add random round-robin mother zombie dice rolling on new player join
This commit is contained in:
parent
f9193641d2
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30a1d4b2ce
24
env/include/AFKManager.inc
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24
env/include/AFKManager.inc
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@ -0,0 +1,24 @@
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#if defined _AFKManager_Included
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#endinput
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#endif
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#define _AFKManager_Included
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native int GetClientIdleTime(int client);
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public SharedPlugin __pl_AFKManager =
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{
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name = "AFKManager",
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file = "AFKManager.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_AFKManager_SetNTVOptional()
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{
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MarkNativeAsOptional("GetClientIdleTime");
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}
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#endif
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36
env/include/TeamManager.inc
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36
env/include/TeamManager.inc
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#if defined _TeamManager_include
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#endinput
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#endif
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#define _TeamManager_include
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/**
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* Called when warmup ends
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*
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* @return None
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*/
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forward void TeamManager_WarmupEnd();
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/**
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* Returns the status of warmup
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*
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* @return bool inwarmup
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*/
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native bool TeamManager_InWarmup();
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public SharedPlugin __pl_TeamManager =
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{
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name = "TeamManager",
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file = "TeamManager.smx",
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#if defined REQUIRE_PLUGIN
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required = 1
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#else
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required = 0
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public void __pl_TeamManager_SetNTVOptional()
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{
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MarkNativeAsOptional("TeamManager_InWarmup");
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}
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#endif
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@ -173,6 +173,7 @@ public OnAllPluginsLoaded()
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RoundEndOnAllPluginsLoaded();
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WeaponsOnAllPluginsLoaded();
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ConfigOnAllPluginsLoaded();
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InfectOnAllPluginsLoaded();
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}
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/**
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@ -182,6 +183,8 @@ public OnLibraryAdded(const String:name[])
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{
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// Forward event to modules.
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ConfigOnLibraryAdded(name);
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RoundEndOnLibraryAdded(name);
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InfectOnLibraryAdded(name);
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}
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/**
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@ -190,6 +193,8 @@ public OnLibraryAdded(const String:name[])
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public OnLibraryRemoved(const String:name[])
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{
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ConfigOnLibraryRemoved(name);
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RoundEndOnLibraryRemoved(name);
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InfectOnLibraryRemoved(name);
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}
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/**
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@ -105,6 +105,7 @@ enum CvarsList
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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Handle:CVAR_INFECT_ROUND_ROBIN,
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Handle:CVAR_INFECT_ROUND_ROBIN_RTD,
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Handle:CVAR_INFECT_WEAPONS_DROP,
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Handle:CVAR_INFECT_KNIFE_COOLDOWN,
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Handle:CVAR_INFECT_MAX_DISTANCE,
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@ -337,6 +338,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "Maximum time from the start of the round until picking the mother zombie(s).");
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g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "Prevent a player from being chosen as mother zombie two rounds in a row.");
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g_hCvarsList[CVAR_INFECT_ROUND_ROBIN] = CreateConVar("zr_infect_round_robin", "1", "Use randomized round-robin (with SteamID cache) for mother zombie infection.");
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g_hCvarsList[CVAR_INFECT_ROUND_ROBIN_RTD] = CreateConVar("zr_infect_round_robin_rtd", "1", "Roll the dice for players new to the random round-robin SteamID cache to make it fair for late joiners.");
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g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
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g_hCvarsList[CVAR_INFECT_KNIFE_COOLDOWN] = CreateConVar("zr_infect_knife_cooldown", "1.0", "Time in seconds during which knife can not be used after becoming a zombie.");
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g_hCvarsList[CVAR_INFECT_MAX_DISTANCE] = CreateConVar("zr_infect_max_distance", "80.0", "The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]");
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@ -25,6 +25,23 @@
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* ============================================================================
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*/
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#if defined REQUIRE_PLUGIN
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#define TEMP_REQUIRE_PLUGIN
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#undef REQUIRE_PLUGIN
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#endif
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#tryinclude "AFKManager.inc"
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#tryinclude "TeamManager.inc"
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/* Restore old REQUIRE_PLUGIN value if necessary */
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#if defined TEMP_REQUIRE_PLUGIN
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#define REQUIRE_PLUGIN
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#undef TEMP_REQUIRE_PLUGIN
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#endif
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new bool:g_AFKManagerLoaded = false;
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new bool:g_TeamManagerLoaded = false;
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/**
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* @section Explosion flags.
