Commit Graph

219 Commits

Author SHA1 Message Date
Greyscale
0a9d1d9035 Merged heads. 2009-05-12 03:14:13 +02:00
Greyscale
14c5acf0bf Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas. 2009-05-12 03:12:05 +02:00
Greyscale
f46b774492 Updated gamedata file for zrtools and removed hacks.inc 2009-05-11 07:12:13 +02:00
Greyscale
67ec1f8433 Merged heads. 2009-05-11 04:47:56 +02:00
Greyscale
7c643c5d66 Integrated zrtools and removed hacks extension dependency (don't forget zrtools.inc), and I'll make a repos for the source code and binary. No linux binary yet. Gunna be a pain in the ass. 2009-05-11 04:47:09 +02:00
richard
b32219fec5 Merged heads. 2009-05-10 18:50:28 +02:00
richard
4117519b39 Added command for modifying or scaling class attributes. Minior fixes, see details.
Fixed error getting default classes on early player connect (bots, source tv, etc.).
Fixed jump boost not resetting height velocity. Changed to add to velocity. Jump from boost platform still doesn't work because the velocity is set too early.
Added check for reserved class names when validating.
Updated class default attributes and jump limits.
2009-05-10 18:49:47 +02:00
richard
e145e8cd0e Fixed logic mistake. 2009-05-10 01:32:53 +02:00
richard
969aa19b85 Added support for post map configs (with workaround for SourceMod bug 3803). Log cleanup. Minior fixes.
Removed log check in fatal errors. Those must always log.
Stored LogCheckFlag result in a boolean where log is executed more than once.
Fixed invalid translation string used in menu title.
Fixed index out of bounds in zspawn when a client disconnects.
2009-05-09 17:45:19 +02:00
Greyscale
e9c611b476 ToolsSetClientAlpha now has option to change weapon alpha too. weaponsalpha module needed to track weapon alphas on pickup and drop. Removed alpha offsets, as it's already supposed by SM natives. 2009-05-08 07:37:07 +02:00
Greyscale
a6e55b6653 Updated translations, converted the menu to use keyword defines instead of hardcoded names. 2009-05-08 04:57:21 +02:00
Greyscale
f0a975b431 Fixed bug in ambience that disabled sound being added to download table if logging was disabled. 2009-05-07 03:06:08 +02:00
Greyscale
3fb7163fb5 Visual effects are all now updated real-time, and defaulted to semi-dark with a borealis sky. 2009-05-06 08:29:34 +02:00
Greyscale
e1b1a21873 Put spawn protect attributes into cvars. 2009-05-06 07:13:05 +02:00
Greyscale
a89f98cc38 Added a way to quiet any sayhook if it wasn't successfully executed, fixed double-ztele'ing. (Note: Linux can't compile the plugin anymore.) 2009-05-06 05:31:48 +02:00
Greyscale
cec31406d0 Added a timelimit to zspawn. 2009-05-06 03:04:55 +02:00
Greyscale
2ac56b1969 Updated all file headlines, and added phrases for zspawn abuse. 2009-05-06 02:28:09 +02:00
Greyscale
476eface23 Fixed ambience. 2009-05-05 07:40:15 +02:00
Greyscale
a36e0dab5a Recoded ztele, removed old ztele, made conversion function. 2009-05-05 06:56:34 +02:00
richard
dca8aa330b Reverted unnecessary changes. Compile still works without errors in this revision, confirmed 2009.05.02 18:00 +2.
Initializing blank strings on function declaration had no effect. Also the parameter can be treated as optional when it's actually not. Reverted to avoid confusion.
2009-05-02 18:08:33 +02:00
Greyscale
460b6ddf6d Merged heads. 2009-05-02 07:11:05 +02:00
Greyscale
2ec263f2a0 Fixed compiler warning (check SM forums for details), fixed compiler crash, seemed to be caused by the string parameter not being defaulted to an empty string, using new String:... had no effect, so I went through and defaulted all String parameters to (not uncluding constant expressions). 2009-05-02 07:09:55 +02:00
richard
3cc2087dce Changed limits on class attributes.
Allowing negative numbers on jump boost. Limiting to +-500 because that's already really fast (distance to move on next server
frame).
