Changed default speed method to LMV. Updated patch list and changelog.

This commit is contained in:
Richard Helgeby
2010-10-15 13:29:42 +02:00
parent d980aab97e
commit 671b5aeb5f
4 changed files with 25 additions and 16 deletions

View File

@ -134,7 +134,7 @@ released. If the file is empty there are no config changes in that patch.
2010.08.28 - r643
-------------------
* Fixed function signatures that were changed after a CS update.
* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
* Fixed invalid handle error in ZMarket module (bug 152).
* Fixed a rare case where removing weapons didn't work.
@ -143,3 +143,11 @@ released. If the file is empty there are no config changes in that patch.
* Added validation error messages for individual attributes when loading classes. Easier than
reading bits from a number.
* Improved confusing description of the NVGs class attribute.
2010.10.15 - r644
-------------------
* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this patch.