hl2_src-leak-2017/src/game/client/dod/dod_hud_chat.h

74 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DOD_HUD_CHAT_H
#define DOD_HUD_CHAT_H
#ifdef _WIN32
#pragma once
#endif
#include <hud_basechat.h>
//-----------------------------------------------------------------------------
class CHudChatLine : public CBaseHudChatLine
{
DECLARE_CLASS_SIMPLE( CHudChatLine, CBaseHudChatLine );
public:
CHudChatLine( vgui::Panel *parent, const char *panelName );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void MsgFunc_SayText(bf_read &msg);
private:
CHudChatLine( const CHudChatLine & ); // not defined, not accessible
};
//-----------------------------------------------------------------------------
// Purpose: The prompt and text entry area for chat messages
//-----------------------------------------------------------------------------
class CHudChatInputLine : public CBaseHudChatInputLine
{
DECLARE_CLASS_SIMPLE( CHudChatInputLine, CBaseHudChatInputLine );
public:
CHudChatInputLine( CBaseHudChat *parent, char const *panelName ) : CBaseHudChatInputLine( parent, panelName ) {}
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
};
class CHudChat : public CBaseHudChat
{
DECLARE_CLASS_SIMPLE( CHudChat, CBaseHudChat );
public:
CHudChat( const char *pElementName );
virtual void CreateChatInputLine( void );
virtual void CreateChatLines( void );
virtual void Init( void );
virtual void Reset( void );
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
void MsgFunc_SayText( bf_read &msg );
virtual void MsgFunc_VoiceSubtitle( bf_read &msg );
void MsgFunc_HandSignalSubtitle( bf_read &msg );
int GetChatInputOffset( void );
void FindLocalizableSubstrings( char *szChat, int chatLength );
virtual Color GetDefaultTextColor( void );
virtual Color GetClientColor( int clientIndex );
virtual bool IsVisible( void );
};
#endif //DOD_HUD_CHAT_H