allow setting cheat cvars with sv_cheats 0 and mask them from the server (send default values)
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@ -1788,11 +1788,17 @@ bool CBaseClientState::ProcessGetCvarValue( SVC_GetCvarValue *msg )
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const ConVar *pVar = g_pCVar->FindVar( msg->m_szCvarName );
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if ( pVar )
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{
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ConVarRef sv_cheats( "sv_cheats" );
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if ( pVar->IsFlagSet( FCVAR_SERVER_CANNOT_QUERY ) )
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{
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// The server isn't allowed to query this.
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returnMsg.m_eStatusCode = eQueryCvarValueStatus_CvarProtected;
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}
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else if ( pVar->IsFlagSet( FCVAR_CHEAT ) && sv_cheats.GetBool() == 0 )
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{
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// Return default value if cheats are off and this is a cheat cvar
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returnMsg.m_szCvarValue = pVar->GetDefault();
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}
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else
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{
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returnMsg.m_eStatusCode = eQueryCvarValueStatus_ValueIntact;
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@ -397,7 +397,7 @@ bool CCvarUtilities::IsCommand( const CCommand &args )
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}
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// Allow cheat commands in singleplayer, debug, or multiplayer with sv_cheats on
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if ( v->IsFlagSet( FCVAR_CHEAT ) )
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if ( v->IsFlagSet( FCVAR_CHEAT ) && false )
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{
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if ( !Host_IsSinglePlayerGame() && !CanCheat()
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#if !defined(SWDS)
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@ -529,7 +529,7 @@ bool CCvarUtilities::IsValidToggleCommand( const char *cmd )
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}
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// Allow cheat commands in singleplayer, debug, or multiplayer with sv_cheats on
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if ( v->IsFlagSet( FCVAR_CHEAT ) )
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if ( v->IsFlagSet( FCVAR_CHEAT ) && false )
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{
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if ( !Host_IsSinglePlayerGame() && !CanCheat()
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#if !defined(SWDS) && !defined(_XBOX)
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