Updated docs and spawn protection speed.
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@ -11,9 +11,9 @@
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// Zombie-Related Server Variables
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// ----------------------------------------------------------------------------
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// The max speed of any client in the server. (225 is around the average speed, depending on weapon)
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// Default: "500"
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sv_maxspeed 500
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// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
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// Default: "800"
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sv_maxspeed 800
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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@ -587,9 +587,9 @@ zr_spawnprotect "1"
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// Default: "10"
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zr_spawnprotect_time "10"
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// Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]
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// Default: "600.0"
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zr_spawnprotect_speed "600.0"
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// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
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// Default: "250.0"
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zr_spawnprotect_speed "250.0"
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// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
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// Default: "0"
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@ -1343,8 +1343,27 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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<td class="indent" colspan="3">
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<p>The player's running speed.</p>
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<p><strong>Note:</strong> The limits of this attribute depends on the speed method used.
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In LMV-mode the values are absolute (10 to 2000), but in prop-mode values are offsets from
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normal speed at 250 (-200 to 800).</p>
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See the table below:</p>
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<table>
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<tr>
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<th>Speed method</th>
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<th>Min</th>
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<th>Max</th>
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<th>CS:S default</th>
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</tr>
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<tr>
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<td class="parameter">LMV</td>
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<td class="parameter">10.0</td>
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<td class="parameter">2000.0</td>
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<td class="parameter">300.0</td>
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</tr>
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<tr>
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<td class="parameter">prop</td>
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<td class="parameter">-200.0</td>
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<td class="parameter">800.0</td>
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<td class="parameter">0.0</td>
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</tr>
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</table>
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</td>
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</tr>
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@ -3508,12 +3527,29 @@ right after they've spawned.</p>
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<tr>
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<td class="commandheader">zr_spawnprotect_speed</td>
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<td class="commandheader">600.0</td>
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<td class="commandheader">250.0</td>
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</tr>
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<tr>
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<td class="indent" colspan="2">
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<p>Running speed for spawn protected players. Normal running speed is 300.0, double is
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600.0.</p>
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<p>Running speed for spawn protected players. Speed value depends on the speed method used.
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See the table below for examples:</p>
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<table>
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<tr>
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<th>Speed method</th>
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<th>Normal speed</th>
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<th>Double speed</th>
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</tr>
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<tr>
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<td class="parameter">LMV</td>
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<td class="parameter">300.0</td>
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<td class="parameter">600.0</td>
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</tr>
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<tr>
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<td class="parameter">prop</td>
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<td class="parameter">0.0</td>
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<td class="parameter">250.0</td>
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</tr>
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</table>
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</td>
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</tr>
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@ -441,7 +441,7 @@ CvarsCreate()
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// ===========================
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g_hCvarsList[CVAR_SPAWNPROTECT] = CreateConVar("zr_spawnprotect", "1", "Player will be protected from infection when spawning into the game late.");
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g_hCvarsList[CVAR_SPAWNPROTECT_TIME] = CreateConVar("zr_spawnprotect_time", "10", "Amount of time to protect player. [Dependency: zr_spawnprotect]");
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g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "600.0", "Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]");
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g_hCvarsList[CVAR_SPAWNPROTECT_SPEED] = CreateConVar("zr_spawnprotect_speed", "250.0", "Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]");
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g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA] = CreateConVar("zr_spawnprotect_alpha", "0", "Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]");
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