2009-04-20 02:56:26 +02:00
/*
* ============================================================================
*
2009-07-05 08:49:23 +02:00
* Zombie : Reloaded
2009-04-20 02:56:26 +02:00
*
2009-06-12 05:51:26 +02:00
* File : weapons . inc
* Type : Core
* Description : API for all weapon - related functions .
*
* Copyright ( C ) 2009 Greyscale , Richard Helgeby
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http :// www . gnu . org / licenses />.
2009-04-20 02:56:26 +02:00
*
* ============================================================================
2009-04-12 08:04:00 +02:00
*/
/**
* Maximum length of a weapon name string
*/
#define WEAPONS_MAX_LENGTH 32
2009-05-29 08:43:15 +02:00
/**
2009-07-07 06:32:34 +02:00
* Number of REAL weapon slots ( For CS : S )
2009-05-29 08:43:15 +02:00
*/
#define WEAPONS_SLOTS_MAX 5
2009-06-27 03:33:09 +02:00
/**
* @ section CS : S start weapons .
*/
#define WEAPONS_SPAWN_T_WEAPON "weapon_glock"
#define WEAPONS_SPAWN_CT_WEAPON "weapon_usp"
/**
* @ endsection
*/
2009-05-29 08:43:15 +02:00
/**
* Weapon config data indexes .
*/
enum WeaponsData
{
WEAPONS_DATA_NAME = 0 ,
WEAPONS_DATA_TYPE ,
2009-06-05 05:58:48 +02:00
WEAPONS_DATA_SLOT ,
2009-05-29 08:43:15 +02:00
WEAPONS_DATA_RESTRICTDEFAULT ,
WEAPONS_DATA_TOGGLEABLE ,
WEAPONS_DATA_AMMOTYPE ,
WEAPONS_DATA_AMMOPRICE ,
WEAPONS_DATA_KNOCKBACK ,
WEAPONS_DATA_ZMARKETPRICE ,
2009-06-05 05:58:48 +02:00
WEAPONS_DATA_ZMARKETPURCHASEMAX ,
2009-05-29 08:43:15 +02:00
WEAPONS_DATA_RESTRICTED ,
}
2009-04-12 08:04:00 +02:00
/**
* @ endsection
*/
2009-04-20 05:43:20 +02:00
/**
2009-05-29 08:43:15 +02:00
* Variable to store active weapon offset value .
2009-04-20 05:43:20 +02:00
*/
2009-05-29 08:43:15 +02:00
new g_iToolsActiveWeapon ;
2009-04-20 05:43:20 +02:00
/**
2009-05-29 08:43:15 +02:00
* Weapon slots .
2009-04-20 05:43:20 +02:00
*/
2009-05-29 08:43:15 +02:00
enum WeaponsSlot
2009-04-20 05:43:20 +02:00
{
2009-05-29 08:43:15 +02:00
Slot_Invalid = - 1 , /** Invalid weapon (slot). */
Slot_Primary = 0 , /** Primary weapon slot. */
Slot_Secondary = 1 , /** Secondary weapon slot. */
Slot_Melee = 2 , /** Melee (knife) weapon slot. */
Slot_Projectile = 3 , /** Projectile (grenades, flashbangs, etc) weapon slot. */
Slot_Explosive = 4 , /** Explosive (c4) weapon slot. */
2009-07-07 06:32:34 +02:00
Slot_NVGs = 5 , /** NVGs (fake) equipment slot. */
2009-04-20 05:43:20 +02:00
}
2009-05-01 07:09:18 +02:00
2009-04-12 08:04:00 +02:00
/**
2009-05-29 08:43:15 +02:00
* Array handle to store weapon config data .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
new Handle : arrayWeapons = INVALID_HANDLE ;
2009-04-12 08:04:00 +02:00
#include "zr/weapons/restrict"
2009-05-29 08:43:15 +02:00
#include "zr/weapons/weaponammo"
2009-05-12 03:12:05 +02:00
#include "zr/weapons/weaponalpha"
2009-05-29 08:43:15 +02:00
#include "zr/weapons/zmarket"
2009-04-12 08:04:00 +02:00
#include "zr/weapons/menu_weapons"
2009-04-14 04:58:05 +02:00
/**
2009-04-15 09:42:12 +02:00
* Weapons module init function .
