Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.
This commit is contained in:
parent
eab2333309
commit
e1bf20cb52
|
@ -11,6 +11,10 @@
|
|||
// Zombie-Related Server Variables
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// The max speed of any client in the server. (225 is around the average speed, depending on weapon)
|
||||
// Default: "500"
|
||||
sv_maxspeed 500
|
||||
|
||||
// Amount of time, in minutes, zombies have to infect all humans.
|
||||
// Default: "5"
|
||||
mp_roundtime 5
|
||||
|
@ -209,7 +213,7 @@ zr_classes_human_select "1"
|
|||
zr_classes_admin_select "1"
|
||||
|
||||
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
|
||||
// Default: "command"
|
||||
// Default: "prop"
|
||||
zr_classes_speed_method "prop"
|
||||
|
||||
// Overlay
|
||||
|
|
Loading…
Reference in New Issue
Block a user