Changed default speed method to LMV. Updated patch list and changelog.

This commit is contained in:
Richard Helgeby
2010-10-15 13:29:42 +02:00
parent d980aab97e
commit 671b5aeb5f
4 changed files with 25 additions and 16 deletions

View File

@ -213,8 +213,8 @@ zr_classes_human_select "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "prop"
zr_classes_speed_method "prop"
// Default: "lmv"
zr_classes_speed_method "lmv"
// Overlay
@ -588,8 +588,8 @@ zr_spawnprotect "1"
zr_spawnprotect_time "10"
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "250.0"
zr_spawnprotect_speed "250.0"
// Default: "600.0"
zr_spawnprotect_speed "600.0"
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"