Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
Made class attribute multipliers.
Made admin menus for adjusting class attribute multipliers.
Made console command for setting class attribute multipliers.
Fixed health regen amount class attribute not validated.
Fixed health regen not stopping after surviving a round as a zombie.
Improved ZRIsClientAdmin to support admin flags (optional).
Changed permission flag on admin commands to match action type. Like only admins with config access should be able to do ZR configuration.
Changed log formatting to match style in SourceMod. Removed "-" and ":". The result will be "... [plugin.smx] [mod] [event] message".
Made CVARs for volumetric features module.
Made trigger delay attribute for volumes, per player. Count down for n seconds after when a player enter. When leaving a volume trigger delay is aborted.
Made parameter parsing functions; paramtools.inc.
Made functions for setting and parsing generic volume attributes.
Updated header in files to volumetric features and paramtools.inc.
Removed unused knockback functions in zadmin.inc.
Made certain class functions into stock functions.
* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
Moved class initial event forward into OnConfigsExecuted.
Changed class attributes in default configuration file, and made new example human classes: speedy and light.
Implemented feature for applying human and admin classes. Admin mode is still not implemented.
Extended model path class attribute to support "default" for using default CS models.
Fixed event forward order in OnPlayerSpawn event. The class module depends on infection module.
Fixed class menu crash when there are no admin classes. Admin class and mode options are removed from the menu if there are no classes.
Fixed class menu not closing when selecting 0 (exit) if auto-close CVAR is disabled.
New global variable to separate current admin class and the admin class to be used on next spawn: ClassPlayerNextAdminClass.
Moved hard coded valitation values into defines.
Removed log warning if there are no admin classes. They are optional.
Fixed jump boost adding to height and not multiplying (which were 0 on the player velocity).