hl2_src-leak-2017/src/materialsystem/stdshaders/WorldVertexTransition_Seaml...

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ps.1.1
def c0, 1.0f, 0.0f, 0.0f, 0.0f
def c1, 0.0f, 1.0f, 0.0f, 0.0f
def c2, 0.0f, 0.0f, 1.0f, 0.0f
tex t0 ; basetexture zy
tex t1 ; basetexture xz
tex t2 ; basetexture xy
tex t3 ; lightmap
dp3_sat r1, v0, c0
mul r0, t0, r1
dp3_sat r1, v0, c1
mad r0, t1, r1, r0
dp3_sat r1, v0, c2
mad r0, t2, r1, r0
; multiply by lightmap
mul_x2 r0.rgb, r0, t3
+mov r0.a, v0 ; $vColor