2009-06-20 09:15:43 +02:00
*/
2009-04-13 20:33:13 +02:00
WeaponsInit ()
{
2009-05-29 08:43:15 +02:00
// Forward event to sub-modules.
2009-04-13 20:33:13 +02:00
RestrictInit ();
}
2009-05-18 06:26:13 +02:00
/**
2009-05-29 08:43:15 +02:00
* Find active weapon - specific offsets here .
2009-05-18 06:26:13 +02:00
*/
2009-05-29 08:43:15 +02:00
WeaponsOnOffsetsFound ()
2009-05-18 06:26:13 +02:00
{
2009-05-29 08:43:15 +02:00
// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
g_iToolsActiveWeapon = FindSendPropInfo ( " CBasePlayer " , " m_hActiveWeapon " );
if ( g_iToolsActiveWeapon == - 1 )
{
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Fatal , LOG_CORE_EVENTS , LogModule_Weapons , " Offsets " , " Offset \" CBasePlayer::m_hActiveWeapon \" was not found. " );
2009-05-29 08:43:15 +02:00
}
// Forward event to sub-modules
WeaponAmmoOnOffsetsFound ();
2009-07-17 03:34:56 +02:00
ZMarketOnOffsetsFound ();
2009-05-18 06:26:13 +02:00
}
2009-04-12 08:04:00 +02:00
/**
2009-05-29 08:43:15 +02:00
* Create commands related to weapons here .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
WeaponsOnCommandsCreate ()
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
// Forward event to sub-modules.
RestrictOnCommandsCreate ();
2009-06-17 23:32:46 +02:00
ZMarketOnCommandsCreate ();
2009-04-14 04:58:05 +02:00
}
2009-06-21 21:24:24 +02:00
/**
* Create weapon - related cookies here .
*/
WeaponsOnCookiesCreate ()
{
// Forward event to sub-modules.
ZMarketOnCookiesCreate ();
}
2009-04-14 04:58:05 +02:00
/**
* Loads weapon data from file .
*/
2009-04-15 03:24:02 +02:00
WeaponsLoad ()
2009-04-14 04:58:05 +02:00
{
2009-05-29 08:43:15 +02:00
// Register config file.
ConfigRegisterConfig ( File_Weapons , Structure_Keyvalue , CONFIG_FILE_ALIAS_WEAPONS );
2009-05-18 06:26:13 +02:00
2009-04-20 02:56:26 +02:00
// If module is disabled, then stop.
new bool : weapons = GetConVarBool ( g_hCvarsList [ CVAR_WEAPONS ]);
if ( ! weapons )
{
return ;
}
2009-04-12 08:04:00 +02:00
2009-05-29 08:43:15 +02:00
// Get weapons config path.
decl String : pathweapons [ PLATFORM_MAX_PATH ];
new bool : exists = ConfigGetCvarFilePath ( CVAR_CONFIG_PATH_WEAPONS , pathweapons );
2009-04-30 07:36:57 +02:00
// If file doesn't exist, then log and stop.
if ( ! exists )
2009-04-12 08:04:00 +02:00
{
2009-04-30 07:36:57 +02:00
// Log failure.
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Error , LOG_CORE_EVENTS , LogModule_Weapons , " Config Validation " , " Missing weapons config file: %s " , pathweapons );
2009-04-14 04:58:05 +02:00
return ;
2009-04-12 08:04:00 +02:00
}
2009-05-29 08:43:15 +02:00
// Set the path to the config file.
ConfigSetConfigPath ( File_Weapons , pathweapons );
// Load config from file and create array structure.
new bool : success = ConfigLoadConfig ( File_Weapons , arrayWeapons );
// Unexpected error, stop plugin.
if ( ! success )
{
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Error , LOG_CORE_EVENTS , LogModule_Weapons , " Config Validation " , " Unexpected error encountered loading: %s " , pathweapons );
2009-05-29 08:43:15 +02:00
return ;
}
2009-04-30 07:36:57 +02:00
2009-04-15 09:42:12 +02:00
// Validate weapons config.
