LagCompensation: working gud, no lag
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012124485d
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a35bf32eb0
@ -48,6 +48,12 @@
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"library" "server"
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"linux" "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle"
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}
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"SetLocalAngles"
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{
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"library" "server"
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"linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle"
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}
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}
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"Functions"
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@ -26,6 +26,7 @@ enum struct LagRecord
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{
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float vecOrigin[3];
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float vecAngles[3];
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float flSimulationTime;
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}
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enum struct EntityLagData
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@ -37,6 +38,7 @@ enum struct EntityLagData
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int iDeleted;
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int iNotMoving;
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bool bRestore;
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bool bDoPhysics;
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LagRecord RestoreData;
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}
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@ -48,20 +50,18 @@ bool g_bCleaningUp = false;
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Handle g_hPhysicsTouchTriggers;
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Handle g_hGetAbsOrigin;
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Handle g_hSetAbsOrigin;
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Handle g_hGetAbsAngles;
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Handle g_hSetAbsAngles;
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Handle g_hSetLocalAngles;
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Handle g_hPhysicsTouchTriggersDetour;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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bool g_bBlockPhysics = false;
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char g_aBlockPhysics[2048];
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char g_aBlockPhysics[2048] = {0, ...};
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char g_aaDeleted[MAXPLAYERS + 1][2048];
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public void OnPluginStart()
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{
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PrintToServer("MAXPLAYERS = %d / MaxClients = %d", MAXPLAYERS, MaxClients);
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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@ -96,26 +96,15 @@ public void OnPluginStart()
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::GetAbsAngles
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// CBaseEntity::SetLocalAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsAngles"))
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsAngles\") failed!");
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hGetAbsAngles = EndPrepSDKCall();
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// CBaseEntity::SetAbsAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetAbsAngles = EndPrepSDKCall();
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g_hSetLocalAngles = EndPrepSDKCall();
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// CBaseEntity::PhysicsTouchTriggers
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@ -161,9 +150,8 @@ public void OnPluginStart()
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}
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delete hGameData;
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_GENERIC, "sm_unlag <entidx>");
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx> [trigger 0/1]");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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FilterClientEntityMap(g_aaDeleted, true);
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}
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@ -180,13 +168,78 @@ public Action Command_AddLagCompensation(int client, int argc)
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GetCmdArg(1, sArgs, sizeof(sArgs));
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int entity = StringToInt(sArgs);
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int physics = 0;
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AddEntityForLagCompensation(entity);
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if(argc >= 2)
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{
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GetCmdArg(2, sArgs, sizeof(sArgs));
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physics = StringToInt(sArgs);
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}
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AddEntityForLagCompensation(entity, view_as<bool>(physics));
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g_aBlockPhysics[entity] = 1;
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return Plugin_Handled;
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}
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public Action Command_CheckLagCompensated(int client, int argc)
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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char sClassname[64];
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GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
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}
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for(int i = 0; i < 2048; i++)
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{
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bool bDeleted = false;
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for(int j = 1; j <= MaxClients; j++)
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{
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if(g_aaDeleted[j][i])
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{
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bDeleted = true;
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break;
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}
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}
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if(g_aBlockPhysics[i] || bDeleted)
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{
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int index = -1;
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for(int j = 0; j < g_iNumEntities; j++)
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{
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if(g_aEntityLagData[j].iEntity == i)
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{
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index = j;
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break;
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}
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}
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char sClassname[64] = "INVALID";
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char sTargetname[64] = "INVALID";
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int iHammerID = -1;
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if(IsValidEntity(i))
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{
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GetEntityClassname(i, sClassname, sizeof(sClassname));
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GetEntPropString(i, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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iHammerID = GetEntProp(i, Prop_Data, "m_iHammerID");
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}
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bool bBlockPhysics = g_aBlockPhysics[i];
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PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> BlockPhysics: %d / Deleted: %d", index, i, sClassname, sTargetname, iHammerID, bBlockPhysics, bDeleted);
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}
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}
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return Plugin_Handled;
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}
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public void OnPluginEnd()
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{
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g_bCleaningUp = true;
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@ -222,9 +275,9 @@ public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Hand
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if(g_aBlockPhysics[entity])
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{
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//LogMessage("blocked physics on %d", entity);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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@ -245,9 +298,9 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(!g_aEntityLagData[i].iDeleted)
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{
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g_aEntityLagData[i].iDeleted = GetGameTickCount();
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PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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}
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PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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return MRES_Supercede;
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}
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@ -273,7 +326,7 @@ public MRESReturn Detour_OnRestartRound()
