Added sv_maxspeed to zombiereloaded.cfg, and defaulted to 500. Also fixed a small typo in default value of zr_classes_speed_method.
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@ -11,6 +11,10 @@
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// Zombie-Related Server Variables
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// Zombie-Related Server Variables
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// The max speed of any client in the server. (225 is around the average speed, depending on weapon)
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// Default: "500"
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sv_maxspeed 500
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// Amount of time, in minutes, zombies have to infect all humans.
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// Amount of time, in minutes, zombies have to infect all humans.
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// Default: "5"
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// Default: "5"
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mp_roundtime 5
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mp_roundtime 5
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@ -209,7 +213,7 @@ zr_classes_human_select "1"
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zr_classes_admin_select "1"
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zr_classes_admin_select "1"
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// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
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// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
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// Default: "command"
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// Default: "prop"
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zr_classes_speed_method "prop"
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zr_classes_speed_method "prop"
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// Overlay
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// Overlay
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