2009-05-29 08:43:15 +02:00
new size = GetArraySize ( arrayWeapons );
if ( ! size )
{
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Error , LOG_CORE_EVENTS , LogModule_Weapons , " Config Validation " , " No usable data found in weapons config file: %s " , pathweapons );
2009-05-29 08:43:15 +02:00
}
// Now copy data to array structure.
WeaponsCacheData ();
2009-04-13 20:33:13 +02:00
2009-05-18 06:26:13 +02:00
// Set config data.
2009-05-29 08:43:15 +02:00
ConfigSetConfigLoaded ( File_Weapons , true );
ConfigSetConfigReloadFunc ( File_Weapons , GetFunctionByName ( GetMyHandle (), " WeaponsOnConfigReload " ));
ConfigSetConfigHandle ( File_Weapons , arrayWeapons );
2009-05-18 06:26:13 +02:00
2009-05-29 08:43:15 +02:00
// Forward event to sub-modules
2009-05-18 06:26:13 +02:00
RestrictLoad ();
}
/**
2009-05-29 08:43:15 +02:00
* Caches weapon data from file into arrays .
* Make sure the file is loaded before ( ConfigLoadConfig ) to prep array structure .
2009-05-18 06:26:13 +02:00
*/
2009-05-29 08:43:15 +02:00
WeaponsCacheData ()
2009-05-18 06:26:13 +02:00
{
2009-05-29 08:43:15 +02:00
// Get config's file path.
decl String : pathweapons [ PLATFORM_MAX_PATH ];
ConfigGetConfigPath ( File_Weapons , pathweapons , sizeof ( pathweapons ));
new Handle : kvWeapons ;
new bool : success = ConfigOpenConfigFile ( File_Weapons , kvWeapons );
if ( ! success )
2009-05-18 06:26:13 +02:00
{
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Error , LOG_CORE_EVENTS , LogModule_Weapons , " Config Validation " , " Unexpected error caching data from weapons config file: %s " , pathweapons );
2009-05-29 08:43:15 +02:00
}
decl String : weaponname [ WEAPONS_MAX_LENGTH ];
// x = array index
new size = GetArraySize ( arrayWeapons );
for ( new x = 0 ; x < size ; x ++ )
{
WeaponsGetName ( x , weaponname , sizeof ( weaponname ));
KvRewind ( kvWeapons );
if ( ! KvJumpToKey ( kvWeapons , weaponname ))
{
2009-06-01 23:29:26 +02:00
LogEvent ( false , LogType_Error , LOG_CORE_EVENTS , LogModule_Weapons , " Config Validation " , " Couldn't cache weapon data for: %s (check weapons config) " , weaponname );
2009-05-29 08:43:15 +02:00
continue ;
}
// Get config data.
decl String : weapontype [ CONFIG_MAX_LENGTH ];
decl String : ammotype [ CONFIG_MAX_LENGTH ];
// General
KvGetString ( kvWeapons , " weapontype " , weapontype , sizeof ( weapontype ));
2009-06-05 05:58:48 +02:00
new WeaponsSlot : weaponslot = WeaponsSlot : KvGetNum ( kvWeapons , " weaponslot " , - 1 );
2009-05-29 08:43:15 +02:00
// Restrict (core)
new bool : restrictdefault = ConfigKvGetStringBool ( kvWeapons , " restrictdefault " , " no " );
new bool : toggleable = ConfigKvGetStringBool ( kvWeapons , " toggleable " , " yes " );
// Weapon Ammo (core)
KvGetString ( kvWeapons , " ammotype " , ammotype , sizeof ( ammotype ));
2009-06-05 05:58:48 +02:00
new ammoprice = KvGetNum ( kvWeapons , " ammoprice " , - 1 );
2009-05-29 08:43:15 +02:00
// Knockback (module)
new Float : knockback = KvGetFloat ( kvWeapons , " knockback " , 1.0 );
// ZMarket (module)
new zmarketprice = KvGetNum ( kvWeapons , " zmarketprice " , - 1 );
2009-06-05 05:58:48 +02:00
new zmarketpurchasemax = KvGetNum ( kvWeapons , " zmarketpurchasemax " , 0 );
2009-05-29 08:43:15 +02:00
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , x );
// Push data into array.
