Commit Graph

791 Commits

Author SHA1 Message Date
BotoX d88e748f0e remove trailing whitespaces from sourcecode 2016-02-06 00:47:47 +01:00
BotoX 6f9558373d Fix issue in @98dfd22c9b21571d76dbf655184fdbceb3f7c312 2016-01-06 03:37:28 +01:00
BotoX b579a38d89 disabled potentially broken weaponalpha functionality (black sprites) 2016-01-05 02:50:34 +01:00
BotoX 8fcbe6ab85 Merge branch 'master' of https://github.com/rhelgeby/sm-zombiereloaded-3 2015-11-15 00:45:19 +01:00
Richard Helgeby e3ce8ad558 Fix ZTele_GetClientDelay not returning the value.
Thanks to BotoX.
2015-10-31 21:42:27 +01:00
BotoX b2f4176f51 fixed infinite ammo exploit in zmarket (item_kevlar -> SetEntProp m_ArmorValue) 2015-10-31 00:45:13 +01:00
BotoX b04f25400f added zr_zspawn_force and zr_infect/zr_human logging 2015-10-31 00:41:51 +01:00
BotoX 98dfd22c9b added support for flags to playerclasses 2015-10-31 00:22:46 +01:00
Richard Helgeby 1ef060258f Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
2015-03-29 18:42:04 +02:00
Richard Helgeby 400856e554 Add notes about cvars in code style guidelines. General updates. 2015-03-29 17:23:06 +02:00
Richard Helgeby 18a348178f Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
2015-03-29 17:11:03 +02:00
Richard Helgeby 345fb1f7f7 Replace INVALID_HANDLE with null in ztele module. 2015-03-29 16:01:29 +02:00
Richard Helgeby f4a2f151af Extract function ZTelePlayerWalkedTooFar. 2015-03-29 15:57:14 +02:00
Richard Helgeby c149549540 Move ztele into its own module folder. 2015-03-29 15:15:21 +02:00
Richard Helgeby 694df0e908 Use new declaration syntax in ztele.inc. 2015-03-28 17:45:38 +01:00
Richard Helgeby f9aaf97580 Extract function ZTeleGetClientDelay. 2015-03-22 19:09:49 +01:00
Richard Helgeby 99f0bfef7b Extract function ZTeleClientInProgress. 2015-03-22 18:57:44 +01:00
Richard Helgeby 387f59e2cb Simplify pre-check logic in ZTeleClient. 2015-03-22 18:52:31 +01:00
Richard Helgeby f323ca2768 Use new syntax in ZTeleMustBeHuman and ZTeleCanHumanTeleport. 2015-03-22 18:42:01 +01:00
Richard Helgeby 5b59f20858 Extract function ZTeleHasReachedLimit. 2015-03-22 18:39:45 +01:00
Richard Helgeby fcb4fdcab6 Extract function ZTeleCanHumanTeleport. 2015-03-22 18:21:17 +01:00
Richard Helgeby 7ce73b4493 Add InfectHasZombieSpawned. 2015-03-22 18:06:40 +01:00
Richard Helgeby 583984489b Extract function ZTeleMustBeHuman. 2015-03-22 17:55:16 +01:00
Richard Helgeby 918dd3100b Add ZTeleStopTimer to reduce duplicated code.
This change also requires that timers are stopped when clients disconnects.
2015-03-22 17:42:02 +01:00
Richard Helgeby 8e6d4f0f35 Fix compile error in class.api.inc.
Old code referenced non-existing function. We should have a getter function for selected classes, but I'm not doing this yet.
2015-03-21 15:52:56 +01:00
Richard Helgeby 542d3d345e Do not use deprecated GetClientAuthString native. 2015-03-21 15:45:29 +01:00
Richard Helgeby 5ec3694535 Update compiler and includes to version 1.7.0. 2015-03-21 15:43:24 +01:00
Richard Helgeby 743d17e05a Remove client check when resetting zombie flag on round end.
It doesn't matter whether the client is connected or not, all clients should reset to humans on round start anyways.

This may also fix a bug where mother zombies sometimes are not teleported to spawn, but it's unconfirmed (both the bug and the fix).
2015-02-12 19:01:23 +01:00
jargon-au de8faa02ac Merge pull request #2 from jargon-au/master
Push new class API natives to master branch
2014-10-15 09:27:10 +11:00
jargon-au 7a842771c8 Add new class natives
Adding ZR_GetHumanClass and ZR_GetZombieClass natives to expose external plugins to more than just the clients active class.
2014-10-15 09:25:07 +11:00
jargon-au 0edae8772e Add new class natives
Adding ZR_GetHumanClass & ZR_GetZombieClass natives to expose external plugins to more than just the clients current active class.
2014-10-15 09:22:26 +11:00
jargon-au 96d5670b18 Merge pull request #1 from rhelgeby/master
Pulling latest commits
2014-10-15 09:20:11 +11:00
Richard Helgeby 8cf314bebf Fix typo in timer handle fix. 2014-09-14 14:05:40 +02:00
Richard Helgeby 8d6819c75c Fix invalid timer handle error when ambient sounds are disabled. 2014-09-14 14:03:53 +02:00
Richard Helgeby 42a2037f30 Add code guidelines document. 2014-07-30 19:00:46 +03:00
Richard Helgeby 3430e82b57 Normalize line endings. 2014-07-30 12:23:47 +03:00
Richard Helgeby f084dab794 Update compilers and includes to version 1.6.0. 2014-07-30 12:03:42 +03:00
Richard Helgeby 105a23bf32 Add .gitattributes to set correct line ending style on various files. 2014-07-27 11:46:02 +03:00
Richard Helgeby cd1d2d5723 Update build.sh script to use Git. 2014-07-27 11:09:33 +03:00
Richard Helgeby 0e6c2dc909 Add .gitignore. 2014-07-23 15:20:27 +02:00
Richard Helgeby a773746181 Fix updateversion.sh. Now using Git. 2014-07-23 14:40:48 +02:00
Richard Helgeby a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). 2014-01-16 18:53:14 +01:00
Richard Helgeby b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). 2014-01-16 18:52:40 +01:00
Richard Helgeby 4464e46d37 Fixed fog controller not recreated when existing controller is deleted. 2013-12-24 14:32:28 +01:00
Richard Helgeby 4c5363d73e Removed hard coded fog enabled-state. 2013-12-24 13:03:33 +01:00
Richard Helgeby 447240fb8d Revert changeset: 9d97c210c634 2013-11-11 01:03:23 +01:00
Richard Helgeby 1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Possible side effect: After round end, but before restart, zombies may not be able to pick up weapons to use in the next round. This might be ok, it's just dumb zombies. But it should be possible to fix this in the weapon restrict module if there's a need for it.
2013-10-31 22:36:04 +01:00
Richard Helgeby d286d29652 Added note about duplicate hitgroup cvars. 2013-08-20 19:37:04 +02:00
Richard Helgeby c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. 2013-07-14 12:35:09 +02:00
Richard Helgeby 28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. 2013-04-25 09:50:08 +02:00