hl2_src-leak-2017/src/hammer/ToolMaterial.cpp

281 lines
7.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Handles the selection of faces and material application.
//
// TODO: consider making face selection a mode of the selection tool
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "FaceEditSheet.h"
#include "History.h"
#include "MainFrm.h"
#include "MapDoc.h"
#include "MapSolid.h"
#include "MapView2D.h"
#include "MapView3D.h"
#include "StatusBarIDs.h"
#include "ToolManager.h"
#include "ToolMaterial.h"
#include "Options.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Called when this tool is deactivated in favor of another tool.
// Input : eNewTool - The tool that is being activated.
//-----------------------------------------------------------------------------
void CToolMaterial::OnDeactivate()
{
if ( m_pDocument->GetTools()->GetActiveToolID() != TOOL_FACEEDIT_DISP )
{
// Clear the selected faces when we are deactivated.
m_pDocument->SelectFace(NULL, 0, scClear );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pView -
// nFlags -
// point -
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolMaterial::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
if (nFlags & MK_CONTROL)
{
//
// CONTROL is down, perform selection only.
//
pView->SelectAt( vPoint, false, true);
}
else
{
pView->SelectAt( vPoint, true, true);
}
return (true);
}
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button down events in the 3D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolMaterial::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
{
CMapDoc *pDoc = pView->GetMapDoc();
if (pDoc == NULL)
{
return false;
}
bool bShift = ((GetAsyncKeyState(VK_SHIFT) & 0x8000) != 0);
ULONG ulFace;
CMapClass *pObject = pView->NearestObjectAt( vPoint, ulFace);
if ((pObject != NULL) && (pObject->IsMapClass(MAPCLASS_TYPE(CMapSolid))))
{
CMapSolid *pSolid = (CMapSolid *)pObject;
int cmd = scToggle | scClear;
// No clear if CTRL pressed.
if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
{
cmd &= ~scClear;
}
// If they are holding down SHIFT, select the entire solid.
if (bShift)
{
pDoc->SelectFace(pSolid, -1, cmd);
}
// Otherwise, select a single face.
else
{
pDoc->SelectFace(pSolid, ulFace, cmd);
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles right mouse button down events in the 3D view.
// Input : Per CWnd::OnRButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolMaterial::OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
{
BOOL bShift = ((GetAsyncKeyState(VK_SHIFT) & 0x8000) != 0);
BOOL bEdgeAlign = ((GetAsyncKeyState(VK_MENU) & 0x8000) != 0);
ULONG ulFace;
CMapClass *pObject = pView->NearestObjectAt( vPoint, ulFace);
if (pObject != NULL)
{
if (pObject->IsMapClass(MAPCLASS_TYPE(CMapSolid)))
{
CMapSolid *pSolid = (CMapSolid *)pObject;
GetHistory()->MarkUndoPosition(NULL, "Apply texture");
GetHistory()->Keep(pSolid);
// Setup the flags.
int cmdFlags = 0;
if (bEdgeAlign)
{
cmdFlags |= CFaceEditSheet::cfEdgeAlign;
}
// If we're in a lightmap grid preview window, only apply the lightmap scale.
int eMode;
if (pView->GetDrawType() == VIEW3D_LIGHTMAP_GRID)
{
eMode = CFaceEditSheet::ModeApplyLightmapScale;
}
else
{
eMode = CFaceEditSheet::ModeApplyAll;
}
// If they are holding down the shift key, apply to the entire solid.
if (bShift)
{
int nFaces = pSolid->GetFaceCount();
for(int i = 0; i < nFaces; i++)
{
GetMainWnd()->m_pFaceEditSheet->ClickFace(pSolid, i, cmdFlags, eMode);
}
}
// If not, apply to a single face.
else
{
GetMainWnd()->m_pFaceEditSheet->ClickFace(pSolid, ulFace, cmdFlags, eMode);
}
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles the mouse move message in the 3D view.
// Input : Per CWnd::OnMouseMove.
//-----------------------------------------------------------------------------
bool CToolMaterial::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
{
//
// Manage the cursor.
//
static HCURSOR hcurFacePaint = 0;
if (!hcurFacePaint)
{
hcurFacePaint = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_FACEPAINT));
}
SetCursor(hcurFacePaint);
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CToolMaterial::UpdateStatusBar()
{
CString str;
str.Format("%d faces selected", GetMainWnd()->m_pFaceEditSheet->GetFaceListCount() );
SetStatusText(SBI_SELECTION, str);
SetStatusText(SBI_SIZE, "");
}
//-----------------------------------------------------------------------------
// Purpose: Handles the key down event in the 3D view.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolMaterial::OnKeyDown3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags )
{
// TO DO: undo?
// justify (SHIFT?)
CMapDoc *pDoc = pView->GetMapDoc();
if ( pDoc == NULL )
{
return false;
}
if ( nChar == VK_UP || nChar == VK_DOWN || nChar == VK_LEFT || nChar == VK_RIGHT )
{
// Bail out if the user doesn't have Nudging enabled.
if ( !Options.view2d.bNudge )
{
return false;
}
CFaceEditSheet *pSheet = GetMainWnd()->m_pFaceEditSheet;
if( pSheet )
{
// Check for a face list.
int nFaceCount = pSheet->GetFaceListCount();
if( nFaceCount == 0 )
{
return false;
}
int nGridSize = m_pDocument->GetGridSpacing();
bool bCtrlDown = ( ( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) != 0 );
if ( bCtrlDown )
{
nGridSize = 1;
}
for( int ndxface = 0; ndxface < nFaceCount; ndxface++ )
{
CMapFace *pFace;
pFace = pSheet->GetFaceListDataFace( ndxface );
TEXTURE &t = pFace->texture;
if ( nChar == VK_UP )
{
t.VAxis[ 3 ] = ( (int)( t.VAxis[ 3 ] + nGridSize ) % 1024 );
}
else if ( nChar == VK_DOWN )
{
t.VAxis[ 3 ] = ( (int)( t.VAxis[ 3 ] - nGridSize ) % 1024 );
}
else if ( nChar == VK_LEFT )
{
t.UAxis[ 3 ] = ( (int)( t.UAxis[ 3 ] + nGridSize ) % 1024 );
}
else
{
t.UAxis[ 3 ] = ( (int)( t.UAxis[ 3 ] - nGridSize ) % 1024 );
}
pFace->CalcTextureCoords();
pSheet->m_MaterialPage.UpdateDialogData( pFace );
}
pDoc->SetModifiedFlag();
return true;
}
}
return false;
}