2009-06-05 05:58:48 +02:00
PushArrayString ( arrayWeapon , weapontype ); // Index: 1
PushArrayCell ( arrayWeapon , weaponslot ); // Index: 2
PushArrayCell ( arrayWeapon , restrictdefault ); // Index: 3
PushArrayCell ( arrayWeapon , toggleable ); // Index: 4
PushArrayString ( arrayWeapon , ammotype ); // Index: 5
PushArrayCell ( arrayWeapon , ammoprice ); // Index: 6
PushArrayCell ( arrayWeapon , knockback ); // Index: 7
PushArrayCell ( arrayWeapon , zmarketprice ); // Index: 8
PushArrayCell ( arrayWeapon , zmarketpurchasemax ); // Index: 9
2009-05-29 08:43:15 +02:00
// Initialize other stored weapon info here.
2009-06-05 05:58:48 +02:00
PushArrayCell ( arrayWeapon , restrictdefault ); // Index: 10
2009-05-18 06:26:13 +02:00
}
2009-05-29 08:43:15 +02:00
// We're done with this file now, so we can close it.
CloseHandle ( kvWeapons );
2009-04-13 20:33:13 +02:00
}
2009-04-15 09:42:12 +02:00
/**
2009-05-29 08:43:15 +02:00
* Called when config is being reloaded .
2009-04-17 01:09:52 +02:00
*/
2009-05-29 08:43:15 +02:00
public WeaponsOnConfigReload ()
2009-04-13 20:33:13 +02:00
{
2009-05-29 08:43:15 +02:00
// Reload weapons config.
WeaponsLoad ();
2009-04-13 20:33:13 +02:00
}
2009-05-29 08:43:15 +02:00
2009-04-15 09:42:12 +02:00
/**
* Client is joining the server .
*
* @ param client The client index .
2009-04-19 19:54:21 +02:00
*/
2009-04-13 20:33:13 +02:00
WeaponsClientInit ( client )
{
2009-06-05 05:58:48 +02:00
// Forward event to sub-modules.
2009-04-13 20:33:13 +02:00
RestrictClientInit ( client );
2009-05-12 03:12:05 +02:00
WeaponAlphaClientInit ( client );
2009-06-05 05:58:48 +02:00
ZMarketClientInit ( client );
2009-04-13 20:33:13 +02:00
}
2009-04-15 09:42:12 +02:00
/**
* Client is leaving the server .
*
* @ param client The client index .
2009-06-05 05:58:48 +02:00
*/
2009-04-13 20:33:13 +02:00
WeaponsOnClientDisconnect ( client )
{
2009-06-05 05:58:48 +02:00
// Forward event to sub-modules.
2009-04-13 20:33:13 +02:00
RestrictOnClientDisconnect ( client );
2009-05-12 03:12:05 +02:00
WeaponAlphaOnClientDisconnect ( client );
2009-06-05 05:58:48 +02:00
ZMarketOnClientDisconnect ( client );
}
/**
* Client is spawning into the game .
*
* @ param client The client index .
*/
WeaponsOnClientSpawn ( client )
{
// Forward event to sub-modules.
RestrictOnClientSpawn ( client );
2009-04-12 08:04:00 +02:00
}
2009-05-19 08:14:18 +02:00
/**
2009-06-21 21:24:24 +02:00
* Client is spawning into the game . * Post
*
* @ param client The client index .
2009-05-19 08:14:18 +02:00
*/
2009-06-21 21:24:24 +02:00
WeaponsOnClientSpawnPost ( client )
2009-05-19 08:14:18 +02:00
{
2009-06-21 21:24:24 +02:00
// Forward event to sub-modules.
ZMarketOnClientSpawnPost ( client );
2009-05-19 08:14:18 +02:00
}
2009-06-27 03:33:09 +02:00
/**
* The round is ending .
*/
WeaponsOnRoundEnd ()
{
// Forward event to sub-modules.
RestrictOnRoundEnd ();
}
2009-05-19 08:14:18 +02:00
/**
2009-06-21 21:24:24 +02:00
* Called when a client picks up an item .
2009-05-19 08:14:18 +02:00
*
2009-06-21 21:24:24 +02:00
* @ param client The client index .
* @ param weapon The weapon index .
