2009-04-20 02:56:26 +02:00
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/*
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* ============================================================================
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*
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2009-04-12 08:04:00 +02:00
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* Zombie:Reloaded
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2009-04-20 02:56:26 +02:00
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*
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2009-05-06 02:28:09 +02:00
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* File: weapons.inc
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* Type: Core
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* Description: API for all weapon-related functions.
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2009-04-20 02:56:26 +02:00
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*
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* ============================================================================
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2009-04-12 08:04:00 +02:00
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*/
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/**
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* Maximum length of a weapon name string
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*/
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#define WEAPONS_MAX_LENGTH 32
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2009-05-29 08:43:15 +02:00
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/**
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* Number of weapon slots (For CS:S)
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*/
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#define WEAPONS_SLOTS_MAX 5
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/**
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* Weapon config data indexes.
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*/
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enum WeaponsData
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{
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WEAPONS_DATA_NAME = 0,
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WEAPONS_DATA_TYPE,
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WEAPONS_DATA_RESTRICTDEFAULT,
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WEAPONS_DATA_TOGGLEABLE,
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WEAPONS_DATA_AMMOTYPE,
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WEAPONS_DATA_AMMOPRICE,
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WEAPONS_DATA_KNOCKBACK,
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WEAPONS_DATA_ZMARKETPRICE,
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WEAPONS_DATA_RESTRICTED,
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}
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2009-04-12 08:04:00 +02:00
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/**
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* @endsection
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*/
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2009-04-20 05:43:20 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Variable to store active weapon offset value.
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2009-04-20 05:43:20 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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new g_iToolsActiveWeapon;
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2009-04-20 05:43:20 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Weapon slots.
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2009-04-20 05:43:20 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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enum WeaponsSlot
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2009-04-20 05:43:20 +02:00
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{
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2009-05-29 08:43:15 +02:00
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Slot_Invalid = -1, /** Invalid weapon (slot). */
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Slot_Primary = 0, /** Primary weapon slot. */
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Slot_Secondary = 1, /** Secondary weapon slot. */
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Slot_Melee = 2, /** Melee (knife) weapon slot. */
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Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
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Slot_Explosive = 4, /** Explosive (c4) weapon slot. */
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2009-04-20 05:43:20 +02:00
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}
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2009-05-01 07:09:18 +02:00
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2009-04-12 08:04:00 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Array handle to store weapon config data.
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2009-04-12 08:04:00 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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new Handle:arrayWeapons = INVALID_HANDLE;
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2009-04-12 08:04:00 +02:00
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#include "zr/weapons/restrict"
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2009-05-29 08:43:15 +02:00
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#include "zr/weapons/weaponammo"
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2009-05-12 03:12:05 +02:00
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#include "zr/weapons/weaponalpha"
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2009-05-29 08:43:15 +02:00
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#include "zr/weapons/zmarket"
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2009-04-12 08:04:00 +02:00
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#include "zr/weapons/menu_weapons"
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2009-04-14 04:58:05 +02:00
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/**
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2009-04-15 09:42:12 +02:00
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* Weapons module init function.
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2009-04-14 04:58:05 +02:00
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*/
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2009-04-13 20:33:13 +02:00
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WeaponsInit()
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{
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2009-05-29 08:43:15 +02:00
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// Forward event to sub-modules.
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2009-04-13 20:33:13 +02:00
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RestrictInit();
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}
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2009-05-18 06:26:13 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Find active weapon-specific offsets here.
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2009-05-18 06:26:13 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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WeaponsOnOffsetsFound()
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2009-05-18 06:26:13 +02:00
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{
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2009-05-29 08:43:15 +02:00
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// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
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g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
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if (g_iToolsActiveWeapon == -1)
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{
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LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBasePlayer::m_hActiveWeapon\" was not found.");
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}
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// Forward event to sub-modules
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WeaponAmmoOnOffsetsFound();
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2009-05-18 06:26:13 +02:00
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}
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2009-04-12 08:04:00 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Create commands related to weapons here.
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2009-04-12 08:04:00 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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WeaponsOnCommandsCreate()
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2009-04-12 08:04:00 +02:00
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{
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2009-05-29 08:43:15 +02:00
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// Forward event to sub-modules.
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RestrictOnCommandsCreate();
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2009-04-14 04:58:05 +02:00
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}
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/**
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* Loads weapon data from file.
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*/
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2009-04-15 03:24:02 +02:00
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WeaponsLoad()
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2009-04-14 04:58:05 +02:00
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{
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2009-05-29 08:43:15 +02:00
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// Register config file.
