Fixed internal player spawn post event fired too early (causing invisible models).

This commit is contained in:
Richard Helgeby 2011-10-30 18:12:27 +01:00
parent fe87b00c9b
commit c3d5218d6a
1 changed files with 1 additions and 1 deletions

View File

@ -192,7 +192,7 @@ public Action:EventPlayerSpawn(Handle:event, const String:name[], bool:dontBroad
VolOnPlayerSpawn(index);
// Fire post player_spawn event.
CreateTimer(0.0, EventPlayerSpawnPost, index);
CreateTimer(0.1, EventPlayerSpawnPost, index);
}
/**