2008-10-04 22:59:11 +02:00
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/**
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* ====================
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* Zombie:Reloaded
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* File: zombiereloaded.inc
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* Author: Greyscale
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* ====================
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*/
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2009-04-18 01:44:41 +02:00
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2008-10-04 22:59:11 +02:00
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#define DEFAULT_FOV 90
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2009-04-13 20:33:13 +02:00
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/**
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* @section Logging flags.
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*/
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#define LOG_CORE_EVENTS 1 /** Executing config files, error messages, etc. */
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#define LOG_GAME_EVENTS 2 /** Admin commands, suicide prevention, anticamp kills. */
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#define LOG_PLAYER_COMMANDS 4 /** Commands executed by non-admins: zspawn, teleport, class change. */
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#define LOG_DEBUG 8 /** Debug messages. */
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#define LOG_DEBUG_DETAIL 16 /** Debug messages with more detail. May cause spam. */
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#define LOG_DEBUG_MAX_DETAIL 32 /** Low level debug messages. Causes spam! Only enable for a limited period right before and after testing. */
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#define LOG_TO_ADMINS 64 /** Copy kinds of log events to admin chat. */
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#define LOG_TO_CLIENT 128 /** Copy all log events related to a player, to the players console. */
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#define LOG_IGNORE_CONSOLE 256 /** Don't log messages from the console (client 0). */
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#define LOG_MODULES_ENABLED 512 /** Enable module based log control. Module logs overrides previous flags, including debug flags. */
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#define LOG_MODULE_CORE 1024 /** The core of the plugin (startup, loading configs, etc.). Not really a module. */
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#define LOG_MODULE_COMMANDS 2048 /** commands.inc */
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2009-04-13 22:00:37 +02:00
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#define LOG_MODULE_CLASSES 4096 /** Class system - playerclasses/ *.inc */
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2009-04-13 20:33:13 +02:00
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#define LOG_MODULE_ZOMBIE 8192 /** zombie.inc */
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#define LOG_MODULE_SAYTRIGGERS 16384 /** sayhooks.inc */
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2009-04-17 01:09:52 +02:00
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#define LOG_MODULE_AMBIENTSOUNDS 32768 /** ambientsounds.inc */
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2009-04-13 20:33:13 +02:00
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#define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */
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#define LOG_MODULE_TELEPORT 131072 /** teleport.inc */
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2009-04-13 22:00:37 +02:00
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#define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */
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2009-04-15 03:24:02 +02:00
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#define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */
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#define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */
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2009-04-19 19:54:21 +02:00
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#define LOG_MODULE_DAMAGE 2097152 /** damage.inc */
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2009-04-15 03:24:02 +02:00
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#define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */
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2009-04-13 20:33:13 +02:00
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/*
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* @endsection
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*/
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2008-10-04 22:59:11 +02:00
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2009-04-17 12:16:44 +02:00
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/**
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* Global variable set to true if market plugin is installed
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*/
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new bool:g_bMarket;
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/**
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* The DirectX level of a client.
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*/
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2009-04-13 06:00:58 +02:00
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new dxLevel[MAXPLAYERS + 1];
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2008-10-04 22:59:11 +02:00
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2009-04-17 12:16:44 +02:00
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/**
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* Global variable set to true when the first zombie(s) is/are spawned.
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*/
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new bool:g_bZombieSpawned;
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/**
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* Array for flagging client as zombie.
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*/
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new bool:bZombie[MAXPLAYERS + 1];
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/**
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* Array for flagging player has immune to mother infect.
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*/
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new bool:bMotherInfectImmune[MAXPLAYERS + 1];
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2009-04-13 06:00:58 +02:00
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2009-04-17 12:16:44 +02:00
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/**
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* Global variable to store the infect timer handle.
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*/
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new Handle:tInfect = INVALID_HANDLE;
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// TODO: MOVE TO TELEPORT MODULE.
