Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.

This commit is contained in:
Greyscale 2010-07-04 12:38:19 -07:00
parent eab2333309
commit e1bf20cb52

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@ -11,6 +11,10 @@
// Zombie-Related Server Variables // Zombie-Related Server Variables
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// The max speed of any client in the server. (225 is around the average speed, depending on weapon)
// Default: "500"
sv_maxspeed 500
// Amount of time, in minutes, zombies have to infect all humans. // Amount of time, in minutes, zombies have to infect all humans.
// Default: "5" // Default: "5"
mp_roundtime 5 mp_roundtime 5
@ -209,7 +213,7 @@ zr_classes_human_select "1"
zr_classes_admin_select "1" zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property] // Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "command" // Default: "prop"
zr_classes_speed_method "prop" zr_classes_speed_method "prop"
// Overlay // Overlay