2009-05-01 11:34:07 +02:00
richard
fcd3a2e48e Added blank lines on the end of all files to get rid of warning from diff tool. 2009-05-01 11:22:45 +02:00
Greyscale
0404230fc8 Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function. 2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4 Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it 2009-04-30 07:36:57 +02:00
Greyscale
20b63d9bc5 Removed offsets.inc 2009-04-29 03:07:51 +02:00
Greyscale
f5f9158941 Uploaded manually merged code. 2009-04-29 02:50:25 +02:00
test
5556218f7e test 2009-04-29 02:34:49 +02:00
test
fd129e561b test 2009-04-29 01:58:41 +02:00
richard
fa133857a9 Fixed spawn protection not restoring class attributes. 2009-04-27 20:54:06 +02:00
richard
55876fe2ff Fixed LogMessageFormatted ignoring unspecified clients (-1) when ignore console is enabled. Simplified logic.
When ignoring console the match must be explicit (client 0), not just any non-valid player. Unspecified clients (-1) are used on core events, but they were wrongfully ignored. Clients are only specified on player events or console events.
Simplified logig: Instead of checking what something isn't, check what it's required to be. Inverted logic may be confusing.
2009-04-27 20:08:59 +02:00
richard
c9724a09c7 Merged heads, with manual fixes to not revert newer changes. 2009-04-27 19:51:29 +02:00
Greyscale
abd38ee033 Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end. 2009-04-27 04:00:38 +02:00
richard
257659a683 Implemented human classes and fixed class related bugs.
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).
2009-04-25 14:19:14 +02:00
Greyscale
65411df2c0 Added visualeffects.inc 2009-04-24 05:05:18 +02:00
Greyscale
2e623447d5 Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work. 2009-04-24 05:02:19 +02:00
Greyscale
a8be3d6d0a Merged heads. 2009-04-23 06:39:58 +02:00
Greyscale
2718b527ac Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies. 2009-04-23 06:39:11 +02:00
richard
54242bb529 Created a CVAR for enabling/disabling the zombie_version CVAR. 2009-04-22 23:32:43 +02:00
Greyscale
b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. 2009-04-22 04:53:19 +02:00
richard
557b6d883c Merged heads. 2009-04-21 03:30:35 +02:00
richard
0bf074bf7a Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill. 2009-04-21 03:27:12 +02:00
Greyscale
f35d8cb381 Fixed memory leak, fixed disconnect bug. 2009-04-21 03:10:14 +02:00
Greyscale
0f15efaa85 Removed old tHandles array, updated antistick a bit (just moved stuff). 2009-04-21 02:03:35 +02:00
Greyscale
1ec47ef154 Renamed zr_consecutive_infect (fixed value mixup in the code), and fixed damage flags. 2009-04-21 01:45:49 +02:00
Greyscale
7111a8c594 Made a basic weapon API, fixed SetPlayerAlpha function, moved logging to its own file (had to be done now, it was hard to find before), made a separate cvar to disable logging fully. 2009-04-20 05:43:20 +02:00
Greyscale
41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups 2009-04-20 02:56:26 +02:00
Greyscale
d154ed163d Merged heads. 2009-04-19 19:54:57 +02:00
Greyscale
858cfe4079 Recoded damage module, moved around translations, removed old one, removed old classmenu code, moved BalanceTeams to roundend.inc 2009-04-19 19:54:21 +02:00
richard
589baa6869 Made CVAR for class file. Simplified formatting on log messages. 2009-04-19 01:10:30 +02:00
richard
ed66030245 Merged heads. 2009-04-18 02:23:36 +02:00
richard
72c6e9f632 Improved handling of missing classes in class menus. Fixed bots not getting default class config (removed IsFakeClient check). Made new ClassCountTeam function for customized counting. 2009-04-18 02:22:13 +02:00
Greyscale
c510da249c Removed unused parameter in ZRTeamHasClients. 2009-04-18 01:50:27 +02:00
Greyscale
c34e32097d Fixed admin infect bug (I think), made roundend core module, handles all round end events, modified ClassApplyOverlay, removed mp_restartgame hook, recoded PlayerLeft and BalanceTeam functions. And added comments. 2009-04-18 01:44:41 +02:00
Greyscale
879446ac7c Modified ZRIsClientAdmin function for consistency. 2009-04-17 12:20:01 +02:00
Greyscale
ecc9cf5167 Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams. 2009-04-17 12:16:44 +02:00
Greyscale
5b172aa93f Added napalm.inc 2009-04-17 10:22:02 +02:00
Greyscale
4d35037e41 Moved napalm into its own module, added cvar to enable the thrown grenade to be lit on fire. 2009-04-17 10:20:04 +02:00