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ConfigRegisterConfig(File_Weapons, Structure_Keyvalue, CONFIG_FILE_ALIAS_WEAPONS);
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2009-05-18 06:26:13 +02:00
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2009-04-20 02:56:26 +02:00
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// If module is disabled, then stop.
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new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
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if (!weapons)
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{
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return;
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}
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2009-04-12 08:04:00 +02:00
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2009-05-29 08:43:15 +02:00
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// Get weapons config path.
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decl String:pathweapons[PLATFORM_MAX_PATH];
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new bool:exists = ConfigGetCvarFilePath(CVAR_CONFIG_PATH_WEAPONS, pathweapons);
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2009-04-30 07:36:57 +02:00
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// If file doesn't exist, then log and stop.
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if (!exists)
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2009-04-12 08:04:00 +02:00
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{
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2009-04-30 07:36:57 +02:00
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// Log failure.
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2009-05-14 09:32:01 +02:00
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LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Missing weapons config file: %s", pathweapons);
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2009-04-14 04:58:05 +02:00
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return;
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2009-04-12 08:04:00 +02:00
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}
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2009-05-29 08:43:15 +02:00
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// Set the path to the config file.
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ConfigSetConfigPath(File_Weapons, pathweapons);
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// Load config from file and create array structure.
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new bool:success = ConfigLoadConfig(File_Weapons, arrayWeapons);
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// Unexpected error, stop plugin.
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if (!success)
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{
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LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Unexpected error encountered loading: %s", pathweapons);
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return;
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}
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2009-04-30 07:36:57 +02:00
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2009-04-15 09:42:12 +02:00
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// Validate weapons config.
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2009-05-29 08:43:15 +02:00
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new size = GetArraySize(arrayWeapons);
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if (!size)
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{
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LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "No usable data found in weapons config file: %s", pathweapons);
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}
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// Now copy data to array structure.
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WeaponsCacheData();
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2009-04-13 20:33:13 +02:00
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2009-05-18 06:26:13 +02:00
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// Set config data.
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2009-05-29 08:43:15 +02:00
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ConfigSetConfigLoaded(File_Weapons, true);
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ConfigSetConfigReloadFunc(File_Weapons, GetFunctionByName(GetMyHandle(), "WeaponsOnConfigReload"));
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ConfigSetConfigHandle(File_Weapons, arrayWeapons);
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2009-05-18 06:26:13 +02:00
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2009-05-29 08:43:15 +02:00
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// Forward event to sub-modules
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2009-05-18 06:26:13 +02:00
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RestrictLoad();
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}
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/**
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2009-05-29 08:43:15 +02:00
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* Caches weapon data from file into arrays.
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* Make sure the file is loaded before (ConfigLoadConfig) to prep array structure.
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2009-05-18 06:26:13 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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WeaponsCacheData()
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2009-05-18 06:26:13 +02:00
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{
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2009-05-29 08:43:15 +02:00
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// Get config's file path.
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decl String:pathweapons[PLATFORM_MAX_PATH];
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ConfigGetConfigPath(File_Weapons, pathweapons, sizeof(pathweapons));
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new Handle:kvWeapons;
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new bool:success = ConfigOpenConfigFile(File_Weapons, kvWeapons);
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if (!success)
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2009-05-18 06:26:13 +02:00
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{
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2009-05-29 08:43:15 +02:00
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LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Unexpected error caching data from weapons config file: %s", pathweapons);
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}
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decl String:weaponname[WEAPONS_MAX_LENGTH];
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// x = array index
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new size = GetArraySize(arrayWeapons);
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for (new x = 0; x < size; x++)
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{
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WeaponsGetName(x, weaponname, sizeof(weaponname));
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KvRewind(kvWeapons);
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if (!KvJumpToKey(kvWeapons, weaponname))
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{
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LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Couldn't cache weapon data for: %s (check weapons config)", weaponname);
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continue;
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}
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// Get config data.
