hl2_src-leak-2017/src/game/client/recvproxy.h

66 lines
1.9 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: implements various common send proxies
//
// $NoKeywords: $
//=============================================================================//
#ifndef RECVPROXY_H
#define RECVPROXY_H
#include "dt_recv.h"
class CRecvProxyData;
// This converts the int stored in pData to an EHANDLE in pOut.
void RecvProxy_IntToEHandle( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_IntToMoveParent( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_IntToColor32( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_IntSubOne( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_ShortSubOne( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_InterpolationAmountChanged( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_IntToModelIndex16_BackCompatible( const CRecvProxyData *pData, void *pStruct, void *pOut );
void RecvProxy_IntToModelIndex32_BackCompatible( const CRecvProxyData *pData, void *pStruct, void *pOut );
RecvProp RecvPropTime(
const char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE );
#if !defined( NO_ENTITY_PREDICTION )
RecvProp RecvPropPredictableId(
const char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE );
#endif
RecvProp RecvPropEHandle(
const char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE,
RecvVarProxyFn proxyFn=RecvProxy_IntToEHandle );
RecvProp RecvPropBool(
const char *pVarName,
int offset,
int sizeofVar );
RecvProp RecvPropBool(
const char *pVarName,
int offset,
int sizeofVar,
int flags,
RecvVarProxyFn varProxy );
RecvProp RecvPropIntWithMinusOneFlag(
const char *pVarName,
int offset,
int sizeofVar=SIZEOF_IGNORE,
RecvVarProxyFn proxyFn=RecvProxy_IntSubOne );
#endif // RECVPROXY_H