2009-05-19 08:14:18 +02:00
*/
2009-06-21 21:24:24 +02:00
WeaponsOnItemPickup ( client , weapon )
2009-05-19 08:14:18 +02:00
{
2009-06-21 21:24:24 +02:00
// Forward event to sub-modules.
// Fire post OnItemPickup event.
// Fill datapack with event information.
new Handle : eventinfo = CreateDataPack ();
WritePackCell ( eventinfo , client );
WritePackCell ( eventinfo , weapon );
// Create post delay timer.
2009-06-22 22:07:19 +02:00
CreateTimer ( 0.0 , WeaponsOnItemPickupPost , eventinfo , TIMER_DATA_HNDL_CLOSE );
2009-06-21 21:24:24 +02:00
}
/**
* Called when a client picks up an item . * Post
*
* @ param client The client index .
* @ param weapon The weapon index .
*/
public Action : WeaponsOnItemPickupPost ( Handle : timer , Handle : eventinfo )
{
// Get event info.
ResetPack ( eventinfo );
new client = ReadPackCell ( eventinfo );
new weapon = ReadPackCell ( eventinfo );
// If client isn't in the game anymore, then stop.
if ( ! IsClientInGame ( client ))
{
return ;
}
// If the weapon entity isn't valid anymore, then stop.
if ( ! IsValidEdict ( weapon ))
{
return ;
}
// Forward event to sub-modules.
WeaponAlphaOnItemPickupPost ( client , weapon );
2009-05-19 08:14:18 +02:00
}
2009-04-12 08:04:00 +02:00
/**
2009-05-29 08:43:15 +02:00
* Weapon data reading API .
*/
/**
* Clear cache for a given weapon .
*
* @ param index The weapon index .
*/
2009-06-19 00:53:22 +02:00
stock WeaponsClearCache ( index )
2009-05-29 08:43:15 +02:00
{
// Get array handle of weapon at given index.
new Handle : hWeapon = GetArrayCell ( arrayWeapons , index );
// Clear array.
ClearArray ( hWeapon );
}
/**
* Find the index at which the weapon ' s name is at .
*
* @ param weapon The weapon name .
* @ return The array index containing the given weapon name .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
stock WeaponsNameToIndex ( const String : weapon [])
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
decl String : weaponname [ WEAPONS_MAX_LENGTH ];
2009-04-12 08:04:00 +02:00
2009-05-29 08:43:15 +02:00
// x = Array index.
new size = GetArraySize ( arrayWeapons );
for ( new x = 0 ; x < size ; x ++ )
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
WeaponsGetName ( x , weaponname , sizeof ( weaponname ));
2009-04-12 08:04:00 +02:00
2009-05-29 08:43:15 +02:00
// If names match, then return index.
if ( StrEqual ( weapon , weaponname , false ))
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
return x ;
}
2009-04-12 08:04:00 +02:00
}
2009-05-29 08:43:15 +02:00
// Name doesn't exist.
return - 1 ;
2009-04-12 08:04:00 +02:00
}
2009-06-19 05:41:54 +02:00
/**
* Takes a weapon ' s classname and returns the display name in weapons config file .
*
* @ param
*/
stock WeaponsClassnameToDisplay ( String : classname [], classnamemaxlen , String : display [], displaymaxlen )
{
// Strip off classnames' weapon prefix.
ReplaceString ( classname , classnamemaxlen , " weapon_ " , " " );
ReplaceString ( classname , classnamemaxlen , " item_ " , " " );
// Get the index of the weapon.
new weaponindex = WeaponsNameToIndex ( classname );
// If weapon index is invalid, then return an empty string.
if ( weaponindex == - 1 )
{
// Return an empty string.
strcopy ( display , displaymaxlen , " " );
return ;
}
// Return the display name.
WeaponsGetName ( weaponindex , display , displaymaxlen );
}
2009-04-12 08:04:00 +02:00
/**
2009-05-29 08:43:15 +02:00
* Checks if a weapon is valid . ( E . G . listed in weapons . txt )
2009-04-13 20:33:13 +02:00
* @ param weapon The weapon name .
* @ return Returns true if valid , false it not .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
stock bool : WeaponsIsWeaponValid ( const String : weapon [])
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
return ( WeaponsNameToIndex ( weapon ) != - 1 );
}
/**
* Gets the name of a weapon at a given index .