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2009-04-13 06:00:58 +02:00
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new Float:spawnLoc[MAXPLAYERS + 1][3];
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new Float:bufferLoc[MAXPLAYERS + 1][3];
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new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
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new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
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new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
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new ztele_count[MAXPLAYERS + 1];
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2008-12-20 20:46:05 +01:00
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new bool:ztele_online = false;
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new Handle:ztele_startup_timer = INVALID_HANDLE;
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2009-04-13 06:00:58 +02:00
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new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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2008-10-04 22:59:11 +02:00
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2009-04-17 12:16:44 +02:00
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// TODO: USE SEPARATE VARIABLE TO STORE TELEPORT TIMER HANDLE
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// THEN WE CAN REMOVE tHandles ARRAY FOR GOOD.
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2009-04-16 22:21:32 +02:00
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#define MAXTIMERS 1
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2008-10-04 22:59:11 +02:00
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2009-04-16 05:30:26 +02:00
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#define TTELE 1
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2008-10-04 22:59:11 +02:00
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2009-04-13 06:00:58 +02:00
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new Handle:tHandles[MAXPLAYERS + 1][MAXTIMERS];
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2008-10-04 22:59:11 +02:00
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2009-04-17 12:16:44 +02:00
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/**
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* Converts string of "yes" or "no" to a boolean value.
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*
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* @param option "yes" or "no" string to be converted.
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* @return True if string is "yes", false otherwise.
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*/
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bool:ZRConfigSettingToBool(const String:option[])
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2009-04-12 08:04:00 +02:00
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{
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2009-04-17 12:16:44 +02:00
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// If option is equal to "yes," then return true.
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2009-04-12 08:04:00 +02:00
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if (StrEqual(option, "yes", false))
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{
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return true;
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}
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2009-04-17 12:16:44 +02:00
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// Option isn't "yes."
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2009-04-12 08:04:00 +02:00
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return false;
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}
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2009-04-17 12:16:44 +02:00
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/**
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* Converts boolean value to "yes" or "no".
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*
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* @param bOption True/false value to be converted to "yes"/"no", respectively.
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* @param option Variable to store "yes" or "no" in.
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* @param maxlen Max length of return string, (can't be more than 4)
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*/
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ZRBoolToConfigSetting(bool:bOption, String:option[], maxlen)
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2009-04-14 01:29:24 +02:00
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{
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2009-04-17 12:16:44 +02:00
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// If option is true, then copy "yes" to return string.
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2009-04-14 01:29:24 +02:00
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if (bOption)
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{
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strcopy(option, maxlen, "yes");
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}
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2009-04-17 12:16:44 +02:00
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// If option is false, then copy "no" to return string.
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2009-04-14 01:29:24 +02:00
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else
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{
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strcopy(option, maxlen, "no");
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}
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}
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2009-04-17 12:16:44 +02:00
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/**
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2009-04-18 01:44:41 +02:00
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* Check if a client index is a valid player.
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2009-04-17 12:16:44 +02:00
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*
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* @param client The client index.
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2009-04-18 01:44:41 +02:00
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* @param console True to include console (index 0), false if not.
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* @return True if client is valid, false otherwise.
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*/
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bool:ZRIsValidClient(client, bool:console = false)
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2008-10-04 22:59:11 +02:00
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{
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2009-04-18 01:44:41 +02:00
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// If index is greater than max number of clients, then return false.
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if (client > MaxClients)
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2008-10-04 22:59:11 +02:00
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{
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2009-04-18 01:44:41 +02:00
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return false;
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2008-10-04 22:59:11 +02:00
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}
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2009-04-18 01:44:41 +02:00
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// If console is true, return if client is >= 0, if not, then return client > 0.
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return console ? (client >= 0) : (client > 0);
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2008-10-04 22:59:11 +02:00
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}
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2009-04-17 12:16:44 +02:00
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/**
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2009-04-18 01:44:41 +02:00
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* Count clients on each team.
