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hl2_src-leak-2017/src/game/client/dod/c_dod_bombtarget.h
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

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C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef C_DOD_BOMBTARGET_H
#define C_DOD_BOMBTARGET_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseanimating.h"
class C_DODBombTarget : public C_BaseAnimating
{
DECLARE_CLASS( C_DODBombTarget, C_BaseAnimating );
DECLARE_NETWORKCLASS();
public:
virtual int DrawModel( int flags );
virtual void NotifyShouldTransmit( ShouldTransmitState_t state );
virtual void ClientThink( void );
// play the hint telling them how to defuse
bool ShouldPlayDefuseHint( int team );
bool ShouldPlayPlantHint( int team );
private:
CNetworkVar( int, m_iState );
CNetworkVar( int, m_iBombingTeam );
CNetworkVar( int, m_iTargetModel );
CNetworkVar( int, m_iUnavailableModel );
};
#endif //C_DOD_BOMBTARGET_H