Removed unneccesary comments. Improved a CVAR description.
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0055b943d4
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@ -125,7 +125,6 @@ GetClassIndex(String:name[])
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new i;
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new i;
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decl String:current_name[64];
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decl String:current_name[64];
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// Search through all classes for the specified name.
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for (i = 0; i < classCount; i++)
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for (i = 0; i < classCount; i++)
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{
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{
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GetClassName(i, current_name, sizeof(current_name));
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GetClassName(i, current_name, sizeof(current_name));
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@ -135,7 +134,6 @@ GetClassIndex(String:name[])
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}
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}
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}
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}
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// Class not found.
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return -1;
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return -1;
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}
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}
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@ -215,9 +213,6 @@ bool:GetClassNVGs(classindex)
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if (classes)
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if (classes)
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{
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{
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// Check if the nvgs CVAR is negative. If not negative, use the CVAR instead of
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// the class variable. Makes it possible to override nvgs in per-map configs.
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new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
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new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
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if (nvgs_override > -1)
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if (nvgs_override > -1)
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{
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{
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@ -229,8 +224,6 @@ bool:GetClassNVGs(classindex)
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}
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}
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}
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}
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// Note to config: If classes are disabled, nvgs is disabled if it's non-zero.
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return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]));
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return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]));
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}
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}
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@ -91,7 +91,7 @@ CreateCvars()
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)");
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gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
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gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
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gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will receive nightvision. Also used to override class nvgs if non-negative. (-1: No override, 0: No night vision, 1: Night vision)");
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gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)");
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gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
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gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
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gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health");
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gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health");
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gCvars[CVAR_ZOMBIE_REGEN_HEALTH] = CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1");
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gCvars[CVAR_ZOMBIE_REGEN_HEALTH] = CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1");
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