2014-07-30 11:03:42 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2009-2013 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*/
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2009-11-04 21:37:26 +01:00
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#if defined _sdkhooks_included
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#endinput
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#endif
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#define _sdkhooks_included
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2014-07-30 11:03:42 +02:00
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// this is obviously _not_ a robust check, but it will solve most conflict and is clean
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#if !defined DMG_GENERIC
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#define DMG_GENERIC 0 /**< generic damage was done */
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#define DMG_CRUSH (1 << 0) /**< crushed by falling or moving object.
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NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
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DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead. */
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#define DMG_BULLET (1 << 1) /**< shot */
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#define DMG_SLASH (1 << 2) /**< cut, clawed, stabbed */
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#define DMG_BURN (1 << 3) /**< heat burned */
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#define DMG_VEHICLE (1 << 4) /**< hit by a vehicle */
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#define DMG_FALL (1 << 5) /**< fell too far */
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#define DMG_BLAST (1 << 6) /**< explosive blast damage */
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#define DMG_CLUB (1 << 7) /**< crowbar, punch, headbutt */
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#define DMG_SHOCK (1 << 8) /**< electric shock */
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#define DMG_SONIC (1 << 9) /**< sound pulse shockwave */
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#define DMG_ENERGYBEAM (1 << 10) /**< laser or other high energy beam */
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#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) /**< Prevent a physics force */
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#define DMG_NEVERGIB (1 << 12) /**< with this bit OR'd in, no damage type will be able to gib victims upon death */
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#define DMG_ALWAYSGIB (1 << 13) /**< with this bit OR'd in, any damage type can be made to gib victims upon death. */
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#define DMG_DROWN (1 << 14) /**< Drowning */
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#define DMG_PARALYZE (1 << 15) /**< slows affected creature down */
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#define DMG_NERVEGAS (1 << 16) /**< nerve toxins, very bad */
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#define DMG_POISON (1 << 17) /**< blood poisoning - heals over time like drowning damage */
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#define DMG_RADIATION (1 << 18) /**< radiation exposure */
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#define DMG_DROWNRECOVER (1 << 19) /**< drowning recovery */
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#define DMG_ACID (1 << 20) /**< toxic chemicals or acid burns */
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#define DMG_SLOWBURN (1 << 21) /**< in an oven */
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#define DMG_REMOVENORAGDOLL (1 << 22) /**< with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
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use this to kill an entity that you've already got a server-side ragdoll for */
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#define DMG_PHYSGUN (1 << 23) /**< Hit by manipulator. Usually doesn't do any damage. */
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#define DMG_PLASMA (1 << 24) /**< Shot by Cremator */
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#define DMG_AIRBOAT (1 << 25) /**< Hit by the airboat's gun */
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#define DMG_DISSOLVE (1 << 26) /**< Dissolving! */
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#define DMG_BLAST_SURFACE (1 << 27) /**< A blast on the surface of water that cannot harm things underwater */
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2009-11-04 21:37:26 +01:00
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#define DMG_DIRECT (1 << 28)
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#define DMG_BUCKSHOT (1 << 29) /**< not quite a bullet. Little, rounder, different. */
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#endif
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2009-11-04 21:37:26 +01:00
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2014-07-30 11:03:42 +02:00
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#if !defined DMG_CRIT
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// TF2 crits and minicrits
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#define DMG_CRIT DMG_ACID
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#endif
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2009-11-04 21:37:26 +01:00
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enum SDKHookType
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{
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SDKHook_EndTouch,
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SDKHook_FireBulletsPost,
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SDKHook_OnTakeDamage,
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SDKHook_OnTakeDamagePost,
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SDKHook_PreThink,
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SDKHook_PostThink,
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SDKHook_SetTransmit,
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SDKHook_Spawn,
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SDKHook_StartTouch,
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SDKHook_Think,
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SDKHook_Touch,
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SDKHook_TraceAttack,
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SDKHook_TraceAttackPost,
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2010-01-25 11:07:39 +01:00
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SDKHook_WeaponCanSwitchTo,
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2009-12-02 18:42:57 +01:00
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SDKHook_WeaponCanUse,
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2009-11-04 21:37:26 +01:00
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SDKHook_WeaponDrop,
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SDKHook_WeaponEquip,
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2010-07-04 17:58:27 +02:00
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SDKHook_WeaponSwitch,
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SDKHook_ShouldCollide,
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SDKHook_PreThinkPost,
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SDKHook_PostThinkPost,
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2014-07-30 11:03:42 +02:00
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SDKHook_ThinkPost,
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SDKHook_EndTouchPost,
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SDKHook_GroundEntChangedPost,
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SDKHook_SpawnPost,
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SDKHook_StartTouchPost,
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SDKHook_TouchPost,
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SDKHook_VPhysicsUpdate,
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SDKHook_VPhysicsUpdatePost,
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SDKHook_WeaponCanSwitchToPost,
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SDKHook_WeaponCanUsePost,
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SDKHook_WeaponDropPost,
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SDKHook_WeaponEquipPost,
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SDKHook_WeaponSwitchPost,
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SDKHook_Use,
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SDKHook_UsePost,
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SDKHook_Reload,
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SDKHook_ReloadPost,
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SDKHook_GetMaxHealth, /**< ep2v and later */
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2015-03-21 15:43:24 +01:00
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SDKHook_Blocked,
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SDKHook_BlockedPost,
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SDKHook_OnTakeDamageAlive,
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SDKHook_OnTakeDamageAlivePost,
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2016-08-23 15:34:00 +02:00
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SDKHook_CanBeAutobalanced,
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2010-07-04 17:58:27 +02:00
