d88e748f0e
remove trailing whitespaces from sourcecode
2016-02-06 00:47:47 +01:00
Richard Helgeby
a8f91d748e
Updated copyright year.
2013-01-12 08:47:36 +01:00
Andrew Borba
136c8aba74
Enlarged display string limits of yes/no phrases.
2009-12-16 18:13:35 -08:00
richard
f804a7d4e2
Fixes in translations. Added note about compiling. See details.
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Fixed weapon type restriction menu not translating the first time.
Fixed zmarket weapon type selection menu title not translated.
Fixed too short title string space in zmarket loadout, ztele force, zspawn force and hit group menus.
Fixed "empty" phrase not translated.
Fixed on/off translation string space too short in hit group menu.
2009-08-23 17:03:14 +02:00
Greyscale
1757ec97fa
ConfigBoolToSetting now translates a bool into the client's/server's native language.
2009-08-03 14:55:50 -07:00
Greyscale
5ee1395fb1
Restructured every menu to properly translate into the client's language.
2009-07-27 17:02:49 -07:00
Greyscale
b7018e9fe8
Replaced all menu line lengths with defines in menu.inc
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*Moved the including of menu.inc up to allow all modules to use its defines.
2009-07-27 13:25:23 -07:00
Greyscale
5497a13dd7
Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
2009-07-04 23:49:23 -07:00
Greyscale
194eb9f2b8
Config options now supports on/off along with yes/no.
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Fixed ZMenu and player names in infect menu being truncated.
Added Hitgroup Management to ZAdmin.
2009-06-26 00:00:05 -07:00
Greyscale
3f08d6f72c
Added commands zr_zspawn_force, and zr_ztele_force.
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Added options to ZAdmin that allow admins to force spawn players, or force teleport players.
2009-06-25 17:03:34 -07:00
Greyscale
1dff60542e
Added infect option to ZAdmin.
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Fixed bug where manual infecting after the round ending caused the plugin to think their was a zombie next round. (Spawn protect activated)
Updated translations.
2009-06-24 23:57:39 -07:00
Greyscale
b74bbe67ce
ZCookies module completed, added to the main menu, translations updated.
2009-06-21 21:08:26 -07:00
Greyscale
d0c25862d8
Added ragdoll module that removes ragdolls normally or with effects.
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*Added log entries, fixed typo.
*Fixed some errors caused by disabling the weapons module.
*Replaced strcmp with StrEqual
2009-06-07 21:05:50 -07:00
Greyscale
9fd32bfa3b
Finished ZMarket. Includes rebuy and auto-rebuy which can be disabled by cvar (and clients can disable auto-rebuy in-game)
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* "stock'd" a couple functions.
2009-06-04 20:58:48 -07:00
Greyscale
0f8206596a
Recoded weapon restrictions, and made new way of storing data. (Arrays)
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* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00
Greyscale
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
richard
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
Greyscale
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
8d9d45790b
Cleaned comments up, added more comments.
2009-04-15 09:42:12 +02:00
Greyscale
9031facaec
Weapons module completed, added logging, thorough validations, and finished default configs.
2009-04-14 04:58:05 +02:00
Greyscale
44b0e776f2
Added default restrictions, added market options in the menu
2009-04-14 01:29:24 +02:00
Greyscale
55ddce0734
Finished weapon restriction menu. Still needs validations and default restrictions.
2009-04-13 23:55:02 +02:00
Greyscale
34d357a2c3
Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9
Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
2009-04-13 20:33:13 +02:00
Greyscale
d074b68edf
Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1
2009-04-13 06:00:58 +02:00
Greyscale
035d6182a9
Weapons module added, still needs better validations
2009-04-12 08:04:00 +02:00