Updated docs.
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@ -183,7 +183,7 @@ Written by Richard Helgeby</p>
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<li>
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<li>
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<a href="#6">Gameplay Guidelines</a>
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<a href="#6">Server Administration Guide</a>
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<ol>
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<ol>
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<li><a href="#6.1">Briefing - Map Configuration Files</a></li>
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<li><a href="#6.1">Briefing - Map Configuration Files</a></li>
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<li><a href="#6.2">Map Balance</a></li>
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<li><a href="#6.2">Map Balance</a></li>
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@ -773,41 +773,48 @@ stuff have to be placed in this one to be effective, like changing class attribu
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<h3><a name="3.5" />3.5 Model Configuration</h3>
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<h3><a name="3.5" />3.5 Model Configuration</h3>
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<p><strong>Note:</strong> Work in progress. Some flags explained in this section doesn't exist yet.</p>
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<p><strong>Note:</strong> Work in progress. Model list data structure is about to be changed
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with support for human models and model restrictions. Currently, assume all models to be public
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zombie models that everyone can use.</p>
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<p>The model configuration file is a list of models used on the server. Each line contains the path
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<p>The model configuration file is a list of models used on the server. Each line contains the path
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including the model name, but not the file extension.</p>
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including the model name, but not the file extension.</p>
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<p>The models listed in this file are also precached when the server starts. Custom models used,
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<p>The models listed in this file are also precached when the server starts. Custom models used,
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but not listed in this file will cause a "model not precached" error on the server, so remember to
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but not listed in this file will cause a "model not precached" error on the server, so they must be
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list them in this file.</p>
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listed in this file.</p>
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<p>In addition certain flags can be added to mark the model as special, such as only for
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<p>In addition certain flags can be added to mark the model as special, such as only for
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admins/donators, hidden from random selection or only for mother zombies.</p>
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admins/donators, hidden from random selection or only for mother zombies.</p>
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<p>Each line is separated into two fields with ";". The last field is optional and if no flag is
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<p>Each line is separated into two fields with ";". The last field is optional.</p>
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specified it's treated as a regular public model.</p>
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<p>If no flag is specified it's treated as a regular public model.</p>
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<p>Model line syntax:</p>
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<p>Model line syntax:</p>
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<blockquote><p><code><model path>[; flag]</code></p></blockquote>
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<blockquote><p><code><model path>[; flag]</code></p></blockquote>
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<blockquote><table>
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<blockquote><table>
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<caption>Model Flags</caption>
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<caption>Model Flags</caption>
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<tr>
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<td class="valueoption">public</td>
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<td>Everyone can use the model.</td>
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</tr>
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<tr>
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<tr>
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<td class="valueoption">adminonly</td>
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<td class="valueoption">adminonly</td>
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<td>Can only be used by admins.</td>
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<td>(Incomplete) Can only be used by admins.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="valueoption">donator</td>
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<td class="valueoption">donator</td>
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<td>Can only be used by donators.</td>
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<td>(Incomplete) Can only be used by donators.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="valueoption">hidden</td>
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<td class="valueoption">hidden</td>
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<td>Is not included in random selections.</td>
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<td>(Incomplete) Is not included in random selections.</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="valueoption">motherzombie</td>
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<td class="valueoption">motherzombie</td>
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<td>Can only be used on mother zombies.</td>
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<td>(Incomplete) Can only be used on mother zombies.</td>
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</tr>
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</tr>
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</table></blockquote>
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</table></blockquote>
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@ -826,12 +833,17 @@ specified it's treated as a regular public model.</p>
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<h3><a name="3.6" />3.6 Download List</h3>
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<h3><a name="3.6" />3.6 Download List</h3>
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<p>Custom models, materials and overlays must be listed in the download list so clients will
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<p>Custom models, materials and overlays must be listed in the download list so clients will
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download them. The paths must be relative to the "cstrike" folder.</p>