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decl String:weapontype[CONFIG_MAX_LENGTH];
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decl String:ammotype[CONFIG_MAX_LENGTH];
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// General
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KvGetString(kvWeapons, "weapontype", weapontype, sizeof(weapontype));
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// Restrict (core)
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new bool:restrictdefault = ConfigKvGetStringBool(kvWeapons, "restrictdefault", "no");
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new bool:toggleable = ConfigKvGetStringBool(kvWeapons, "toggleable", "yes");
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// Weapon Ammo (core)
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KvGetString(kvWeapons, "ammotype", ammotype, sizeof(ammotype));
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new ammoprice = KvGetNum(kvWeapons, "ammoprice");
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// Knockback (module)
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new Float:knockback = KvGetFloat(kvWeapons, "knockback", 1.0);
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// ZMarket (module)
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new zmarketprice = KvGetNum(kvWeapons, "zmarketprice", -1);
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new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
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// Push data into array.
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PushArrayString(arrayWeapon, weapontype); // Index: 1
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 2
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PushArrayCell(arrayWeapon, toggleable); // Index: 3
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PushArrayString(arrayWeapon, ammotype); // Index: 4
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PushArrayCell(arrayWeapon, ammoprice); // Index: 5
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PushArrayCell(arrayWeapon, knockback); // Index: 6
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PushArrayCell(arrayWeapon, zmarketprice); // Index: 7
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// Initialize other stored weapon info here.
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PushArrayCell(arrayWeapon, restrictdefault); // Index: 8
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2009-05-18 06:26:13 +02:00
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}
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2009-05-29 08:43:15 +02:00
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// We're done with this file now, so we can close it.
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CloseHandle(kvWeapons);
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2009-04-13 20:33:13 +02:00
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}
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2009-04-15 09:42:12 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Called when config is being reloaded.
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2009-04-17 01:09:52 +02:00
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*/
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2009-05-29 08:43:15 +02:00
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public WeaponsOnConfigReload()
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2009-04-13 20:33:13 +02:00
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{
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2009-05-29 08:43:15 +02:00
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// Reload weapons config.
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WeaponsLoad();
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2009-04-13 20:33:13 +02:00
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}
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2009-05-29 08:43:15 +02:00
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2009-04-15 09:42:12 +02:00
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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2009-04-19 19:54:21 +02:00
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*/
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2009-04-13 20:33:13 +02:00
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WeaponsClientInit(client)
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{
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2009-04-15 09:42:12 +02:00
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// Forward event to sub-module.
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2009-04-13 20:33:13 +02:00
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RestrictClientInit(client);
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2009-05-12 03:12:05 +02:00
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WeaponAlphaClientInit(client);
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2009-04-13 20:33:13 +02:00
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}
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2009-04-15 09:42:12 +02:00
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/**
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* Client is leaving the server.
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*
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* @param client The client index.
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2009-04-19 19:54:21 +02:00
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*/
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2009-04-13 20:33:13 +02:00
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WeaponsOnClientDisconnect(client)
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{
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2009-04-15 09:42:12 +02:00
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// Forward event to sub-module.
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2009-04-13 20:33:13 +02:00
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RestrictOnClientDisconnect(client);
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2009-05-12 03:12:05 +02:00
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WeaponAlphaOnClientDisconnect(client);
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2009-04-12 08:04:00 +02:00
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}
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2009-05-19 08:14:18 +02:00
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/**
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* The round is starting.
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*/
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WeaponsOnRoundStart()
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{
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// Forward event to sub-modules
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WeaponAlphaOnRoundStart();
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}
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/**
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* The round is ending.
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*
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* @param reason Reason the round has ended.
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*/
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WeaponsOnRoundEnd()
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{
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// Forward event to sub-modules
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WeaponAlphaOnRoundEnd();
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}
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|
2009-04-12 08:04:00 +02:00
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/**
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2009-05-29 08:43:15 +02:00
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* Weapon data reading API.
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*/
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/**
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* Clear cache for a given weapon.
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*
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* @param index The weapon index.
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*/
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WeaponsClearCache(index)
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{
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// Get array handle of weapon at given index.
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new Handle:hWeapon = GetArrayCell(arrayWeapons, index);
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// Clear array.
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ClearArray(hWeapon);
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}
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/**
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* Find the index at which the weapon's name is at.
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*
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* @param weapon The weapon name.
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* @return The array index containing the given weapon name.
|
2009-04-12 08:04:00 +02:00
|
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|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock WeaponsNameToIndex(const String:weapon[])
|
2009-04-12 08:04:00 +02:00
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|
|
{
|
2009-05-29 08:43:15 +02:00
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|
|
decl String:weaponname[WEAPONS_MAX_LENGTH];
|
2009-04-12 08:04:00 +02:00
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|
2009-05-29 08:43:15 +02:00
|
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// x = Array index.
|
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|
new size = GetArraySize(arrayWeapons);
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|
for (new x = 0; x < size; x++)
|
2009-04-12 08:04:00 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
WeaponsGetName(x, weaponname, sizeof(weaponname));
|
2009-04-12 08:04:00 +02:00
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|
2009-05-29 08:43:15 +02:00
|
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// If names match, then return index.
