Removed unneccesary comments. Improved a CVAR description.

This commit is contained in:
richard 2008-10-08 14:06:37 +02:00
parent 0055b943d4
commit 9cb08e2ee7
2 changed files with 1 additions and 8 deletions

View File

@ -125,7 +125,6 @@ GetClassIndex(String:name[])
new i; new i;
decl String:current_name[64]; decl String:current_name[64];
// Search through all classes for the specified name.
for (i = 0; i < classCount; i++) for (i = 0; i < classCount; i++)
{ {
GetClassName(i, current_name, sizeof(current_name)); GetClassName(i, current_name, sizeof(current_name));
@ -135,7 +134,6 @@ GetClassIndex(String:name[])
} }
} }
// Class not found.
return -1; return -1;
} }
@ -215,9 +213,6 @@ bool:GetClassNVGs(classindex)
if (classes) if (classes)
{ {
// Check if the nvgs CVAR is negative. If not negative, use the CVAR instead of
// the class variable. Makes it possible to override nvgs in per-map configs.
new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]); new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
if (nvgs_override > -1) if (nvgs_override > -1)
{ {
@ -229,8 +224,6 @@ bool:GetClassNVGs(classindex)
} }
} }
// Note to config: If classes are disabled, nvgs is disabled if it's non-zero.
return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS])); return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]));
} }

View File

@ -91,7 +91,7 @@ CreateCvars()
gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)"); gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)"); gCvars[CVAR_ZOMBIE_JUMP_HEIGHT] = CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)");
gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)"); gCvars[CVAR_ZOMBIE_KNOCKBACK] = CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)");
gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will receive nightvision. Also used to override class nvgs if non-negative. (-1: No override, 0: No night vision, 1: Night vision)"); gCvars[CVAR_ZOMBIE_NVGS] = CreateConVar("zr_zombie_nvgs", "-1", "Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)");
gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)"); gCvars[CVAR_ZOMBIE_FOV] = CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)");
gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health"); gCvars[CVAR_ZOMBIE_REGEN] = CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health");
gCvars[CVAR_ZOMBIE_REGEN_HEALTH] = CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1"); gCvars[CVAR_ZOMBIE_REGEN_HEALTH] = CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1");