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*/
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@ -78,6 +95,7 @@ new bool:g_bInfectMotherLast[MAXPLAYERS + 1];
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* SteamID cache for storing client mother zombie protection status.
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*/
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new Handle:g_hInfectMotherCycle = INVALID_HANDLE;
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new Handle:g_hInfectMotherCycleRTD = INVALID_HANDLE;
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/**
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* Available mother zombie infection modes.
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@ -90,6 +108,56 @@ enum InfectMode
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InfectMode_Range /** An absolute number of zombies infected (min to max). */
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}
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/**
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* All plugins have finished loading.
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*/
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InfectOnAllPluginsLoaded()
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{
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#if defined _AFKManager_Included
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g_AFKManagerLoaded = LibraryExists("AFKManager");
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LogMessage("AFKManager: %s", (g_AFKManagerLoaded ? "loaded" : "not loaded"));
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#endif
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#if defined _TeamManager_include
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g_TeamManagerLoaded = LibraryExists("TeamManager");
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LogMessage("TeamManager: %s", (g_TeamManagerLoaded ? "loaded" : "not loaded"));
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#endif
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}
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/**
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* A library was added.
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*/
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InfectOnLibraryAdded(const String:name[])
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{
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if (StrEqual(name, "AFKManager"))
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{
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// AFKManager loaded.
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g_AFKManagerLoaded = true;
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}
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else if (StrEqual(name, "TeamManager"))
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{
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// TeamManager loaded.
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g_TeamManagerLoaded = true;
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}
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}
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/**
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* A library was removed.
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*/
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InfectOnLibraryRemoved(const String:name[])
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{
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if (StrEqual(name, "AFKManager"))
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{
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// AFKManager unloaded.
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g_AFKManagerLoaded = false;
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}
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else if (StrEqual(name, "TeamManager"))
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{
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// TeamManager unloaded.
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g_TeamManagerLoaded = false;
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}
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}
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/**
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* Map is ending.
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*/
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@ -103,6 +171,7 @@ InfectOnMapEnd()
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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SteamidCacheReset(g_hInfectMotherCycleRTD);
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}
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/**
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@ -112,6 +181,7 @@ InfectLoad()
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{
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// Create mother zombie round-robin cycle storage.
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g_hInfectMotherCycle = SteamidCacheCreate();
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g_hInfectMotherCycleRTD = SteamidCacheCreate();
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// Get infection sound.
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decl String:sound[PLATFORM_MAX_PATH];
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@ -151,6 +221,42 @@ InfectClientInit(client)
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// Reset mother zombie last flag.
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g_bInfectMotherLast[client] = false;
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new bool:infectroundrobinrtd = GetConVarBool(g_hCvarsList[CVAR_INFECT_ROUND_ROBIN_RTD]);
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if (infectroundrobinrtd && !SteamidCacheClientExists(g_hInfectMotherCycleRTD, client))
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{
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SteamidCacheAddClient(g_hInfectMotherCycleRTD, client);
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int players = 0;
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int playersInList = 0;
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for(int x = 1; x <= MaxClients; x++)
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{
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if(!IsClientInGame(x))
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continue;
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#if defined _AFKManager_Included
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if(g_AFKManagerLoaded)
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{
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if(GetClientIdleTime(x) > 3 * 60)
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continue;
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}
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#endif
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players++;
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if(SteamidCacheClientExists(g_hInfectMotherCycle, x))
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playersInList++;
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}
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if(players && playersInList)
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{
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float mzombiechance = float(playersInList) / float(players);
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float dice = GetRandomFloat();
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if (dice < mzombiechance)
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SteamidCacheAddClient(g_hInfectMotherCycle, client);
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}
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}
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}
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/**
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@ -221,7 +327,7 @@ InfectOnClientDisconnect(client)
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}
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// Create eligible player list.