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|
|
if (StrEqual(weapon, weaponname, false))
|
2009-04-12 08:04:00 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
return x;
|
|
|
|
}
|
2009-04-12 08:04:00 +02:00
|
|
|
}
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|
2009-05-29 08:43:15 +02:00
|
|
|
// Name doesn't exist.
|
|
|
|
return -1;
|
2009-04-12 08:04:00 +02:00
|
|
|
}
|
|
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|
|
|
/**
|
2009-05-29 08:43:15 +02:00
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|
* Checks if a weapon is valid. (E.G. listed in weapons.txt)
|
2009-04-13 20:33:13 +02:00
|
|
|
* @param weapon The weapon name.
|
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|
* @return Returns true if valid, false it not.
|
2009-04-12 08:04:00 +02:00
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock bool:WeaponsIsWeaponValid(const String:weapon[])
|
2009-04-12 08:04:00 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
return (WeaponsNameToIndex(weapon) != -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the name of a weapon at a given index.
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|
|
|
* @param index The weapon index.
|
|
|
|
* @param weapon The string to return name in.
|
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|
|
* @param maxlen The max length of the string.
|
|
|
|
*/
|
|
|
|
stock WeaponsGetName(index, String:weapon[], maxlen)
|
|
|
|
{
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|
|
|
// Get array handle of weapon at given index.
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|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
2009-04-12 08:04:00 +02:00
|
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|
|
2009-05-29 08:43:15 +02:00
|
|
|
// Get weapon name.
|
|
|
|
GetArrayString(arrayWeapon, _:WEAPONS_DATA_NAME, weapon, maxlen);
|
2009-04-12 08:04:00 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2009-05-29 08:43:15 +02:00
|
|
|
* Gets the type of a weapon at a given index.
|
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|
|
* @param index The weapon index.
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|
* @param type The string to return type in.
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|
|
* @param maxlen The max length of the string.
|
2009-04-12 08:04:00 +02:00
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock WeaponsGetType(index, String:type[], maxlen)
|
2009-04-12 08:04:00 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
|
|
|
|
|
|
|
// Get weapon type.
|
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|
|
GetArrayString(arrayWeapon, _:WEAPONS_DATA_TYPE, type, maxlen);
|
2009-04-12 08:04:00 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2009-05-29 08:43:15 +02:00
|
|
|
* Gets if a weapon is restricted by default.
|
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|
|
* @param index The weapon index.
|
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|
|
* @return True if the weapon is restricted by default, false if not.
|
2009-04-12 08:04:00 +02:00
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock bool:WeaponsGetRestrictDefault(index)
|
2009-04-12 08:04:00 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
2009-04-12 08:04:00 +02:00
|
|
|
|
2009-05-29 08:43:15 +02:00
|
|
|
// Return default restriction status.
|
|
|
|
return bool:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_RESTRICTDEFAULT);
|
2009-04-14 22:05:20 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2009-05-29 08:43:15 +02:00
|
|
|
* Gets if a weapon's restriction status is toggleable.
|
|
|
|
* @param index The weapon index.
|
|
|
|
* @return True if the weapon restriction can be toggled, false if not.
|
2009-04-14 22:05:20 +02:00
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock bool:WeaponsGetToggleable(index)
|
2009-04-14 22:05:20 +02:00
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
|
|
|
|
|
|
|
// Return if weapon is toggleable.
|
|
|
|
return bool:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_TOGGLEABLE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the ammo type of a weapon at a given index.
|
|
|
|
* @param index The weapon index.
|
|
|
|
* @param ammotype The string to return ammotype in.
|
|
|
|
* @param maxlen The max length of the string.
|
|
|
|
*/
|
|
|
|
stock WeaponsGetAmmoType(index, String:ammotype[], maxlen)
|
|
|
|
{
|
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
|
|
|
|
|
|
|
// Get ammo type of the weapon.
|
|
|
|
GetArrayString(arrayWeapon, _:WEAPONS_DATA_AMMOTYPE, type, maxlen);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the price of ammo for the weapon.
|
|
|
|
* @param index The weapon index.
|
|
|
|
* @return The ammo price.
