Updated docs.

This commit is contained in:
richard 2009-11-02 20:38:32 +01:00
parent 644c464b0c
commit 49d7ca8919

View File

@ -183,7 +183,7 @@ Written by Richard Helgeby</p>
</li>
<li>
<a href="#6">Gameplay Guidelines</a>
<a href="#6">Server Administration Guide</a>
<ol>
<li><a href="#6.1">Briefing - Map Configuration Files</a></li>
<li><a href="#6.2">Map Balance</a></li>
@ -773,41 +773,48 @@ stuff have to be placed in this one to be effective, like changing class attribu
<h3><a name="3.5" />3.5 Model Configuration</h3>
<p><strong>Note:</strong> Work in progress. Some flags explained in this section doesn't exist yet.</p>
<p><strong>Note:</strong> Work in progress. Model list data structure is about to be changed
with support for human models and model restrictions. Currently, assume all models to be public
zombie models that everyone can use.</p>
<p>The model configuration file is a list of models used on the server. Each line contains the path
including the model name, but not the file extension.</p>
<p>The models listed in this file are also precached when the server starts. Custom models used,
but not listed in this file will cause a "model not precached" error on the server, so remember to
list them in this file.</p>
but not listed in this file will cause a "model not precached" error on the server, so they must be
listed in this file.</p>
<p>In addition certain flags can be added to mark the model as special, such as only for
admins/donators, hidden from random selection or only for mother zombies.</p>
<p>Each line is separated into two fields with ";". The last field is optional and if no flag is
specified it's treated as a regular public model.</p>
<p>Each line is separated into two fields with ";". The last field is optional.</p>
<p>If no flag is specified it's treated as a regular public model.</p>
<p>Model line syntax:</p>
<blockquote><p><code>&lt;model path&gt;[; flag]</code></p></blockquote>
<blockquote><table>
<caption>Model Flags</caption>
<tr>
<td class="valueoption">public</td>
<td>Everyone can use the model.</td>
</tr>
<tr>
<td class="valueoption">adminonly</td>
<td>Can only be used by admins.</td>
<td>(Incomplete) Can only be used by admins.</td>
</tr>
<tr>
<td class="valueoption">donator</td>
<td>Can only be used by donators.</td>
<td>(Incomplete) Can only be used by donators.</td>
</tr>
<tr>
<td class="valueoption">hidden</td>
<td>Is not included in random selections.</td>
<td>(Incomplete) Is not included in random selections.</td>
</tr>
<tr>
<td class="valueoption">motherzombie</td>
<td>Can only be used on mother zombies.</td>
<td>(Incomplete) Can only be used on mother zombies.</td>
</tr>
</table></blockquote>
@ -826,12 +833,17 @@ specified it's treated as a regular public model.</p>
<h3><a name="3.6" />3.6 Download List</h3>
<p>Custom models, materials and overlays must be listed in the download list so clients will
download them. The paths must be relative to the "cstrike" folder.</p>
download them. Use one line per file with paths relative to the "cstrike" folder.</p>
<p>List files to be downloaded in:</p>
<p>List files to be downloaded in the following file:</p>
<blockquote><p><code>addons/sourcemod/configs/zr/downloads.txt</code></p></blockquote>
<p>Look at the default downloads in that file for an example on how to list files to be
downloaded.</p>
<p><strong>Note:</strong> The ambient sound file do not need to be listed here.</p>
<h3><a name="3.7" />3.7 Class Configuration</h3>
@ -1630,7 +1642,7 @@ Place these console variables in the main configuration file:</p>
</tr>
<tr>
<td class="indent" colspan="2">
<p><strong>Note:</strong>This feature is incomplete!</p>
<p><strong>Note:</strong> This feature is incomplete!</p>
<p>Allow admins to select admin classes. Disable this option to force certain classes
on admins depending on what zr_classes_default_admin is set to, - and if admin mode is
enabled on the player.</p>
@ -3190,8 +3202,8 @@ less annoying for people who don't like to wait too much.</p>
</tr>
<tr>
<td class="indent" colspan="2">
<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always spawned
as humans.</p>
<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always
respawned as humans.</p>
<p>Options:<br />
0 or 1</p>
</td>
@ -3203,8 +3215,9 @@ less annoying for people who don't like to wait too much.</p>
</tr>
<tr>
<td class="indent" colspan="2">
<p>Respawn as zombie if the player was killed by world damage. If the mother zombie
haven't spawned yet, players are always spawned as humans.</p>
<p>Respawn as zombie if a <strong>zombie</strong> was killed by world damage (doors,
elevators, explosions, or any kind of suicide). If the mother zombie haven't spawned yet,
players are always respawned as humans.</p>
<p>Options:<br />
0 or 1</p>
</td>
@ -3693,6 +3706,9 @@ oposite height and get the second set of coordinates.</p>
additional attributes.</li>
</ol>
<p><strong>Note:</strong> Make sure all volumes start a little bit <em>below</em> players' feet so
they are covered by the volume. Otherwise nothing will happend.</p>
<h4><a name="3.23.2" />2. Volume Attributes</h4>
<p>Each volume has a set of standard attributes that tell how it should behave and look like.
@ -4821,7 +4837,21 @@ back to a default action.</p>
be map dependent.</li>
</ul>
<h2><a name="6" />6. Gameplay Guidelines</h2>
<h2><a name="6" />6. Server Administration Guide</h2>
<h3><a name="6.1" />6.1 Adding Custom Content</h3>
<h4><a name="6.1.1" />6.1.1 Managing Resources</h4>
<p>Resources like models, materials and sounds must be made available for download to players on
the server. Zombie:Reloaded need a list of what files do be downloaded on the players' client.
Currently it's only two lists; models and downloads.</p>
<h4><a name="6.1.2" />6.1.2 Adding Models</h4>
<h3><a name="6.1" />6.1 Briefing - Map Configuration Files</h3>
<h3><a name="6.2" />6.2 Map Balance</h3>
@ -4830,7 +4860,7 @@ back to a default action.</p>
<h3><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
<h3><a name="7" />7. Reporting Bugs And Problems</h3>
<h2><a name="7" />7. Reporting Bugs And Problems</h2>
<p>Currently we have no public bug tracker, so issues have to be reported in the <a
href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum</a>.</p>