Added error log descriptions to manual. Cleaned up some log messages.

This commit is contained in:
richard 2009-10-27 22:53:03 +01:00
parent cdcd9b03ee
commit 9bd4f90137
8 changed files with 686 additions and 23 deletions

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@ -104,7 +104,7 @@ td
{
text-align: left;
vertical-align: top;
padding: 3px;
padding: 5px;
}
td.commandheader
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color: #900000;
vertical-align: top;
text-align: left;
padding: 3px;
padding: 5px;
border-bottom-style: solid;
border-bottom-width: 2px;
}

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@ -4113,29 +4113,690 @@ might help.</p>
<p>When jumping it's not easy for humans to hit the head and they can't get that good knock back
anymore. With multiple zombies jumping fast, pushing eachother on their way into a tube, the humans
are doomed. The tube camping problem much better balanced. This problem can also be solved by
using a <a href="#3.23.4">class editor volume</a> or <a href="#3.23.4">anti-camp</a> in tubes and
using a <a href="#3.23.5">class editor volume</a> or <a href="#3.23.4">anti-camp</a> in tubes and
vents.</p>
<h3><a name="5" />5. Troubleshooting</h3>
<h2><a name="5" />5. Troubleshooting</h2>
<h4><a name="5.1" />5.1 Verifying Requirements</h4>
<h4><a name="5.2" />5.2 Startup</h4>
<h4><a name="5.3" />5.3 Error Messages</h4>
<h4><a name="5.4" />5.4 Common Problems</h4>
<h4><a name="5.5" />5.5 Known Issues</h4>
<h3><a name="5.1" />5.1 Verifying Requirements</h3>
<h3><a name="5.2" />5.2 Startup</h3>
<h3><a name="5.3" />5.3 Error Messages</h3>
<p>There are several error levels that are handled differently in the plugin. <em>Fatal</em> errors
will stop the plugin, <em>errors</em> might disable features, and <em>warnings</em> will usually fall
back to a default action.</p>
<blockquote><table>
<caption>Error Messages</caption>
<tr>
<th class="mediumwidth">Module:</th>
<th class="tinywidth">Type:</th>
<th>Message:</th>
</tr>
<tr>
<td class="commandheader">-</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Unexpected error encountered loading: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Something wrong happened when trying to parse/open a
configuration file.</p>
<p><strong>Cause:</strong> File permissions, or (for developers:) that invalid file
structure were specified when loading.</p>
</td>
</tr>
<tr>
<td class="commandheader">account</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_iAccount" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for accessing players' money value
wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">config</td>
<td class="commandheader">error</td>
<td class="commandheader">Invalid reload function for config: &lt;module config&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't get the function for reloading the specified
module. This should never happend, unless someone tampered with the code.</p>
<p><strong>For developers:</strong> If you're doing modifications/additions in the config
system make sure you "register" the module as described in top of
<code>config.inc</code>.</p>
</td>
</tr>
<tr>
<td class="commandheader">downloads</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Missing downloads file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Startup validation failed because the
<a href="#3.6">list of downloads</a> could not be found.</p>
</td>
</tr>
<tr>
<td class="commandheader">downloads</td>
<td class="commandheader">error</td>
<td class="commandheader">Missing file &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the specified file during validation of
download list content. Verify that the path is correct (path is relative to the
<code>cstrike</code> folder). Check for typos.</p>
</td>
</tr>
<tr>
<td class="commandheader">hitgroups</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Missing hitgroups file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Cause:</strong>Startup validation failed because the <a href="#3.9">hit groups
file</a> could not be found.</p>
</td>
</tr>
<tr>
<td class="commandheader">hitgroups</td>
<td class="commandheader">error</td>
<td class="commandheader">No usable data found in hitgroups config file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Cause:</strong> The hit groups file is empty, - or there's a typo so the parser
think it's empty. Check for missing quotes (") or brackets ({ }).</p>
</td>
</tr>
<tr>
<td class="commandheader">hitgroups</td>
<td class="commandheader">error</td>
<td class="commandheader">Unexpected error caching data from hitgroups config file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Something wrong happened when trying to parse/open a
configuration file.</p>
<p><strong>Cause:</strong> Usually file permissions, or (for developers:) that invalid
file structure were specified when loading.</p>
</td>
</tr>
<tr>
<td class="commandheader">hitgroups</td>
<td class="commandheader">error</td>
<td class="commandheader">Couldn't cache hitgroup data for: &lt;hit group name&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the specified hit group name in the
configuration file.</p>
<p><strong>Cause:</strong> A quote is missing somewhere, or the hit group section is
actually missing.</p>
</td>
</tr>
<tr>
<td class="commandheader">models</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Missing models file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Startup validation failed because the
<a href="#3.5">list of models</a> could not be found.</p>
</td>
</tr>
<tr>
<td class="commandheader">models</td>
<td class="commandheader">error</td>
<td class="commandheader">Error opening model path directory: &lt;directory&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The model path doesn't exist. Check for typos. Path
is relative to the <code>cstrike</code> folder.</p>
</td>
</tr>
<tr>
<td class="commandheader">models</td>
