Files
hl2_src-leak-2017/src/game/client/tf2/c_info_customtech.cpp
BotoX 60f625f414 import hl2_src from full.7z
source: magnet:?xt=urn:btih:21DDA6847DDE983F2F8063739249D2D1D09A5DDA
2020-12-25 16:26:23 +01:00

51 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hud_technologytreedoc.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class C_InfoCustomTechnology : public C_BaseEntity
{
DECLARE_CLASS( C_InfoCustomTechnology, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_InfoCustomTechnology( void );
virtual void SetDormant( bool bDormant );
public:
// Sent via datatable
char m_szTechTreeFile[128];
};
IMPLEMENT_CLIENTCLASS_DT(C_InfoCustomTechnology, DT_InfoCustomTechnology, CInfoCustomTechnology)
RecvPropString(RECVINFO(m_szTechTreeFile)),
END_RECV_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_InfoCustomTechnology::C_InfoCustomTechnology( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Whenever we enter the PVS, add ourselves to the tech tree. This will
// only happen when the player joins a new team.
//-----------------------------------------------------------------------------
void C_InfoCustomTechnology::SetDormant( bool bDormant )
{
if ( IsDormant() && !bDormant )
{
// Tell the techtree to add the file to it's list of technologies
GetTechnologyTreeDoc().AddTechnologyFile( m_szTechTreeFile );
}
BaseClass::SetDormant( bDormant );
}