|
|
|
|
*/
|
|
|
|
stock WeaponsGetAmmoPrice(index)
|
|
|
|
{
|
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
2009-04-14 22:05:20 +02:00
|
|
|
|
2009-05-29 08:43:15 +02:00
|
|
|
// Return ammo price of the weapon.
|
|
|
|
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_AMMOPRICE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the knockback multiplier for the weapon.
|
|
|
|
* @param index The weapon index.
|
|
|
|
* @return The weapon knockback multiplier.
|
|
|
|
*/
|
|
|
|
stock Float:WeaponsGetKnockback(index)
|
|
|
|
{
|
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
|
|
|
|
|
|
|
// Return knockback multiplier of the weapon.
|
|
|
|
return Float:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_KNOCKBACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the ZMarket price for the weapon.
|
|
|
|
* @param index The weapon index.
|
|
|
|
* @return The ZMarket price.
|
|
|
|
*/
|
|
|
|
stock WeaponsGetZMarketPrice(index)
|
|
|
|
{
|
|
|
|
// Get array handle of weapon at given index.
|
|
|
|
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
|
|
|
|
|
|
|
|
// Return the ZMarket price of the weapon.
|
|
|
|
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPRICE);
|
2009-04-20 05:43:20 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* General weapon API.
|
|
|
|
*/
|
2009-04-22 04:53:19 +02:00
|
|
|
|
2009-04-20 05:43:20 +02:00
|
|
|
/**
|
|
|
|
* Return an array that contains all client's weapon indexes.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
* @param weapons The weapon index array.
|
|
|
|
* -1 if no weapon in slot.
|
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock WeaponsGetClientWeapons(client, weapons[WeaponsSlot])
|
2009-04-20 05:43:20 +02:00
|
|
|
{
|
|
|
|
// x = weapon slot.
|
|
|
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
|
|
|
{
|
|
|
|
weapons[x] = GetPlayerWeaponSlot(client, x);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns weapon index of the client's deployed weapon.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
* @return The weapon index of the deployed weapon.
|
|
|
|
* -1 if no weapon is deployed.
|
|
|
|
*/
|
2009-05-18 06:26:13 +02:00
|
|
|
stock WeaponsGetDeployedWeaponIndex(client)
|
2009-04-20 05:43:20 +02:00
|
|
|
{
|
|
|
|
// Return the client's active weapon.
|
|
|
|
return GetEntDataEnt2(client, offsActiveWeapon);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns slot of client's deployed weapon.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
* @return The slot number of deployed weapon.
|
|
|
|
*/
|
2009-05-29 08:43:15 +02:00
|
|
|
stock WeaponsSlot:WeaponsGetDeployedWeaponSlot(client)
|
2009-04-20 05:43:20 +02:00
|
|
|
{
|
|
|
|
// Get all client's weapon indexes.
|
2009-05-29 08:43:15 +02:00
|
|
|
new weapons[WeaponsSlot];
|
2009-04-20 05:43:20 +02:00
|
|
|
WeaponsGetClientWeapons(client, weapons);
|
|
|
|
|
|
|
|
// Get client's deployed weapon.
|
|
|
|
new deployedweapon = WeaponsGetDeployedWeaponIndex(client);
|
|
|
|
|
|
|
|
// If client has no deployed weapon, then stop.
|
|
|
|
if (deployedweapon == -1)
|
|
|
|
{
|
|
|
|
return Type_Invalid;
|
|
|
|
}
|
|
|
|
|
|
|
|
// x = weapon slot.
|
|
|
|
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
|
|
|
{
|
|
|
|
if (weapons[x] == deployedweapon)
|
|
|
|
{
|
2009-05-29 08:43:15 +02:00
|
|
|
return WeaponsSlot:x;
|
2009-04-20 05:43:20 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return Type_Invalid;
|
2009-04-22 04:53:19 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Forces player to drop weapon index.
|
|
|
|
*
|
|
|
|
* @param client The client index.
|
|
|
|
* @param weapon The weapon index to force client to drop.
|
|
|
|
*/
|
2009-05-18 06:26:13 +02:00
|
|
|
stock WeaponsForceClientDrop(client, weapon)
|
2009-04-22 04:53:19 +02:00
|
|
|
{
|
|
|
|
// Force client to drop weapon.
|
2009-04-29 01:58:41 +02:00
|
|
|
SDKCall(g_hToolsCSWeaponDrop, client, weapon, true, false);
|
2009-05-01 11:22:45 +02:00
|
|
|
}
|