Updated docs and spawn protection speed.

This commit is contained in:
Richard Helgeby
2010-07-07 00:19:19 +02:00
parent ebf677c527
commit 68d7476f0e
3 changed files with 48 additions and 12 deletions

View File

@ -1343,8 +1343,27 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
<td class="indent" colspan="3">
<p>The player's running speed.</p>
<p><strong>Note:</strong> The limits of this attribute depends on the speed method used.
In LMV-mode the values are absolute (10 to 2000), but in prop-mode values are offsets from
normal speed at 250 (-200 to 800).</p>
See the table below:</p>
<table>
<tr>
<th>Speed method</th>
<th>Min</th>
<th>Max</th>
<th>CS:S default</th>
</tr>
<tr>
<td class="parameter">LMV</td>
<td class="parameter">10.0</td>
<td class="parameter">2000.0</td>
<td class="parameter">300.0</td>
</tr>
<tr>
<td class="parameter">prop</td>
<td class="parameter">-200.0</td>
<td class="parameter">800.0</td>
<td class="parameter">0.0</td>
</tr>
</table>
</td>
</tr>
@ -3508,12 +3527,29 @@ right after they've spawned.</p>
<tr>
<td class="commandheader">zr_spawnprotect_speed</td>
<td class="commandheader">600.0</td>
<td class="commandheader">250.0</td>
</tr>
<tr>
<td class="indent" colspan="2">
<p>Running speed for spawn protected players. Normal running speed is 300.0, double is
600.0.</p>
<p>Running speed for spawn protected players. Speed value depends on the speed method used.
See the table below for examples:</p>
<table>
<tr>
<th>Speed method</th>
<th>Normal speed</th>
<th>Double speed</th>
</tr>
<tr>
<td class="parameter">LMV</td>
<td class="parameter">300.0</td>
<td class="parameter">600.0</td>
</tr>
<tr>
<td class="parameter">prop</td>
<td class="parameter">0.0</td>
<td class="parameter">250.0</td>
</tr>
</table>
</td>
</tr>