<td class="commandheader">error</td>
<td class="commandheader">Missing model files on server (&lt;file&gt;)</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The model file doesn't exist. Check for typos. Path
is relative to the <code>cstrike</code> folder.</p>
</td>
</tr>
<tr>
<td class="commandheader">models</td>
<td class="commandheader">fatal</td>
<td class="commandheader">No usable (public) model paths in &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> There's no public models to be assigned zombies and humans.</p>
<p><strong>Cause:</strong> Typos or invalid paths in model list.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBaseEntity::m_nWaterLevel" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' water level
wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBasePlayer::m_vecVelocity[0]" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' velocity
wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_flLaggedMovementValue" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' speed/movement
wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_bHasNightVision" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' night vision
settings wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_bNightVisionOn" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' night vision
setttings wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBasePlayer::m_iDefaultFOV" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' field of
view setting wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Can't load game config file (plugin.zombiereloaded.txt) from the
gamedata directory.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required configuration file with offsets and
function signatures wasn't found, or couldn't be loaded.</p>
<p><strong>Cause:</strong> Usually file permissions.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Signature "CGameRules::TerminateRound" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required function signature for terminating the
round wasn't found</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">offsets</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Signature "CBasePlaye::CSWeaponDrop" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required function signature for dropping players'
weapons wasn't found</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">warning</td>
<td class="commandheader">Failed to set &lt;class name&gt; as default spawn class
for team &lt;team id&gt;. The class doesn't exist or the team IDs doesn't match. Falling
back to the first class in the team.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the specified class name, or there's no
class with that name and team id. Default class in class configuration will be used.</p>
<p><strong>Cause:</strong> Typo in plugin configuration or class configuration, the
specified class is a human class while it expected a zombie class (or oposite), - or
the class has wrong team id set.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Missing playerclasses config file &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the specified class configuration file.
Verify that the <code>zr_config_path_playerclasses</code> console variable is correct.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Can't find any classes in &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> There's no classes.</p>
<p><strong>Cause:</strong> Usually a missing quote (") or bracket ({ }).</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Maximum classes reached (&lt;max classes&gt;). Skipping
other classes.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Maximum number of classes reached during parsing.
Additional classes are skipped.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Invalid class at index &lt;class index&gt;, disabled class.
Class error flags: &lt;flags&gt;.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The specified class has one or more invalid attribute
values. Class will be disabled. Check the <a href="#3.7.3">flag value</a> to find out
what attributes that are invalid.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">fatal</td>
<td class="commandheader">The class configuration doesn't match the team requirements.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Class requirement conditions not met. See
<a href="#3.7.3">Class Requirements (3.7.3)</a> for details. Zombie:Reloaded will not
start without valid classes.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Couldn't find a default class for one or more teams. At least one
class per team must be marked as default.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Missing a default class for humans or zombies. See
<a href="#3.7.3">Class Requirements (3.7.3)</a> for details. Zombie:Reloaded will not
start without valid classes.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Failed to get the specified zombie class, falling back
to default class in class config. Check spelling in "zr_classes_default_zombie".</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the class specified in
<code>zr_classes_default_zombie</code>. Check for typos.</p>
</td>
</tr>
<tr>
<td class="commandheader">playerclasses</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Failed to get the specified human class, falling back
to default class in class config. Check spelling in "zr_classes_default_human".</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the class specified in
<code>zr_classes_default_human</code>. Check for typos.</p>
</td>
</tr>
<tr>
<td class="commandheader">soundeffects</td>
<td class="commandheader">error</td>
<td class="commandheader">Invalid sound file specified in "zr_ambientsounds_file": &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find the sound file. The path is relative to
the <code>cstrike/sound</code> folder. Check for typos.</p>
</td>
</tr>
<tr>
