hl2_src-leak-2017/src/game/client/c_te_footprint.cpp

110 lines
3.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_basetempentity.h"
#include "iefx.h"
#include "fx.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Footprint Decal TE
//-----------------------------------------------------------------------------
class C_TEFootprintDecal : public C_BaseTempEntity
{
public:
DECLARE_CLASS( C_TEFootprintDecal, C_BaseTempEntity );
DECLARE_CLIENTCLASS();
C_TEFootprintDecal( void );
virtual ~C_TEFootprintDecal( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
virtual void Precache( void );
public:
Vector m_vecOrigin;
Vector m_vecDirection;
Vector m_vecStart;
int m_nEntity;
int m_nIndex;
char m_chMaterialType;
};
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEFootprintDecal, DT_TEFootprintDecal, CTEFootprintDecal)
RecvPropVector( RECVINFO(m_vecOrigin)),
RecvPropVector( RECVINFO(m_vecDirection)),
RecvPropInt( RECVINFO(m_nEntity)),
RecvPropInt( RECVINFO(m_nIndex)),
RecvPropInt( RECVINFO(m_chMaterialType)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
C_TEFootprintDecal::C_TEFootprintDecal( void )
{
m_vecOrigin.Init();
m_vecStart.Init();
m_nEntity = 0;
m_nIndex = 0;
m_chMaterialType = 'C';
}
C_TEFootprintDecal::~C_TEFootprintDecal( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_TEFootprintDecal::Precache( void )
{
}
//-----------------------------------------------------------------------------
// Do stuff when data changes
//-----------------------------------------------------------------------------
void C_TEFootprintDecal::PostDataUpdate( DataUpdateType_t updateType )
{
VPROF( "C_TEFootprintDecal::PostDataUpdate" );
// FIXME: Make this choose the decal based on material type
if ( r_decals.GetInt() )
{
C_BaseEntity *ent = cl_entitylist->GetEnt( m_nEntity );
if ( ent )
{
effects->DecalShoot( m_nIndex,
m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, &m_vecDirection, 0 );
}
}
}
void TE_FootprintDecal( IRecipientFilter& filter, float delay, const Vector *origin, const Vector* right,
int entity, int index, unsigned char materialType )
{
if ( r_decals.GetInt() )
{
C_BaseEntity *ent = cl_entitylist->GetEnt( entity );
if ( ent )
{
effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *origin, right, 0 );
}
}
}