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download them. Use one line per file with paths relative to the "cstrike" folder.</p>
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<p>List files to be downloaded in:</p>
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<p>List files to be downloaded in the following file:</p>
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<blockquote><p><code>addons/sourcemod/configs/zr/downloads.txt</code></p></blockquote>
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<blockquote><p><code>addons/sourcemod/configs/zr/downloads.txt</code></p></blockquote>
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<p>Look at the default downloads in that file for an example on how to list files to be
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downloaded.</p>
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<p><strong>Note:</strong> The ambient sound file do not need to be listed here.</p>
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<h3><a name="3.7" />3.7 Class Configuration</h3>
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<h3><a name="3.7" />3.7 Class Configuration</h3>
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@ -3190,8 +3202,8 @@ less annoying for people who don't like to wait too much.</p>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="indent" colspan="2">
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<td class="indent" colspan="2">
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<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always spawned
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<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always
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as humans.</p>
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respawned as humans.</p>
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<p>Options:<br />
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<p>Options:<br />
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0 or 1</p>
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0 or 1</p>
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</td>
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</td>
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@ -3203,8 +3215,9 @@ less annoying for people who don't like to wait too much.</p>
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</tr>
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</tr>
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<tr>
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<tr>
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<td class="indent" colspan="2">
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<td class="indent" colspan="2">
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<p>Respawn as zombie if the player was killed by world damage. If the mother zombie
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<p>Respawn as zombie if a <strong>zombie</strong> was killed by world damage (doors,
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haven't spawned yet, players are always spawned as humans.</p>
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elevators, explosions, or any kind of suicide). If the mother zombie haven't spawned yet,
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players are always respawned as humans.</p>
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<p>Options:<br />
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<p>Options:<br />
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0 or 1</p>
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0 or 1</p>
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</td>
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</td>
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@ -3693,6 +3706,9 @@ oposite height and get the second set of coordinates.</p>
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additional attributes.</li>
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additional attributes.</li>
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</ol>
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</ol>
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<p><strong>Note:</strong> Make sure all volumes start a little bit <em>below</em> players' feet so
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they are covered by the volume. Otherwise nothing will happend.</p>
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<h4><a name="3.23.2" />2. Volume Attributes</h4>
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<h4><a name="3.23.2" />2. Volume Attributes</h4>
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<p>Each volume has a set of standard attributes that tell how it should behave and look like.
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<p>Each volume has a set of standard attributes that tell how it should behave and look like.
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@ -4821,7 +4837,21 @@ back to a default action.</p>
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be map dependent.</li>
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be map dependent.</li>
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</ul>
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</ul>
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<h2><a name="6" />6. Gameplay Guidelines</h2>
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<h2><a name="6" />6. Server Administration Guide</h2>
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<h3><a name="6.1" />6.1 Adding Custom Content</h3>
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<h4><a name="6.1.1" />6.1.1 Managing Resources</h4>
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<p>Resources like models, materials and sounds must be made available for download to players on
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the server. Zombie:Reloaded need a list of what files do be downloaded on the players' client.
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Currently it's only two lists; models and downloads.</p>
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<h4><a name="6.1.2" />6.1.2 Adding Models</h4>
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<h3><a name="6.1" />6.1 Briefing - Map Configuration Files</h3>
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<h3><a name="6.1" />6.1 Briefing - Map Configuration Files</h3>
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<h3><a name="6.2" />6.2 Map Balance</h3>
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<h3><a name="6.2" />6.2 Map Balance</h3>
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@ -4830,7 +4860,7 @@ back to a default action.</p>
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<h3><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
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<h3><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
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<h3><a name="7" />7. Reporting Bugs And Problems</h3>
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<h2><a name="7" />7. Reporting Bugs And Problems</h2>
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<p>Currently we have no public bug tracker, so issues have to be reported in the <a
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<p>Currently we have no public bug tracker, so issues have to be reported in the <a
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href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum</a>.</p>
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href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum</a>.</p>
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