hl2_src-leak-2017/src/game/shared/mapentities_shared.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPENTITIES_SHARED_H
#define MAPENTITIES_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#define MAPKEY_MAXLENGTH 2048
//-----------------------------------------------------------------------------
// Purpose: encapsulates the data string in the map file
// that is used to initialise entities. The data
// string contains a set of key/value pairs.
//-----------------------------------------------------------------------------
class CEntityMapData
{
private:
char *m_pEntData;
int m_nEntDataSize;
char *m_pCurrentKey;
public:
explicit CEntityMapData( char *entBlock, int nEntBlockSize = -1 ) :
m_pEntData(entBlock), m_nEntDataSize(nEntBlockSize), m_pCurrentKey(entBlock) {}
// find the keyName in the entdata and puts it's value into Value. returns false if key is not found
bool ExtractValue( const char *keyName, char *Value );
// find the nth keyName in the endata and change its value to specified one
// where n == nKeyInstance
bool SetValue( const char *keyName, char *NewValue, int nKeyInstance = 0 );
bool GetFirstKey( char *keyName, char *Value );
bool GetNextKey( char *keyName, char *Value );
const char *CurrentBufferPosition( void );
};
const char *MapEntity_ParseToken( const char *data, char *newToken );
const char *MapEntity_SkipToNextEntity( const char *pMapData, char *pWorkBuffer );
bool MapEntity_ExtractValue( const char *pEntData, const char *keyName, char Value[MAPKEY_MAXLENGTH] );
#endif // MAPENTITIES_SHARED_H