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};
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/*
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Alphabetized for easy readability
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2015-03-21 15:43:24 +01:00
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SDKHook_Blocked,
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SDKHook_BlockedPost,
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2010-07-04 17:58:27 +02:00
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2016-08-23 15:34:00 +02:00
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SDKHook_CanBeAutobalanced,
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2014-07-30 11:03:42 +02:00
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SDKHook_EndTouch,
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SDKHook_EndTouchPost,
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SDKHook_FireBulletsPost,
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SDKHook_GetMaxHealth, (ep2v and later)
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SDKHook_GroundEntChangedPost,
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SDKHook_OnTakeDamage,
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SDKHook_OnTakeDamagePost,
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2015-03-21 15:43:24 +01:00
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SDKHook_OnTakeDamageAlive,
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SDKHook_OnTakeDamageAlivePost,
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2014-07-30 11:03:42 +02:00
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SDKHook_PreThink,
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SDKHook_PreThinkPost,
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SDKHook_PostThink,
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SDKHook_PostThinkPost,
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SDKHook_Reload,
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SDKHook_ReloadPost,
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SDKHook_SetTransmit,
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SDKHook_ShouldCollide,
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SDKHook_Spawn,
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SDKHook_SpawnPost,
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SDKHook_StartTouch,
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SDKHook_StartTouchPost,
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SDKHook_Think,
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SDKHook_ThinkPost,
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SDKHook_Touch,
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SDKHook_TouchPost,
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SDKHook_TraceAttack,
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SDKHook_TraceAttackPost,
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SDKHook_Use,
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SDKHook_UsePost,
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SDKHook_VPhysicsUpdate,
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SDKHook_VPhysicsUpdatePost,
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SDKHook_WeaponCanSwitchTo,
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SDKHook_WeaponCanSwitchToPost,
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SDKHook_WeaponCanUse,
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SDKHook_WeaponCanUsePost,
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SDKHook_WeaponDrop,
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SDKHook_WeaponDropPost,
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SDKHook_WeaponEquip,
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SDKHook_WeaponEquipPost,
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SDKHook_WeaponSwitch,
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SDKHook_WeaponSwitchPost
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2010-07-04 17:58:27 +02:00
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*/
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2009-11-04 21:37:26 +01:00
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2014-07-30 11:03:42 +02:00
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enum UseType
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{
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Use_Off,
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Use_On,
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Use_Set,
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Use_Toggle
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};
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2015-03-21 15:43:24 +01:00
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typeset SDKHookCB
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2009-11-04 21:37:26 +01:00
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{
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2010-07-04 17:58:27 +02:00
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// PreThink/Post
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// PostThink/Post
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2015-03-21 15:43:24 +01:00
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function void (int client);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// Spawn
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2015-03-21 15:43:24 +01:00
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function Action (int entity);
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2014-07-30 11:03:42 +02:00
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// GroundEntChanged
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// SpawnPost
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2010-07-04 17:58:27 +02:00
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// Think/Post
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2014-07-30 11:03:42 +02:00
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// VPhysicsUpdate/Post
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2015-03-21 15:43:24 +01:00
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function void (int entity);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// EndTouch
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// StartTouch
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// Touch
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2015-03-21 15:43:24 +01:00
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// Blocked
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function Action (int entity, int other);
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2014-07-30 11:03:42 +02:00
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// EndTouchPost
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// StartTouchPost
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// TouchPost
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2015-03-21 15:43:24 +01:00
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function void (int entity, int other);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// SetTransmit
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2015-03-21 15:43:24 +01:00
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function Action (int entity, int client);
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2014-07-30 11:03:42 +02:00
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2010-01-25 11:07:39 +01:00
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// WeaponCanSwitchTo
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2009-12-02 18:42:57 +01:00
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// WeaponCanUse
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2009-11-04 21:37:26 +01:00
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// WeaponDrop
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// WeaponEquip
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// WeaponSwitch
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2015-03-21 15:43:24 +01:00
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function Action (int client, int weapon);
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2014-07-30 11:03:42 +02:00
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// WeaponCanSwitchToPost
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// WeaponCanUsePost
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// WeaponDropPost
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// WeaponEquipPost
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// WeaponSwitchPost
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2015-03-21 15:43:24 +01:00
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function void (int client, int weapon);
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2014-07-30 11:03:42 +02:00
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// GetMaxHealth (ep2v and later)
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2015-03-21 15:43:24 +01:00
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function Action (int entity, int &maxhealth);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// OnTakeDamage
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2015-03-21 15:43:24 +01:00
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// OnTakeDamageAlive
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2014-07-30 11:03:42 +02:00
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// Note: The weapon parameter is not used by all games and damage sources.
