3794251cc5
Updated all admin console commands to check if client is privileged (so group authentication works), instead of using RegAdminCmd. Minior fixes.
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Changed admin teleport command to log target names.
Cached result of privilege check instead of calling function twice (zadmin menu).
Disabled old debug commands. Do not remove, we need them for testing later.
2009-10-26 23:17:22 +01:00
1f09e1d0c7
Fixed not all grenades being stripped when infected.
2009-08-27 12:56:29 -07:00
904edb2594
Added the core of the modifying alltalk feature. WARNING: Untested (but compiles), the cvars to disable it have no effect, and it may be incomplete depending on some questions I have.
2009-08-21 12:47:32 -07:00
5ee1395fb1
Restructured every menu to properly translate into the client's language.
2009-07-27 17:02:49 -07:00
b7018e9fe8
Replaced all menu line lengths with defines in menu.inc
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*Moved the including of menu.inc up to allow all modules to use its defines.
2009-07-27 13:25:23 -07:00
d5e4e89ba5
Fixed various memory leaks.
2009-07-23 17:05:04 -07:00
fe5ed637cc
Fixed napalm error. Fixed specatators/invalid players showing up in force zspawn/ztele. Fixed knife alpha (untested)
2009-07-21 13:25:11 -07:00
82b3f7dd05
Moved some code around to organize better.
2009-07-06 14:42:25 -07:00
17a24b5df2
Moved strip weapons to after model change, and give a new knife when going from zombie to human.
2009-07-06 14:33:11 -07:00
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
03d226ad59
Fixed knife being all screwed up on zombies.
2009-07-02 01:19:54 -07:00
194eb9f2b8
Config options now supports on/off along with yes/no.
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Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
061954fdc2
Changed default for suicide intercept, also added an option to only block mother zombies.
2009-06-25 19:38:03 -07:00
3f08d6f72c
Added commands zr_zspawn_force, and zr_ztele_force.
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Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
2009-06-25 17:03:34 -07:00
1dff60542e
Added infect option to ZAdmin.
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Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
a0d2f58c35
Added cvar to disable explosion entirely on infect.
2009-06-21 13:08:02 -07:00
e14634257c
Merged heads.
2009-06-18 15:55:21 -07:00
01653a2636
zr_infect now infects mother zombie if used before it has spawned.
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* Fixed a serious bug that could delay the game, the round end checker took dead clients in the count, so 1 dead ct and 9 zombies didn't end the game.
* Small typo fix in anticamp, and got rid of a warning.
2009-06-18 15:53:22 -07:00
4d48cd65de
Made a admin command for refreshing class data on one or more players.
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Updated infect module to use new reload function.
Fixed typo in command description.
Known issue: Models isn't always restored on zr_human. If "default" is used, there's practically no model change. Possible solution: Store path in a buffer when the player join a team and select a model. Then read from that buffer when "default" is used.
2009-06-18 03:33:09 +02:00
615bc3e860
Fixed another error from infect module.
2009-06-15 21:45:50 -07:00
1530d20308
Added zr_infect/zr_human, all conflicts from official version are fixed. Added feature to ZSpawn to allow to spawn to different team after timelimit is expired.
2009-06-15 12:43:06 -07:00
9af3fec738
Changed ragdoll.inc to LF, removed anticamp.inc, and added copywrite notice to all files.
2009-06-11 20:51:26 -07:00
0f8206596a
Recoded weapon restrictions, and made new way of storing data. (Arrays)
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* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00
b1f8de9526
Fixed compiling errors
2009-05-20 22:42:45 -07:00
8edf223dc1
Moved more code from event.inc to appropriate modules, fixed kill bonus.
2009-05-20 22:39:24 -07:00
a1aebe5ca5
Removed all non-forwarding code from events.inc and moved to appropriate modules.
2009-05-20 19:15:55 -07:00
363be11591
Added actual functionality for the zr_infect_mzombie_respawn cvar.
2009-05-15 08:14:14 +02:00
055e89d64a
Began adding cvar descriptions, recoded logging module, fixed zmenu display bug, removed include line for anticamp until recoded.
2009-05-14 09:32:01 +02:00
e051b7bdaa
Created overlay module to unify class overlays and round end overlays, removed unused class overlay functions, fixed invalid hookid error, allow client to toggle class overlay if allowed in cvar and made toggle cmds configurable, cleaned up translations file.
2009-05-14 02:28:26 +02:00
14c5acf0bf
Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas.
2009-05-12 03:12:05 +02:00
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
a36e0dab5a
Recoded ztele, removed old ztele, made conversion function.
2009-05-05 06:56:34 +02:00
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
fd129e561b
test
2009-04-29 01:58:41 +02:00
abd38ee033
Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
2009-04-27 04:00:38 +02:00
2e623447d5
Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
2009-04-24 05:02:19 +02:00
2718b527ac
Fixed death given to the mother zombies, created cvars to control friendlyfire and blast damage, hitgroup file now allows you to disable shootable hitgroups on zombies.
2009-04-23 06:39:11 +02:00
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00