hl2_src-leak-2017/src/materialsystem/shader_dll_verify.h

39 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: This is temporary obfuscation code to verify that a base shader
// DLL comes from us (because it includes some interfaces that we don't
// give out with the SDK).
//
//=============================================================================
#ifndef SHADER_DLL_VERIFY_H
#define SHADER_DLL_VERIFY_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier1/checksum_crc.h"
#include "tier1/checksum_md5.h"
#define SHADER_DLL_VERIFY_DATA_LEN1 4101
#define SHADER_DLL_VERIFY_DATA_PTR_OFFSET 43
#define SHADER_DLL_FNNAME_1 "_ftol3"
typedef void (*ShaderDLLVerifyFn)( char *pData );
abstract_class IShaderDLLVerification
{
public:
virtual CRC32_t Function1( unsigned char *pData ) = 0;
virtual void Function2( int a, int b, int c ) = 0;
virtual void Function3( int a, int b, int c ) = 0;
virtual void Function4( int a, int b, int c ) = 0;
virtual CRC32_t Function5() = 0;
};
#endif // SHADER_DLL_VERIFY_H