|  | faa8b15f0c | Add OnBroadcastSound forward. | 2017-08-04 09:36:33 +02:00 |  | 
			
				
					|  | b8a5207414 | Add: Shoot&Knife through teammates Fix entity simulation order to be random for more .. randomness | 2017-07-05 23:10:12 +02:00 |  | 
			
				
					|  | f00a06f7e3 | Filter teammates in bullet penetration filter Refactor variable names | 2017-01-30 18:59:50 +01:00 |  | 
			
				
					|  | cc012e8ef7 | All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle | 2016-12-18 02:08:25 +01:00 |  | 
			
				
					|  | 7f56360ee9 | Add forwards for Physics_RunThinkFunctions | 2016-12-16 23:45:05 +01:00 |  | 
			
				
					|  | 04b749e985 | Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. | 2016-12-04 14:08:20 +01:00 |  | 
			
				
					|  | fb39ae0f3c | Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking | 2016-08-18 06:41:58 +02:00 |  | 
			
				
					|  | dbff71cc89 | initial commit | 2016-05-12 16:10:42 +02:00 |  |