* @ param index The weapon index .
* @ param weapon The string to return name in .
* @ param maxlen The max length of the string .
*/
stock WeaponsGetName ( index , String : weapon [], maxlen )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
2009-04-12 08:04:00 +02:00
2009-05-29 08:43:15 +02:00
// Get weapon name.
GetArrayString ( arrayWeapon , _ : WEAPONS_DATA_NAME , weapon , maxlen );
2009-04-12 08:04:00 +02:00
}
/**
2009-05-29 08:43:15 +02:00
* Gets the type of a weapon at a given index .
* @ param index The weapon index .
* @ param type The string to return type in .
* @ param maxlen The max length of the string .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
stock WeaponsGetType ( index , String : type [], maxlen )
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Get weapon type.
GetArrayString ( arrayWeapon , _ : WEAPONS_DATA_TYPE , type , maxlen );
2009-04-12 08:04:00 +02:00
}
2009-06-05 05:58:48 +02:00
/**
* Gets the slot index of a weapon at a given index .
* @ param index The weapon index .
* @ return The slot index of the weapon .
*/
stock WeaponsSlot : WeaponsGetSlot ( index )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Return default restriction status.
return WeaponsSlot : GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_SLOT );
}
2009-04-12 08:04:00 +02:00
/**
2009-05-29 08:43:15 +02:00
* Gets if a weapon is restricted by default .
* @ param index The weapon index .
* @ return True if the weapon is restricted by default , false if not .
2009-04-12 08:04:00 +02:00
*/
2009-05-29 08:43:15 +02:00
stock bool : WeaponsGetRestrictDefault ( index )
2009-04-12 08:04:00 +02:00
{
2009-05-29 08:43:15 +02:00
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
2009-04-12 08:04:00 +02:00
2009-05-29 08:43:15 +02:00
// Return default restriction status.
return bool : GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_RESTRICTDEFAULT );
2009-04-14 22:05:20 +02:00
}
/**
2009-05-29 08:43:15 +02:00
* Gets if a weapon ' s restriction status is toggleable .
* @ param index The weapon index .
* @ return True if the weapon restriction can be toggled , false if not .
2009-04-14 22:05:20 +02:00
*/
2009-05-29 08:43:15 +02:00
stock bool : WeaponsGetToggleable ( index )
2009-04-14 22:05:20 +02:00
{
2009-05-29 08:43:15 +02:00
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Return if weapon is toggleable.
return bool : GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_TOGGLEABLE );
}
/**
* Gets the ammo type of a weapon at a given index .
* @ param index The weapon index .
* @ param ammotype The string to return ammotype in .
* @ param maxlen The max length of the string .
*/
stock WeaponsGetAmmoType ( index , String : ammotype [], maxlen )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Get ammo type of the weapon.
2009-06-05 05:58:48 +02:00
GetArrayString ( arrayWeapon , _ : WEAPONS_DATA_AMMOTYPE , ammotype , maxlen );
2009-05-29 08:43:15 +02:00
}
/**
* Gets the price of ammo for the weapon .
* @ param index The weapon index .
* @ return The ammo price .
*/
stock WeaponsGetAmmoPrice ( index )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
2009-04-14 22:05:20 +02:00
2009-05-29 08:43:15 +02:00
// Return ammo price of the weapon.
return GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_AMMOPRICE );
}
/**
* Gets the knockback multiplier for the weapon .
* @ param index The weapon index .
* @ return The weapon knockback multiplier .
*/
stock Float : WeaponsGetKnockback ( index )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Return knockback multiplier of the weapon.
return Float : GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_KNOCKBACK );
}
/**
* Gets the ZMarket price for the weapon .
* @ param index The weapon index .
* @ return The ZMarket price .
*/
stock WeaponsGetZMarketPrice ( index )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Return the ZMarket price of the weapon.
return GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_ZMARKETPRICE );
2009-04-20 05:43:20 +02:00
}
2009-06-05 05:58:48 +02:00
/**
* Gets the max purchases from ZMarket per round per client of a weapon .
* @ param index The weapon index .
* @ return The max purchases of the weapon .