<td class="commandheader">soundeffects</td>
<td class="commandheader">error</td>
<td class="commandheader">Ambient sound volume specified in "zr_ambientsounds_volume" is either muted or invalid.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Volume has a invalid value (zero or negative). Valid
range is from 0.1 to 1.0.</p>
</td>
</tr>
<tr>
<td class="commandheader">soundeffects</td>
<td class="commandheader">error</td>
<td class="commandheader">Ambient sound length specified in "zr_ambientsounds_length" is invalid.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The specified sound file length is zero or negative. Must be positive.</p>
</td>
</tr>
<tr>
<td class="commandheader">visualeffects</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_hRagdoll" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' ragdoll
wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">visualeffects</td>
<td class="commandheader">error</td>
<td class="commandheader">Couldn't find handle to cvar: "sv_skyname"</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Couldn't find cvar <code>sv_skyname</code>.</p>
<p><strong>Cause:</strong> This is most likely caused by running Zombie:Reloaded on
another mod than it's made for. Counter-Strike: Source is required.</p>
</td>
</tr>
<tr>
<td class="commandheader">volfeatures</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Invalid interval &lt;interval&gt; in anticamp volume
&lt;id&gt;.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Invalid attribute value. Must be positive and non-zero.
Volume will be disabled.</p>
</td>
</tr>
<tr>
<td class="commandheader">volfeatures</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Console variable "zr_vol_update_interval" is zero or
negative. Must be positive. Volumetric Features will be disabled.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Invalid value. Must be positive and non-zero.</p>
</td>
</tr>
<tr>
<td class="commandheader">volfeatures</td>
<td class="commandheader">warning</td>
<td class="commandheader">Warning: Console variable "zr_vol_trigger_interval" is zero or
negative. Must be positive. Volumetric Features will be disabled.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Invalid value. Must be positive and non-zero.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBaseCombatWeapon::m_iClip1" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' primary
ammo value wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBaseCombatWeapon::m_iClip2" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' secondary
ammo value wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBasePlayer::m_iAmmo" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' reserve
ammo value wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CBasePlayer::m_hActiveWeapon" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' active
weapon index wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">error</td>
<td class="commandheader">Missing weapons config file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Could not find the <a href="#3.8">weapons configuration
file</a>. Check for typos in console variable <code>zr_config_path_weapons</code>.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">error</td>
<td class="commandheader">No usable data found in weapons config file: &lt;file&gt;</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Cause:</strong> The weapon config file is empty, - or there's a typo so the
parser think it's empty. Check for missing quotes (") or brackets ({ }).</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">error</td>
<td class="commandheader">Couldn't cache weapon data for: &lt;weapon name&gt; (check weapons
config)</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The specified weapon name wasn't found in weapon
configuration file.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">fatal</td>
<td class="commandheader">Offset "CCSPlayer::m_bInBuyZone" was not found.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The required offset for getting players' buy zone
state wasn't found.</p>
<p><strong>Cause:</strong> Usually a update by Valve. Report to a Zombie:Reloaded
developer, or the SourceMod team.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">error</td>
<td class="commandheader">Invalid weapon (&lt;weapon name&gt;) selected from the ZMarket menu.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> Something went wrong when converting a weapon name
to a weapon index. This should never happend, and if so it's a bug.</p>
</td>
</tr>
<tr>
<td class="commandheader">weapons</td>
<td class="commandheader">error</td>
<td class="commandheader">Client &lt;player name&gt; attempted to buy weapon entity &lt;weapon
name&gt; marked as a projectile. Check your weapon config.</td>
</tr>
<tr>
<td class="indent" colspan="3">
<p><strong>Description:</strong> The weapon is probably not a grenade type. Check the
<code>weapontype</code> attribute of that weapon.</p>
</td>
</tr>
</table></blockquote>
<h3><a name="5.4" />5.4 Common Problems</h3>
<h3><a name="5.5" />5.5 Known Issues</h3>
<p>Conflicts with WCS Races plugin and other plugins who change player model/skin and speed.</p>
<p>Do not run es_tools, it's not compatible with SourceMod.</p>
<h3><a name="6" />6. Gameplay Guidelines</h3>
<h2><a name="6" />6. Gameplay Guidelines</h2>
<h4><a name="6.1" />6.1 Briefing - Map Configuration Files</h4>
<h4><a name="6.2" />6.2 Map Balance</h4>
<h4><a name="6.3" />6.3 Knock Back Settings</h4>
<h4><a name="6.4" />6.4 Map Time</h4>
<h4><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h4>
<h3><a name="6.1" />6.1 Briefing - Map Configuration Files</h3>
<h3><a name="6.2" />6.2 Map Balance</h3>
<h3><a name="6.3" />6.3 Knock Back Settings</h3>
<h3><a name="6.4" />6.4 Map Time</h3>
<h3><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h3>
<h3><a name="7" />7. Reporting Bugs And Problems</h3>