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2009-04-17 12:16:44 +02:00
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*
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2009-04-18 01:44:41 +02:00
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* @param zombies This is set to the number of clients that are zombies.
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* @param humans This is set to the number of clients that are humans.
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* @param alive If true it will only count live players, false will count alive and dead.
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* @return True if successful (zombie has spawned), false otherwise.
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*/
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bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true)
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2008-10-04 22:59:11 +02:00
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{
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2009-04-18 01:44:41 +02:00
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// If zombie hasn't spawned, then stop.
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if (!g_bZombieSpawned)
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2008-10-04 22:59:11 +02:00
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{
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2009-04-18 01:44:41 +02:00
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return false;
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2008-10-04 22:59:11 +02:00
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}
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2009-04-18 01:44:41 +02:00
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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2008-10-08 16:05:34 +02:00
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{
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2009-04-18 01:44:41 +02:00
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// If client isn't in-game, then stop.
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if (!IsClientInGame(x))
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{
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continue;
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}
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// If client isn't on a team, then stop.
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if (!ZRIsClientOnTeam(x))
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{
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continue;
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}
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// If player must be alive, and player is dead, then stop.
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if (alive && !IsPlayerAlive(x))
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{
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continue;
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}
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// If player is a zombie, then increment zombie variable.
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if (IsPlayerZombie(x))
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{
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zombiecount++;
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}
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// If player is a human, then increment human variable.
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else if (IsPlayerHuman(x))
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{
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humancount++;
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}
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2008-10-08 16:05:34 +02:00
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}
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2009-04-15 03:36:19 +02:00
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2009-04-18 01:44:41 +02:00
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return true;
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2008-10-08 16:05:34 +02:00
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}
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2009-04-15 03:24:02 +02:00
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2009-04-16 22:21:32 +02:00
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/**
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* Check if a client index is on a team.
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*
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* @param client The client index.
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* @param team Team to check if player is on, -1 to check both.
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* @return True if client is on a team, false otherwise.
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*/
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bool:ZRIsClientOnTeam(client, team = -1)
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{
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// If index is invalid, then stop.
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if (!ZRIsValidClient(client))
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{
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return false;
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}
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// Get client team.
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new clientteam = GetClientTeam(client);
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if (team == -1)
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{
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return (clientteam == CS_TEAM_T || clientteam == CS_TEAM_CT);
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}
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return (clientteam == team);
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}
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2009-04-17 12:16:44 +02:00
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/**
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* Check if there are clients on a team.
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*
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* @param team (Optional) Team to check if there are clients on.
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*/
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2009-04-18 01:50:27 +02:00
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bool:ZRTeamHasClients(team = -1)
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2009-04-17 12:16:44 +02:00
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{
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// If team is
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if (team == -1)
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{
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// Return true if both teams have at least 1 client.
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return (GetTeamClientCount(CS_TEAM_T) && GetTeamClientCount(CS_TEAM_CT));
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}
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// Return true if given team has at least 1 client.
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return (GetTeamClientCount(team));
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}
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2009-04-15 03:24:02 +02:00
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/**
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* Returns whether a player is a generic admin or not.
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*
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* @param client The client index.
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* @return True if generic admin, false otherwise.
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*/
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2009-04-16 03:57:46 +02:00
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bool:ZRIsClientAdmin(client)
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2009-04-15 03:24:02 +02:00
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{
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2009-04-17 12:20:01 +02:00
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// If index is invalid, then stop.
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if (!ZRIsValidClient(client))
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2009-04-15 03:24:02 +02:00
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{
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2009-04-17 12:20:01 +02:00
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return false;
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}
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// If client doesn't have the Admin_Generic flag, then stop.
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if (!GetAdminFlag(GetUserAdmin(client), Admin_Generic))
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{
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return false;
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2009-04-15 03:24:02 +02:00
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}
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2009-04-15 03:36:19 +02:00
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2009-04-17 12:20:01 +02:00
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// Client is an admin.
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return true;
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2009-04-15 03:24:02 +02:00
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}
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