hl2_src-leak-2017/src/materialsystem/stdshaders/VertexLitGeneric_MaskedEnvM...

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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
tex t1 ; cube map
tex t2 ; envmap mask
mul r1, t1, t2 ; Envmap * mask
mul r0.rgb, r1, c2 ; envmap * mask * tint
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 + ; * 2 * (overbrightFactor/2)
mul r0.a, c3.a, t2.a ; alpha = modulation * mask alpha
#if WRITEONETODESTALPHA
mov r0.a, c4 ; make alpha 255
#endif