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@ -1177,7 +1177,7 @@ stock ClassGetDefaultSpawnClass(teamid, filter[ClassFilter] = ClassNoSpecialClas
if (ClassValidateIndex(classindex))
{
// Log a warning.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Default Spawn Class", "Warning: The default class name \"%s\" does not exist or matches the team ID.", classname);
//LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Default Spawn Class", "Warning: The default class name \"%s\" does not exist or matches the team ID.", classname);
return classindex;
}
else

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@ -1081,7 +1081,7 @@ ClassClientSetDefaultIndexes(client = -1)
{
// Invalid class index. Fall back to default class in class config and
// log a warning.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified zombie class, falling back to default class in class config. Check spelling in \"zr_classes_default_zombie\".");
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get the specified zombie class, falling back to default class in class config. Check spelling in \"zr_classes_default_zombie\".");
// Use default class.
zombieindex = ClassGetDefaultClass(ZR_CLASS_TEAM_ZOMBIES, filter);
@ -1091,7 +1091,7 @@ ClassClientSetDefaultIndexes(client = -1)
{
// Invalid class index. Fall back to default class in class config and
// log a warning.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get specified human class, falling back to default class in class config. Check spelling in \"zr_classes_default_human\".");
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Set Default Indexes", "Warning: Failed to get the specified human class, falling back to default class in class config. Check spelling in \"zr_classes_default_human\".");
// Use default class.
humanindex = ClassGetDefaultClass(ZR_CLASS_TEAM_HUMANS, filter);

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@ -90,7 +90,7 @@ bool:AmbientSoundsValidateConfig()
if (ambientvolume <= 0.0)
{
// Log invalid ambient sound volume error.
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_SEffects, "Config Validation", "Ambient sound volume specified in \"zr_ambientsounds_volume\"is either muted or invalid.");
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_SEffects, "Config Validation", "Ambient sound volume specified in \"zr_ambientsounds_volume\" is either muted or invalid.");
return false;
}

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@ -148,6 +148,6 @@ ToolsSetupGameData()
// If offset "CSWeaponDrop" can't be found, then stop the plugin.
if(g_hToolsCSWeaponDrop == INVALID_HANDLE)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CBasePlaye::CSWeaponDrop\" was not found.");
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "GameData", "Signature \"CBasePlayer::CSWeaponDrop\" was not found.");
}
}

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@ -123,6 +123,8 @@ VolAnticampEnable(volumeIndex)
/**
* Starts all existing anticamp timers.
*
* TODO: Reuse code! This is almost duplicate of VolAnticampEnable.
*/
stock VolAnticampEnableAll()
{
@ -682,7 +684,7 @@ VolAnticampWarningToString(VolAnticampeWarningType:warningType, String:buffer[],
}
case Anticamp_Menu:
{
return shortName ? strcopy(buffer, maxlen, "meny") : strcopy(buffer, maxlen, "Message in menu panel");
return shortName ? strcopy(buffer, maxlen, "menu") : strcopy(buffer, maxlen, "Message in menu panel");
}
}

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@ -839,7 +839,7 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
if (grenadetype == GrenadeType_Invalid)
{
LogEvent(false, LogType_Error, LOG_GAME_EVENTS, LogModule_Weapons, "Grenades", "Client \"%L\" attempted to buy weapon entity \"%s\" marked as a Projectile. Check your weapon config.", client, weaponentity);
LogEvent(false, LogType_Error, LOG_GAME_EVENTS, LogModule_Weapons, "Grenades", "Client \"%L\" attempted to buy weapon entity \"%s\" marked as a projectile. Check your weapon config.", client, weaponentity);
return false;
}
@ -1174,4 +1174,4 @@ stock bool:ZMarketIsClientInBuyZone(client)
{
// Return if client is in buyzone.
return bool:GetEntData(client, g_iToolsInBuyZone);
}
}