added cvar to determine winning team when time runs out

This commit is contained in:
neon 2018-07-22 16:12:34 +02:00
parent b883273e77
commit 3a0106ed93
1 changed files with 1 additions and 0 deletions

View File

@ -381,6 +381,7 @@ CvarsCreate()
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
g_hCvarsList[CVAR_ROUNDEND_BALANCE_TEAMS] = CreateConVar("zr_roundend_balance_teams", "1", "Balances the team every time the round ends. Disable this if you use something else to balance teams.");
g_hCvarsList[CVAR_ROUNDEND_ZOMBIES_WIN] = CreateConVar("zr_roundend_zombies_win", "1", "Should zombies win if roundtime runs out.");
// ===========================