CSSFixes with terrorist spawnpoint stuff disabled.
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BotoX cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
gamedata All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. 2016-12-18 02:08:25 +01:00
include Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
AMBuilder initial commit 2016-05-12 16:10:42 +02:00
AMBuildScript initial commit 2016-05-12 16:10:42 +02:00
configure.py initial commit 2016-05-12 16:10:42 +02:00
extension.cpp All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. 2016-12-18 02:08:25 +01:00
extension.h initial commit 2016-05-12 16:10:42 +02:00
Makefile initial commit 2016-05-12 16:10:42 +02:00
PackageScript initial commit 2016-05-12 16:10:42 +02:00
README.md initial commit 2016-05-12 16:10:42 +02:00
smsdk_config.h All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. 2016-12-18 02:08:25 +01:00

Counter-Strike: Source bug fixes

Fixes crash in filter_activator_*->TestActivator() when activator isn't valid anymore.

Fixes game_ui lag and player_speedmod turning off your flashlight.

Patchnotes

Thanks to the leaked Source Engine 2007 sourcecode.

File: se2007/game/server/game_ui.cpp

Line 292:
void CGameUI::Think( void )
[...]
	pPlayer->AddFlag( FL_ONTRAIN );
[...]

Replaced pPlayer->AddFlag( FL_ONTRAIN ); with NOP to fix prediction issues while having game_ui active.

File: se2007/game/server/player.cpp

Line: 7587
void CMovementSpeedMod::InputSpeedMod(inputdata_t &data)
[...]
			// Turn off the flashlight
			if ( pPlayer->FlashlightIsOn() )
			{
				pPlayer->FlashlightTurnOff();
			}
[...]

NOP'd out the block.