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RemoveEdict(g_aEntityLagData[i].iEntity);
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}
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g_aEntityLagData[i].iEntity = -1;
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g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
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}
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g_iNumEntities = 0;
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@ -316,7 +369,7 @@ public void OnRunThinkFunctions(bool simulating)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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//PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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RemoveRecord(i);
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i--; continue;
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}
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@ -382,7 +435,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aEntityLagData[i].bDoPhysics, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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#if defined DEBUG
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@ -405,7 +458,7 @@ public void OnPostPlayerThinkFunctions()
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if(!g_aEntityLagData[i].bRestore)
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, false, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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@ -512,27 +565,29 @@ public void OnRunThinkFunctionsPost(bool simulating)
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void RecordDataIntoRecord(int iEntity, LagRecord Record)
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{
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SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
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SDKCall(g_hGetAbsAngles, iEntity, Record.vecAngles);
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GetEntPropVector(iEntity, Prop_Data, "m_angRotation", Record.vecAngles);
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Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime");
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}
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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void RestoreEntityFromRecord(int iEntity, int iFilter, bool bDoPhysics, LagRecord Record)
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{
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FilterTriggerMoved(iFilter);
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BlockSolidMoved(iEntity);
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//BlockSolidMoved(iEntity);
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SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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if(iFilter)
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SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
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/*
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if(iFilter && bDoPhysics)
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{
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SDKCall(g_hPhysicsTouchTriggers, iEntity, Record.vecOrigin);
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}
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BlockSolidMoved(-1);
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*/
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//BlockSolidMoved(-1);
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FilterTriggerMoved(-1);
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}
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bool AddEntityForLagCompensation(int iEntity)
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bool AddEntityForLagCompensation(int iEntity, bool bDoPhysics)
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{
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if(g_bCleaningUp)
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return false;
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@ -556,6 +611,7 @@ bool AddEntityForLagCompensation(int iEntity)
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g_aEntityLagData[i].iDeleted = 0;
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g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
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g_aEntityLagData[i].bRestore = false;
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g_aEntityLagData[i].bDoPhysics = bDoPhysics;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][0]);
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@ -582,9 +638,18 @@ public void OnEntitySpawned(int entity, const char[] classname)
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if(entity < 0 || entity > sizeof(g_aBlockPhysics))
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return;
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if(!IsValidEntity(entity))
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return;
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if(!strncmp(classname, "func_physbox", 12))
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{
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AddEntityForLagCompensation(entity);
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int iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
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if(iParent != INVALID_ENT_REFERENCE)
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{
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AddEntityForLagCompensation(entity, false);
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}
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return;
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}
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@ -597,7 +662,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
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for(;;)
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{
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iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
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if(iParent == -1)
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if(iParent == INVALID_ENT_REFERENCE)
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break;
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GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
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@ -614,13 +679,13 @@ public void OnEntitySpawned(int entity, const char[] classname)
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}
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}
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if(iParent == -1)
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if(iParent == INVALID_ENT_REFERENCE)
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return;
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if(!bGoodParents)
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return;
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if(!AddEntityForLagCompensation(entity))
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if(!AddEntityForLagCompensation(entity, true))
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return;
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g_aBlockPhysics[entity] = 1;
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@ -644,6 +709,9 @@ public void OnEntityDestroyed(int entity)
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if(entity < 0 || entity > sizeof(g_aBlockPhysics))
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return;
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if(!IsValidEntity(entity))
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return;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iEntity != entity)
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@ -681,14 +749,14 @@ void RemoveRecord(int index)
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}
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}
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g_aEntityLagData[index].iEntity = -1;
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g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
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for(int src = index + 1; src < g_iNumEntities; src++)
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{
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int dest = src - 1;
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EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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g_aEntityLagData[src].iEntity = -1;
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g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
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int iNumRecords = g_aEntityLagData[dest].iNumRecords;
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for(int i = 0; i < iNumRecords; i++)
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@ -709,6 +777,7 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
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obj.iDeleted = other.iDeleted;
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obj.iNotMoving = other.iNotMoving;
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obj.bRestore = other.bRestore;
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obj.bDoPhysics = other.bDoPhysics;
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LagRecord_Copy(obj.RestoreData, other.RestoreData);
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}
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@ -720,6 +789,7 @@ void LagRecord_Copy(LagRecord obj, const LagRecord other)
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obj.vecAngles[0] = other.vecAngles[0];
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obj.vecAngles[1] = other.vecAngles[1];
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obj.vecAngles[2] = other.vecAngles[2];
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obj.flSimulationTime = other.flSimulationTime;
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}
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