*/
stock WeaponsGetZMarketPurchaseMax ( index )
{
// Get array handle of weapon at given index.
new Handle : arrayWeapon = GetArrayCell ( arrayWeapons , index );
// Return the ZMarket price of the weapon.
return GetArrayCell ( arrayWeapon , _ : WEAPONS_DATA_ZMARKETPURCHASEMAX );
}
2009-04-20 05:43:20 +02:00
/**
* General weapon API .
*/
2009-04-22 04:53:19 +02:00
2009-06-05 05:58:48 +02:00
/**
* Checks if a client has a specific weapon .
*
* @ param client The client index .
* @ param weapon The weapon classname .
*/
stock bool : WeaponsClientHasWeapon ( client , const String : weapon [])
{
// Get all of client's current weapons.
new weapons [ WeaponsSlot ];
WeaponsGetClientWeapons ( client , weapons );
decl String : classname [ 64 ];
// x = slot index
for ( new x = 0 ; x < WEAPONS_SLOTS_MAX ; x ++ )
{
// If slot is empty, then stop.
if ( weapons [ x ] == - 1 )
{
continue ;
}
// If the weapon's classname matches, then return true.
GetEdictClassname ( weapons [ x ], classname , sizeof ( classname ));
ReplaceString ( classname , sizeof ( classname ), " weapon_ " , " " );
if ( StrEqual ( weapon , classname , false ))
{
return true ;
}
}
return false ;
}
2009-04-20 05:43:20 +02:00
/**
* Return an array that contains all client ' s weapon indexes .
*
* @ param client The client index .
* @ param weapons The weapon index array .
* - 1 if no weapon in slot .
*/
2009-05-29 08:43:15 +02:00
stock WeaponsGetClientWeapons ( client , weapons [ WeaponsSlot ])
2009-04-20 05:43:20 +02:00
{
2009-06-05 05:58:48 +02:00
// x = Weapon slot.
2009-04-20 05:43:20 +02:00
for ( new x = 0 ; x < WEAPONS_SLOTS_MAX ; x ++ )
{
weapons [ x ] = GetPlayerWeaponSlot ( client , x );
}
}
/**
* Returns weapon index of the client ' s deployed weapon .
*
* @ param client The client index .
* @ return The weapon index of the deployed weapon .
* - 1 if no weapon is deployed .
*/
2009-05-18 06:26:13 +02:00
stock WeaponsGetDeployedWeaponIndex ( client )
2009-04-20 05:43:20 +02:00
{
// Return the client's active weapon.
return GetEntDataEnt2 ( client , offsActiveWeapon );
}
/**
* Returns slot of client ' s deployed weapon .
*
* @ param client The client index .
* @ return The slot number of deployed weapon .
*/
2009-05-29 08:43:15 +02:00
stock WeaponsSlot : WeaponsGetDeployedWeaponSlot ( client )
2009-04-20 05:43:20 +02:00
{
// Get all client's weapon indexes.
2009-05-29 08:43:15 +02:00
new weapons [ WeaponsSlot ];
2009-04-20 05:43:20 +02:00
WeaponsGetClientWeapons ( client , weapons );
// Get client's deployed weapon.
new deployedweapon = WeaponsGetDeployedWeaponIndex ( client );
// If client has no deployed weapon, then stop.
if ( deployedweapon == - 1 )
{
return Type_Invalid ;
}
// x = weapon slot.
for ( new x = 0 ; x < WEAPONS_SLOTS_MAX ; x ++ )
{
if ( weapons [ x ] == deployedweapon )
{
2009-05-29 08:43:15 +02:00
return WeaponsSlot : x ;
2009-04-20 05:43:20 +02:00
}
}
return Type_Invalid ;
2009-04-22 04:53:19 +02:00
}
/**
* Forces player to drop weapon index .
*
* @ param client The client index .
* @ param weapon The weapon index to force client to drop .
*/
2009-05-18 06:26:13 +02:00
stock WeaponsForceClientDrop ( client , weapon )
2009-04-22 04:53:19 +02:00
{
// Force client to drop weapon.
2009-04-29 01:58:41 +02:00
SDKCall ( g_hToolsCSWeaponDrop , client , weapon , true , false );
2009-05-01 11:22:45 +02:00
}