hl2_src-leak-2017/src/materialsystem/shaderapidx9/vertexdecl.h

33 lines
931 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef VERTEXDECL_H
#define VERTEXDECL_H
#ifdef _WIN32
#pragma once
#endif
#include "locald3dtypes.h"
#include "materialsystem/imaterial.h"
//-----------------------------------------------------------------------------
// Gets the declspec associated with a vertex format
//-----------------------------------------------------------------------------
IDirect3DVertexDeclaration9 *FindOrCreateVertexDecl( VertexFormat_t fmt, bool bStaticLit, bool bUsingFlex, bool bUsingMorph );
//-----------------------------------------------------------------------------
// Clears out all declspecs
//-----------------------------------------------------------------------------
void ReleaseAllVertexDecl( );
#endif // VERTEXDECL_H