151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "basetempentity.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
extern short g_sModelIndexBloodDrop; // (in combatweapon.cpp) holds the sprite index for the initial blood
|
|
extern short g_sModelIndexBloodSpray; // (in combatweapon.cpp) holds the sprite index for splattered blood
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Display's a blood sprite
|
|
//-----------------------------------------------------------------------------
|
|
class CTEBloodSprite : public CBaseTempEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CTEBloodSprite, CBaseTempEntity );
|
|
|
|
CTEBloodSprite( const char *name );
|
|
virtual ~CTEBloodSprite( void );
|
|
|
|
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
|
|
|
|
DECLARE_SERVERCLASS();
|
|
|
|
public:
|
|
CNetworkVector( m_vecOrigin );
|
|
CNetworkVector( m_vecDirection );
|
|
CNetworkVar( int, m_nSprayModel );
|
|
CNetworkVar( int, m_nDropModel );
|
|
CNetworkVar( int, r );
|
|
CNetworkVar( int, g );
|
|
CNetworkVar( int, b );
|
|
CNetworkVar( int, a );
|
|
CNetworkVar( int, m_nSize );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
CTEBloodSprite::CTEBloodSprite( const char *name ) :
|
|
CBaseTempEntity( name )
|
|
{
|
|
m_vecOrigin.Init();
|
|
m_nSprayModel = 0;
|
|
m_nDropModel = 0;
|
|
r = 0;
|
|
g = 0;
|
|
b = 0;
|
|
a = 0;
|
|
m_nSize = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTEBloodSprite::~CTEBloodSprite( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *current_origin -
|
|
// *current_angles -
|
|
//-----------------------------------------------------------------------------
|
|
void CTEBloodSprite::Test( const Vector& current_origin, const QAngle& current_angles )
|
|
{
|
|
// Fill in data
|
|
r = 255;
|
|
g = 255;
|
|
b = 63;
|
|
a = 255;
|
|
m_nSize = 16;
|
|
m_vecOrigin = current_origin;
|
|
|
|
m_nSprayModel = g_sModelIndexBloodSpray;
|
|
m_nDropModel = g_sModelIndexBloodDrop;
|
|
|
|
Vector forward;
|
|
|
|
m_vecOrigin.GetForModify()[2] += 24;
|
|
|
|
AngleVectors( current_angles, &forward );
|
|
forward[2] = 0.0;
|
|
VectorNormalize( forward );
|
|
|
|
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
|
|
|
|
CBroadcastRecipientFilter filter;
|
|
Create( filter, 0.0 );
|
|
}
|
|
|
|
IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBloodSprite, DT_TEBloodSprite)
|
|
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
|
|
SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD),
|
|
SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ),
|
|
SendPropInt( SENDINFO(a), 8, SPROP_UNSIGNED ),
|
|
SendPropModelIndex( SENDINFO(m_nSprayModel) ),
|
|
SendPropModelIndex( SENDINFO(m_nDropModel) ),
|
|
SendPropInt( SENDINFO(m_nSize), 8, SPROP_UNSIGNED ),
|
|
END_SEND_TABLE()
|
|
|
|
// Singleton
|
|
static CTEBloodSprite g_TEBloodSprite( "Blood Sprite" );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Public interface
|
|
// Input : msg_dest -
|
|
// delay -
|
|
// *origin -
|
|
// *recipient -
|
|
// *org -
|
|
// r -
|
|
// g -
|
|
// b -
|
|
// a -
|
|
// size -
|
|
//-----------------------------------------------------------------------------
|
|
void TE_BloodSprite( IRecipientFilter& filter, float delay,
|
|
const Vector *org, const Vector *dir, int r, int g, int b, int a, int size )
|
|
{
|
|
// Set up parameters
|
|
g_TEBloodSprite.m_vecOrigin = *org;
|
|
g_TEBloodSprite.m_vecDirection = *dir;
|
|
g_TEBloodSprite.r = r;
|
|
g_TEBloodSprite.g = g;
|
|
g_TEBloodSprite.b = b;
|
|
g_TEBloodSprite.a = a;
|
|
g_TEBloodSprite.m_nSize = size;
|
|
|
|
// Implicit
|
|
g_TEBloodSprite.m_nSprayModel = g_sModelIndexBloodSpray;
|
|
g_TEBloodSprite.m_nDropModel = g_sModelIndexBloodDrop;
|
|
|
|
// Create it
|
|
g_TEBloodSprite.Create( filter, delay );
|
|
} |