hl2_src-leak-2017/src/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDeta...

21 lines
471 B
Plaintext

#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 texCoord0 : TEXCOORD0;
float2 texCoord1 : TEXCOORD3;
};
sampler BaseTextureSampler : register( s0 );
sampler DetailTextureSampler : register( s3 );
float4 main( PS_INPUT i ) : COLOR
{
// Sample frames from texture 0
float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
return float4(base.rgb, base.a * detail.a);
}