= 2)
{
GetCmdArg(2, sArgs, sizeof(sArgs));
physics = StringToInt(sArgs);
}
AddEntityForLagCompensation(entity, view_as<bool>(physics));
g_aBlockPhysics[entity] = 1;
return Plugin_Handled;
}
public Action Command_CheckLagCompensated(int client, int argc)
{
for(int i = 0; i < g_iNumEntities; i++)
{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
char sTargetname[64];
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
}
for(int i = 0; i < 2048; i++)
{
bool bDeleted = false;
for(int j = 1; j <= MaxClients; j++)
{
if(g_aaDeleted[j][i])
{
bDeleted = true;
break;
}
}
if(g_aBlockPhysics[i] || bDeleted)
{
int index = -1;
for(int j = 0; j < g_iNumEntities; j++)
{
if(g_aEntityLagData[j].iEntity == i)
{
index = j;
break;
}
}
char sClassname[64] = "INVALID";
char sTargetname[64] = "INVALID";
int iHammerID = -1;
if(IsValidEntity(i))
{
GetEntityClassname(i, sClassname, sizeof(sClassname));
GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
}
bool bBlockPhysics = g_aBlockPhysics[i];
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
}
}
return Plugin_Handled;
}
public void OnPluginEnd()
{
g_bCleaningUp = true;
@ -222,9 +275,9 @@ public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Hand
if(g_aBlockPhysics[entity])
{
//LogMessage("blocked physics on %d", entity);
return MRES_Supercede;
}
return MRES_Ignored;
}
@ -245,9 +298,9 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
if(!g_aEntityLagData[i].iDeleted)
{
g_aEntityLagData[i].iDeleted = GetGameTickCount();
PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
}
PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
return MRES_Supercede;
}
@ -273,7 +326,7 @@ public MRESReturn Detour_OnRestartRound()
RemoveEdict(g_aEntityLagData[i].iEntity);
}
g_aEntityLagData[i].iEntity = -1;
g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
}
g_iNumEntities = 0;
@ -316,7 +369,7 @@ public void OnRunThinkFunctions(bool simulating)
{
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
//PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
RemoveRecord(i);
i--; continue;
}
@ -382,7 +435,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
if(iRecordIndex < 0)
iRecordIndex += MAX_RECORDS;
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aEntityLagData[i].bDoPhysics, g_aaLagRecords[i][iRecordIndex]);
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
#if defined DEBUG
@ -405,7 +458,7 @@ public void OnPostPlayerThinkFunctions()
if(!g_aEntityLagData[i].bRestore)
continue;
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, false, g_aEntityLagData[i].RestoreData);
g_aEntityLagData[i].bRestore = false;
#if defined DEBUG
@ -512,27 +565,29 @@ public void OnRunThinkFunctionsPost(bool simulating)
void RecordDataIntoRecord(int iEntity, LagRecord Record)
{
SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
SDKCall(g_hGetAbsAngles, iEntity, Record.vecAngles);
GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
}
void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
void RestoreEntityFromRecord(int iEntity, int iFilter, bool bDoPhysics, LagRecord Record)
{
FilterTriggerMoved(iFilter);
BlockSolidMoved(iEntity);
//BlockSolidMoved(iEntity);
SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
if(iFilter)
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
/*
if(iFilter && bDoPhysics)
{
SDKCall(g_hPhysicsTouchTriggers, iEntity, Record.vecOrigin);
}
BlockSolidMoved(-1);
*/
//BlockSolidMoved(-1);
FilterTriggerMoved(-1);
}
bool AddEntityForLagCompensation(int iEntity)
bool AddEntityForLagCompensation(int iEntity, bool bDoPhysics)
{
if(g_bCleaningUp)
return false;
@ -556,6 +611,7 @@ bool AddEntityForLagCompensation(int iEntity)
g_aEntityLagData[i].iDeleted = 0;
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bDoPhysics = bDoPhysics;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][0]);
@ -582,9 +638,18 @@ public void OnEntitySpawned(int entity, const char[] classname)
if(entity < 0 || entity > sizeof(g_aBlockPhysics))
return;
if(!IsValidEntity(entity))
return;
if(!strncmp(classname, "func_physbox", 12))
{
AddEntityForLagCompensation(entity);
int iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
if(iParent != INVALID_ENT_REFERENCE)
{
AddEntityForLagCompensation(entity, false);
}
return;
}
@ -597,7 +662,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
for(;;)
{
iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
if(iParent == -1)
if(iParent == INVALID_ENT_REFERENCE)
break;
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
@ -614,13 +679,13 @@ public void OnEntitySpawned(int entity, const char[] classname)
}
}
if(iParent == -1)
if(iParent == INVALID_ENT_REFERENCE)
return;
if(!bGoodParents)
return;
if(!AddEntityForLagCompensation(entity))
if(!AddEntityForLagCompensation(entity, true))
return;
g_aBlockPhysics[entity] = 1;
@ -644,6 +709,9 @@ public void OnEntityDestroyed(int entity)
if(entity < 0 || entity > sizeof(g_aBlockPhysics))
return;
if(!IsValidEntity(entity))
return;
for(int i = 0; i < g_iNumEntities; i++)
{
if(g_aEntityLagData[i].iEntity != entity)
@ -681,14 +749,14 @@ void RemoveRecord(int index)
}
}
g_aEntityLagData[index].iEntity = -1;
g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
for(int src = index + 1; src < g_iNumEntities; src++)
{
int dest = src - 1;
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
g_aEntityLagData[src].iEntity = -1;
g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
@ -709,6 +777,7 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
obj.iDeleted = other.iDeleted;
obj.iNotMoving = other.iNotMoving;
obj.bRestore = other.bRestore;
obj.bDoPhysics = other.bDoPhysics;
LagRecord_Copy(obj.RestoreData, other.RestoreData);
}
@ -720,6 +789,7 @@ void LagRecord_Copy(LagRecord obj, const LagRecord other)
obj.vecAngles[0] = other.vecAngles[0];
obj.vecAngles[1] = other.vecAngles[1];
obj.vecAngles[2] = other.vecAngles[2];
obj.flSimulationTime = other.flSimulationTime;
}