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new Handle:arrayEligibleClients = INVALID_HANDLE;
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new Handle:arrayEligibleClients = CreateArray();
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// Create eligible client list, with no mother infect immunities
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
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@ -402,6 +508,14 @@ InfectOnRoundFreezeEnd()
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return;
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}
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// Warmup
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#if defined _TeamManager_include
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if(g_TeamManagerLoaded && TeamManager_InWarmup())
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{
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return;
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}
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#endif
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// Get min and max times.
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new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
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new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
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@ -456,9 +570,17 @@ public Action:InfectMotherZombie(Handle:timer)
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// Reset timer handle.
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g_tInfect = INVALID_HANDLE;
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// Warmup
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#if defined _TeamManager_include
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if(g_TeamManagerLoaded && TeamManager_InWarmup())
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{
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return;
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}
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#endif
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// Create eligible player list.
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new Handle:arrayEligibleClients = INVALID_HANDLE;
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
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new Handle:arrayEligibleClients = CreateArray();
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true, true);
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// If there are no eligible client's then stop.
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if (!eligibleclients)
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@ -603,6 +725,7 @@ public Action:InfectMotherZombie(Handle:timer)
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resetcycle = true;
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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SteamidCacheReset(g_hInfectMotherCycleRTD);
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// Announce start of new cycle
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TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
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@ -758,7 +881,9 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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{
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g_bInfectMotherLast[client] = infectconsecutiveblock;
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if(infectroundrobin)
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{
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SteamidCacheAddClient(g_hInfectMotherCycle, client);
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}
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}
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// Apply effects.
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@ -95,6 +95,30 @@ RoundEndOnAllPluginsLoaded()
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#endif
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}
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/**
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* A library was added.
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*/
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RoundEndOnLibraryAdded(const String:name[])
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{
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if (StrEqual(name, "sourcetvmanager"))
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{
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// sourcetvmanager loaded.
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g_SourceTVManagerLoaded = true;
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}
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}
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/**
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* A library was removed.
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*/
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RoundEndOnLibraryRemoved(const String:name[])
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{
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if (StrEqual(name, "sourcetvmanager"))
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{
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// sourcetvmanager unloaded.
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g_SourceTVManagerLoaded = false;
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}
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}
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/**
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* Map is starting.
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*/
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RoundEndBalanceTeams()
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{
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// Create eligible player list.
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new Handle:arrayEligibleClients = INVALID_HANDLE;
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new Handle:arrayEligibleClients = CreateArray();
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new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true);
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// If there are no eligible client's then stop.
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@ -115,13 +115,11 @@ Float:ZRConvertUnitsFloat(Float:number, Float:conversion)
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* @param team Client is only eligible if on a team.
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* @param alive Client is only eligible if alive.
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* @param human Client is only eligible if human.
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* @param immunity True to ignore clients immune from mother infect, false to count them.
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* @param plugin True to ignore clients immune from mother infect, false to count them.
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*/
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stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool:alive = false, bool:human = false)
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stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool:alive = false, bool:human = false, bool:plugin = false)
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{
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// Create array.
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arrayEligibleClients = CreateArray();
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new count = 0;
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// Populate list with eligible clients.
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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@ -151,16 +149,19 @@ stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false
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}
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// Ask plugin API what they think about our client
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if (APIOnClientMotherZombieEligible(x) == Plugin_Handled)
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if (plugin && APIOnClientMotherZombieEligible(x) == Plugin_Handled)
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{
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continue;
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}
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// Add eligible client to array.
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PushArrayCell(arrayEligibleClients, x);
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if (arrayEligibleClients != INVALID_HANDLE)
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PushArrayCell(arrayEligibleClients, x);
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count++;
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}
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return GetArraySize(arrayEligibleClients);
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return count;
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}
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/**
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