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// Note: Force application is dependent on game and damage type(s)
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// SDKHooks 1.0+
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2015-03-21 15:43:24 +01:00
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype);
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2014-07-30 11:03:42 +02:00
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// SDKHooks 2.0+
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2015-03-21 15:43:24 +01:00
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3]);
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2014-07-30 11:03:42 +02:00
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// SDKHooks 2.1+ (can check for support at runtime using GetFeatureStatus on SDKHook_DmgCustomInOTD capability.
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// DON'T attempt to access 'damagecustom' var if feature status != available
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2015-03-21 15:43:24 +01:00
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon,
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float damageForce[3], float damagePosition[3], int damagecustom);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// OnTakeDamagePost
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2015-03-21 15:43:24 +01:00
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// OnTakeDamageAlivePost
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function void (int victim, int attacker, int inflictor, float damage, int damagetype);
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function void (int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3]);
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function void (int victim, int attacker, int inflictor, float damage, int damagetype, int weapon,
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const float damageForce[3], const float damagePosition[3], int damagecustom);
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2014-07-30 11:03:42 +02:00
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// FireBulletsPost
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2015-03-21 15:43:24 +01:00
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function void (int client, int shots, const char[] weaponname);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// TraceAttack
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2015-03-21 15:43:24 +01:00
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function Action (int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &ammotype, int hitbox, int hitgroup);
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2014-07-30 11:03:42 +02:00
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2009-11-04 21:37:26 +01:00
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// TraceAttackPost
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2015-03-21 15:43:24 +01:00
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function void (int victim, int attacker, int inflictor, float damage, int damagetype, int ammotype, int hitbox, int hitgroup);
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2014-07-30 11:03:42 +02:00
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2010-07-04 17:58:27 +02:00
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// ShouldCollide
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2015-03-21 15:43:24 +01:00
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function bool (int entity, int collisiongroup, int contentsmask, bool originalResult);
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2014-07-30 11:03:42 +02:00
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// Use
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2015-03-21 15:43:24 +01:00
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function Action (int entity, int activator, int caller, UseType type, float value);
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2014-07-30 11:03:42 +02:00
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// UsePost
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2015-03-21 15:43:24 +01:00
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function void (int entity, int activator, int caller, UseType type, float value);
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2014-07-30 11:03:42 +02:00
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// Reload
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2015-03-21 15:43:24 +01:00
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function Action (int weapon);
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2014-07-30 11:03:42 +02:00
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// Reload post
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2015-03-21 15:43:24 +01:00
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function void (int weapon, bool bSuccessful);
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2016-08-23 15:34:00 +02:00
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// CanBeAutobalanced
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function bool (int client, bool origRet);
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2010-07-04 17:58:27 +02:00
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};
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2009-11-04 21:37:26 +01:00
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|
/**
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* @brief When an entity is created
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*
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* @param entity Entity index
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* @param classname Class name
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*/
|
2016-08-23 15:34:00 +02:00
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forward void OnEntityCreated(int entity, const char[] classname);
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2009-11-04 21:37:26 +01:00
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/**
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* @brief When an entity is destroyed
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*
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* @param entity Entity index
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*/
|
2016-08-23 15:34:00 +02:00
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forward void OnEntityDestroyed(int entity);
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2009-11-04 21:37:26 +01:00
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/**
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* @brief When the game description is retrieved
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*
|
2014-07-30 11:03:42 +02:00
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* @note Not supported on ep2v.