Greyscale
d5e29b883c Removed debug test commands from previous commit, added ambientsounds module, removed old, and removed some unused translations phrases. 2009-04-17 01:09:52 +02:00
Greyscale
ee9d3a9f39 Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API. 2009-04-16 22:21:32 +02:00
Greyscale
39ff709d7f Fixed little typo in comment, and uncommented zclass say command. 2009-04-16 08:08:58 +02:00
Greyscale
98c39fb517 Removed windows newlines in respawn.inc (stupid editor) 2009-04-16 07:35:18 +02:00
Greyscale
23b5b6e187 Fixed respawn. Was respawning on infect. 2009-04-16 06:06:44 +02:00
Greyscale
5b9f8d364d Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect 2009-04-16 05:30:26 +02:00
Greyscale
872e41e6d2 Recoded IsClientPlayer, renamed to IsClientValid, replaced
GetMaxClients() with maxclients
Ignore diff for zhp.inc and spawnprotect.inc
2009-04-16 03:57:46 +02:00
Greyscale
f39570205e Added zhp.inc :) 2009-04-16 01:21:09 +02:00
Greyscale
b909ff0739 Merged heads. 2009-04-16 01:18:26 +02:00
Greyscale
75e654992c Moved ZHP to its own module, plugin now uses InfectPlayer. 2009-04-16 01:18:08 +02:00
richard
d4934a7e9d Improved IsClientPlayer and IsClientAdmin. 2009-04-16 00:10:14 +02:00
richard
258c839a27 Merged heads. 2009-04-15 23:41:22 +02:00
richard
b481546dc4 Made class menus and a class data dump console command. 2009-04-15 23:40:45 +02:00
Greycale
37dfea2f8c Removed SetPlayerModel, removed deprecated code in models.txt, added CSWeaponDrop, updated gamedata file. 2009-04-15 21:22:11 +02:00
Greyscale
c8989eb544 Moved spawn protect to its own module. 2009-04-15 11:27:03 +02:00
Greyscale
8d9d45790b Cleaned comments up, added more comments. 2009-04-15 09:42:12 +02:00
Greyscale
acf5dd4ecd Changed 2 functions for consistency with the rest of the plugin, and general coding format 2009-04-15 03:36:19 +02:00
Greyscale
3f74f5abb2 Removed debug message. 2009-04-15 03:28:44 +02:00
Greyscale
8bcf32a0db Merged heads. 2009-04-15 03:24:43 +02:00
Greyscale
e7ace94625 Added hitgroup API, and logging values for it. Knockback module is done. 2009-04-15 03:24:02 +02:00
richard
b2d4b9b4ad Updated compiler and incude files from SourceMod 1.2.0. 2009-04-14 23:40:48 +02:00
richard
2bb28b87c1 Merged heads. 2009-04-14 23:33:50 +02:00
richard
13ab32a7bb Started on new class menus (new file). Fixed parameter name in class attributes. Made function IsClientAdmin (generic admin). 2009-04-14 23:33:06 +02:00
Greyscale
648a875c14 Removed old class system. Cleared out external API natives and forwards. Commented out old menus. 2009-04-14 23:16:31 +02:00
Greyscale
ddf0515a9e Removed antistick nudge on infect, disabled zadmin menu items that are under construction, added knockback module, and weapon-specific knockback multipliers in weapons.txt 2009-04-14 22:05:20 +02:00
Greyscale
9031facaec Weapons module completed, added logging, thorough validations, and finished default configs. 2009-04-14 04:58:05 +02:00
Greyscale
44b0e776f2 Added default restrictions, added market options in the menu 2009-04-14 01:29:24 +02:00
Greyscale
55ddce0734 Finished weapon restriction menu. Still needs validations and default restrictions. 2009-04-13 23:55:02 +02:00
Greyscale
34d357a2c3 Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P 2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9 Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive 2009-04-13 20:33:13 +02:00
Greyscale
d074b68edf Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1 2009-04-13 06:00:58 +02:00
richard
6eb00ea307 Added doc comments on ZR_LogMessageFormatted function. 2009-04-13 05:24:12 +02:00
richard
72760d9ba8 Uncommented zvision boolean variable. 2009-04-13 04:37:17 +02:00
richard
1005aeb0d1 Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit. 2009-04-13 04:35:11 +02:00
Greyscale
035d6182a9 Weapons module added, still needs better validations 2009-04-12 08:04:00 +02:00
richard
d063def554 Merged heads. 2009-04-11 01:56:53 +02:00
richard
a8704cf90c Implemented the new class system. Class menu missing, only default classes working. 2009-04-11 01:56:22 +02:00
Greyscale
d220eeee77 Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server 2009-04-10 01:08:51 +02:00
richard
1e99bd64f3 Added missing restrict.inc. 2009-04-09 18:30:14 +02:00
Greyscale
54931dfc82 Uploaded weapongroups.txt config file 2009-04-09 06:49:15 +02:00
richard
f1070eec93 Merged heads. 2009-04-08 01:13:31 +02:00