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*
|
2009-11-04 21:37:26 +01:00
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|
* @param gameDesc Game description
|
2016-08-23 15:34:00 +02:00
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|
* @return Plugin_Changed if gameDesc has been edited, else no change.
|
2009-11-04 21:37:26 +01:00
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|
*/
|
2016-08-23 15:34:00 +02:00
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|
|
forward Action OnGetGameDescription(char gameDesc[64]);
|
2009-11-04 21:37:26 +01:00
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/**
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* @brief When the level is initialized
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*
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* @param mapName Name of the map
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|
|
* @param mapEntities Entities of the map
|
2016-08-23 15:34:00 +02:00
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|
* @return Plugin_Changed if mapEntities has been edited, else no change.
|
2009-11-04 21:37:26 +01:00
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
forward Action OnLevelInit(const char[] mapName, char mapEntities[2097152]);
|
2009-11-04 21:37:26 +01:00
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|
|
/**
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|
* @brief Hooks an entity
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|
*
|
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|
* @param entity Entity index
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|
|
* @param type Type of function to hook
|
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|
|
* @param callback Function to call when hook is called
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void SDKHook(int entity, SDKHookType type, SDKHookCB callback);
|
2009-11-04 21:37:26 +01:00
|
|
|
|
2010-07-04 17:58:27 +02:00
|
|
|
/**
|
|
|
|
* @brief Hooks an entity
|
|
|
|
*
|
|
|
|
* @param entity Entity index
|
|
|
|
* @param type Type of function to hook
|
|
|
|
* @param callback Function to call when hook is called
|
|
|
|
* @return bool Hook Successful
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native bool SDKHookEx(int entity, SDKHookType type, SDKHookCB callback);
|
2010-07-04 17:58:27 +02:00
|
|
|
|
2009-11-04 21:37:26 +01:00
|
|
|
/**
|
|
|
|
* @brief Unhooks an entity
|
|
|
|
*
|
|
|
|
* @param entity Entity index
|
|
|
|
* @param type Type of function to unhook
|
|
|
|
* @param callback Callback function to unhook
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
|
2009-11-04 21:37:26 +01:00
|
|
|
|
2014-07-30 11:03:42 +02:00
|
|
|
/**
|
|
|
|
* @brief Applies damage to an entity
|
|
|
|
*
|
|
|
|
* @note Force application is dependent on game and damage type(s)
|
|
|
|
*
|
|
|
|
* @param entity Entity index taking damage
|
|
|
|
* @param inflictor Inflictor entity index
|
|
|
|
* @param attacker Attacker entity index
|
|
|
|
* @param damage Amount of damage
|
|
|
|
* @param damageType Bitfield of damage types
|
|
|
|
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
|
|
|
|
* @param damageForce Velocity of damage force
|
|
|
|
* @param damagePosition Origin of damage
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
|
|
|
|
float damage, int damageType=DMG_GENERIC, int weapon=-1,
|
|
|
|
const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR);
|
2014-07-30 11:03:42 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Forces a client to drop the specified weapon
|
|
|
|
*
|
|
|
|
* @param client Client index.
|
|
|
|
* @param weapon Weapon entity index.
|
|
|
|
* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
|
|
|
|
* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
|
|
|
|
* @error Invalid client or weapon entity, weapon not owned by client.
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]=NULL_VECTOR,
|
|
|
|
const float vecVelocity[3]=NULL_VECTOR);
|
2009-11-04 21:37:26 +01:00
|
|
|
|
2014-07-30 11:03:42 +02:00
|
|
|
/**
|
|
|
|
* Do not edit below this line!
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
public Extension __ext_sdkhooks =
|
2009-11-04 21:37:26 +01:00
|
|
|
{
|
2014-07-30 11:03:42 +02:00
|
|
|
name = "SDKHooks",
|
2009-11-04 21:37:26 +01:00
|
|
|
file = "sdkhooks.ext",
|
|
|
|
#if defined AUTOLOAD_EXTENSIONS
|
|
|
|
autoload = 1,
|
|
|
|
#else
|
|
|
|
autoload = 0,
|
|
|
|
#endif
|
|
|
|
#if defined REQUIRE_EXTENSIONS
|
|
|
|
required = 1,
|
|
|
|
#else
|
|
|
|
required = 0,
|
|
|
|
#endif
|
2014-07-30 11:03:42 +02:00
|
|
|
};
|